Partially implementation of box items
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@@ -20,34 +20,34 @@ public partial class DungeonFloor : Node3D, IDungeonFloor
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public void InitializeDungeon()
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{
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Rooms = [];
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Rooms = FindAllDungeonRooms([.. GetChildren()], Rooms);
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_playerSpawnPoint = RandomizePlayerSpawnPoint();
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Rooms = [];
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Rooms = FindAllDungeonRooms([.. GetChildren()], Rooms);
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_playerSpawnPoint = RandomizePlayerSpawnPoint();
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}
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public void SpawnEnemies(DungeonFloorNode floorNode)
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{
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var enemyOdds = new Godot.Collections.Dictionary<EnemyType, float>
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{
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{ EnemyType.Sproingy, floorNode.Sproingy },
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{ EnemyType.Michael, floorNode.Michael },
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{ EnemyType.FilthEater, floorNode.FilthEater },
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{ EnemyType.Sara, floorNode.Sara },
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{ EnemyType.Ballos, floorNode.Ballos },
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{ EnemyType.Chariot, floorNode.Chariot },
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{ EnemyType.Chinthe, floorNode.Chinthe },
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{ EnemyType.AmbassadorGreen, floorNode.GreenAmbassador },
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{ EnemyType.AmbassadorRed, floorNode.RedAmbassador },
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{ EnemyType.AmbassadorSteel, floorNode.SteelAmbassador },
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{ EnemyType.AgniDemon, floorNode.AgniDemon },
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{ EnemyType.AqueousDemon, floorNode.AqueosDemon },
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{ EnemyType.Palan, floorNode.Palan },
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{ EnemyType.ShieldOfHeaven, floorNode.ShieldOfHeaven },
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{ EnemyType.GoldSproingy, floorNode.GoldSproingy },
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};
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var monsterRooms = Rooms.OfType<MonsterRoom>();
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foreach (var room in monsterRooms)
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room.SpawnEnemies(enemyOdds);
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var enemyOdds = new Godot.Collections.Dictionary<EnemyType, float>
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{
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{ EnemyType.Sproingy, floorNode.Sproingy },
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{ EnemyType.Michael, floorNode.Michael },
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{ EnemyType.FilthEater, floorNode.FilthEater },
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{ EnemyType.Sara, floorNode.Sara },
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{ EnemyType.Ballos, floorNode.Ballos },
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{ EnemyType.Chariot, floorNode.Chariot },
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{ EnemyType.Chinthe, floorNode.Chinthe },
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{ EnemyType.AmbassadorGreen, floorNode.GreenAmbassador },
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{ EnemyType.AmbassadorRed, floorNode.RedAmbassador },
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{ EnemyType.AmbassadorSteel, floorNode.SteelAmbassador },
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{ EnemyType.AgniDemon, floorNode.AgniDemon },
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{ EnemyType.AqueousDemon, floorNode.AqueosDemon },
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{ EnemyType.Palan, floorNode.Palan },
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{ EnemyType.ShieldOfHeaven, floorNode.ShieldOfHeaven },
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{ EnemyType.GoldSproingy, floorNode.GoldSproingy },
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};
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var monsterRooms = Rooms.OfType<MonsterRoom>();
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foreach (var room in monsterRooms)
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room.SpawnEnemies(enemyOdds);
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}
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public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (_playerSpawnPoint.Rotation, new Vector3(_playerSpawnPoint.GlobalPosition.X, 0, _playerSpawnPoint.GlobalPosition.Z)); }
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@@ -55,25 +55,25 @@ public partial class DungeonFloor : Node3D, IDungeonFloor
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private Marker3D RandomizePlayerSpawnPoint()
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{
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var randomSpawnLocations = Rooms
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.OfType<MonsterRoom>()
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.Select(x => x.PlayerSpawn);
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var godotCollection = new Godot.Collections.Array<Marker3D>(randomSpawnLocations);
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var result = godotCollection.PickRandom();
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return result;
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var randomSpawnLocations = Rooms
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.OfType<MonsterRoom>()
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.Select(x => x.PlayerSpawn);
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var godotCollection = new Godot.Collections.Array<Marker3D>(randomSpawnLocations);
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var result = godotCollection.PickRandom();
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return result;
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}
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private static ImmutableList<IDungeonRoom> FindAllDungeonRooms(List<Node> nodesToSearch, ImmutableList<IDungeonRoom> roomsFound)
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{
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if (nodesToSearch.Count == 0)
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return roomsFound;
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if (nodesToSearch.Count == 0)
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return roomsFound;
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foreach (var node in nodesToSearch)
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{
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if (node is IDungeonRoom dungeonRoom)
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roomsFound = roomsFound.Add(dungeonRoom);
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}
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foreach (var node in nodesToSearch)
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{
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if (node is IDungeonRoom dungeonRoom)
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roomsFound = roomsFound.Add(dungeonRoom);
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}
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return FindAllDungeonRooms([.. nodesToSearch.SelectMany(x => x.GetChildren())], roomsFound);
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return FindAllDungeonRooms([.. nodesToSearch.SelectMany(x => x.GetChildren())], roomsFound);
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}
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}
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@@ -28,47 +28,47 @@ public abstract partial class DungeonRoom : Node3D, IDungeonRoom
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public void Setup()
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{
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_enemiesInRoom = [];
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if (_room != null)
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{
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_room.BodyEntered += Room_BodyEntered;
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_room.BodyExited += Room_BodyExited;
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}
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_enemiesInRoom = [];
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if (_room != null)
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{
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_room.BodyEntered += Room_BodyEntered;
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_room.BodyExited += Room_BodyExited;
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}
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}
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private void Room_BodyExited(Node3D body)
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{
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if (body is IEnemy enemy)
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_enemiesInRoom = _enemiesInRoom.Remove(enemy);
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if (body is IPlayer)
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_isPlayerInRoom = false;
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if (body is IEnemy enemy)
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_enemiesInRoom = _enemiesInRoom.Remove(enemy);
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if (body is IPlayer)
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_isPlayerInRoom = false;
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}
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private void Room_BodyEntered(Node3D body)
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{
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if (body is IEnemy enemy)
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_enemiesInRoom = _enemiesInRoom.Add(enemy);
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if (body is IPlayer)
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if (_playerDiscoveredRoom)
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_isPlayerInRoom = true;
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else
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OnPlayerDiscoveringRoom();
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if (body is IEnemy enemy)
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_enemiesInRoom = _enemiesInRoom.Add(enemy);
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if (body is IPlayer)
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if (_playerDiscoveredRoom)
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_isPlayerInRoom = true;
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else
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OnPlayerDiscoveringRoom();
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}
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public ImmutableList<IEnemy> GetEnemiesInCurrentRoom()
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{
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return _enemiesInRoom;
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return _enemiesInRoom;
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}
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private void OnPlayerDiscoveringRoom()
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{
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_isPlayerInRoom = true;
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_playerDiscoveredRoom = true;
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MinimapShadow.Hide();
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_isPlayerInRoom = true;
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_playerDiscoveredRoom = true;
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MinimapShadow.Hide();
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}
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public void OnExitTree()
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{
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_room.BodyEntered -= Room_BodyEntered;
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_room.BodyExited -= Room_BodyExited;
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_room.BodyEntered -= Room_BodyEntered;
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_room.BodyExited -= Room_BodyExited;
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}
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}
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@@ -2,9 +2,9 @@
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[ext_resource type="Script" uid="uid://cuhfkyh3d7noa" path="res://src/map/dungeon/code/Overworld.cs" id="1_5hmt3"]
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[ext_resource type="Texture2D" uid="uid://co6h8vyi11sl2" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_63.png" id="2_g6b7b"]
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[ext_resource type="AudioStream" uid="uid://dqmsaok6fyhe7" path="res://src/audio/AMB/amb_perlin.wav" id="2_wbbo3"]
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[ext_resource type="AudioStream" uid="uid://dl07vg00se7hd" path="res://src/audio/AMB/amb_white_noise.wav" id="3_c2gp5"]
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[ext_resource type="AudioStream" uid="uid://boypvgaweep8a" path="res://src/audio/AMB/amb_beach.wav" id="3_pvi8n"]
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[ext_resource type="AudioStream" uid="uid://dv045ax11vybl" path="res://src/audio/AMB/amb_perlin.wav" id="2_wbbo3"]
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[ext_resource type="AudioStream" uid="uid://dsc8xu78llst6" path="res://src/audio/AMB/amb_white_noise.wav" id="3_c2gp5"]
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[ext_resource type="AudioStream" uid="uid://7hb71ilkd7qh" path="res://src/audio/AMB/amb_beach.wav" id="3_pvi8n"]
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[ext_resource type="Texture2D" uid="uid://w33fr6exryiy" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_37.png" id="3_uyygh"]
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[ext_resource type="Texture2D" uid="uid://dv10yaqvp3mub" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_71.png" id="4_r8r3k"]
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[ext_resource type="Shader" uid="uid://brhf7s3riyag5" path="res://src/map/map shaders/Metal.gdshader" id="5_d1qcb"]
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