Partially implementation of box items

This commit is contained in:
2026-02-04 22:30:10 -08:00
parent 13ebe54474
commit d45bc67722
14 changed files with 489 additions and 245 deletions

View File

@@ -20,34 +20,34 @@ public partial class DungeonFloor : Node3D, IDungeonFloor
public void InitializeDungeon()
{
Rooms = [];
Rooms = FindAllDungeonRooms([.. GetChildren()], Rooms);
_playerSpawnPoint = RandomizePlayerSpawnPoint();
Rooms = [];
Rooms = FindAllDungeonRooms([.. GetChildren()], Rooms);
_playerSpawnPoint = RandomizePlayerSpawnPoint();
}
public void SpawnEnemies(DungeonFloorNode floorNode)
{
var enemyOdds = new Godot.Collections.Dictionary<EnemyType, float>
{
{ EnemyType.Sproingy, floorNode.Sproingy },
{ EnemyType.Michael, floorNode.Michael },
{ EnemyType.FilthEater, floorNode.FilthEater },
{ EnemyType.Sara, floorNode.Sara },
{ EnemyType.Ballos, floorNode.Ballos },
{ EnemyType.Chariot, floorNode.Chariot },
{ EnemyType.Chinthe, floorNode.Chinthe },
{ EnemyType.AmbassadorGreen, floorNode.GreenAmbassador },
{ EnemyType.AmbassadorRed, floorNode.RedAmbassador },
{ EnemyType.AmbassadorSteel, floorNode.SteelAmbassador },
{ EnemyType.AgniDemon, floorNode.AgniDemon },
{ EnemyType.AqueousDemon, floorNode.AqueosDemon },
{ EnemyType.Palan, floorNode.Palan },
{ EnemyType.ShieldOfHeaven, floorNode.ShieldOfHeaven },
{ EnemyType.GoldSproingy, floorNode.GoldSproingy },
};
var monsterRooms = Rooms.OfType<MonsterRoom>();
foreach (var room in monsterRooms)
room.SpawnEnemies(enemyOdds);
var enemyOdds = new Godot.Collections.Dictionary<EnemyType, float>
{
{ EnemyType.Sproingy, floorNode.Sproingy },
{ EnemyType.Michael, floorNode.Michael },
{ EnemyType.FilthEater, floorNode.FilthEater },
{ EnemyType.Sara, floorNode.Sara },
{ EnemyType.Ballos, floorNode.Ballos },
{ EnemyType.Chariot, floorNode.Chariot },
{ EnemyType.Chinthe, floorNode.Chinthe },
{ EnemyType.AmbassadorGreen, floorNode.GreenAmbassador },
{ EnemyType.AmbassadorRed, floorNode.RedAmbassador },
{ EnemyType.AmbassadorSteel, floorNode.SteelAmbassador },
{ EnemyType.AgniDemon, floorNode.AgniDemon },
{ EnemyType.AqueousDemon, floorNode.AqueosDemon },
{ EnemyType.Palan, floorNode.Palan },
{ EnemyType.ShieldOfHeaven, floorNode.ShieldOfHeaven },
{ EnemyType.GoldSproingy, floorNode.GoldSproingy },
};
var monsterRooms = Rooms.OfType<MonsterRoom>();
foreach (var room in monsterRooms)
room.SpawnEnemies(enemyOdds);
}
public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (_playerSpawnPoint.Rotation, new Vector3(_playerSpawnPoint.GlobalPosition.X, 0, _playerSpawnPoint.GlobalPosition.Z)); }
@@ -55,25 +55,25 @@ public partial class DungeonFloor : Node3D, IDungeonFloor
private Marker3D RandomizePlayerSpawnPoint()
{
var randomSpawnLocations = Rooms
.OfType<MonsterRoom>()
.Select(x => x.PlayerSpawn);
var godotCollection = new Godot.Collections.Array<Marker3D>(randomSpawnLocations);
var result = godotCollection.PickRandom();
return result;
var randomSpawnLocations = Rooms
.OfType<MonsterRoom>()
.Select(x => x.PlayerSpawn);
var godotCollection = new Godot.Collections.Array<Marker3D>(randomSpawnLocations);
var result = godotCollection.PickRandom();
return result;
}
private static ImmutableList<IDungeonRoom> FindAllDungeonRooms(List<Node> nodesToSearch, ImmutableList<IDungeonRoom> roomsFound)
{
if (nodesToSearch.Count == 0)
return roomsFound;
if (nodesToSearch.Count == 0)
return roomsFound;
foreach (var node in nodesToSearch)
{
if (node is IDungeonRoom dungeonRoom)
roomsFound = roomsFound.Add(dungeonRoom);
}
foreach (var node in nodesToSearch)
{
if (node is IDungeonRoom dungeonRoom)
roomsFound = roomsFound.Add(dungeonRoom);
}
return FindAllDungeonRooms([.. nodesToSearch.SelectMany(x => x.GetChildren())], roomsFound);
return FindAllDungeonRooms([.. nodesToSearch.SelectMany(x => x.GetChildren())], roomsFound);
}
}