Re-import rooms and add missing NPCs
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@@ -542,8 +542,8 @@ albedo_texture = ExtResource("19_p23g3")
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[sub_resource type="BoxShape3D" id="BoxShape3D_7o05s"]
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size = Vector3(20, 20, 36)
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[sub_resource type="BoxShape3D" id="BoxShape3D_24rcp"]
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size = Vector3(20, 8, 16)
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[sub_resource type="BoxShape3D" id="BoxShape3D_wu8s2"]
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size = Vector3(15.7098, 10.2039, 7.09571)
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[sub_resource type="PlaneMesh" id="PlaneMesh_s0txx"]
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material = ExtResource("22_twkyh")
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@@ -675,10 +675,13 @@ shape = SubResource("BoxShape3D_7o05s")
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[node name="Exit" type="Area3D" parent="Room"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.102148, -0.0370986)
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collision_layer = 256
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collision_mask = 256
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Room/Exit"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.9474, 0)
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shape = SubResource("BoxShape3D_24rcp")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00295544, 1.56831, 4.23168)
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shape = SubResource("BoxShape3D_wu8s2")
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[node name="Minimap" type="Node3D" parent="."]
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