Re-import rooms and add missing NPCs
This commit is contained in:
@@ -950,7 +950,7 @@ bones/0/name = "spine1"
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bones/0/parent = -1
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bones/0/rest = Transform3D(1.49012e-06, 0.00846654, -0.999964, 2.93367e-08, 0.999964, 0.00846654, 1, -4.23752e-08, 1.49012e-06, 0.000155807, -0.00105953, -2.01735)
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bones/0/enabled = true
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bones/0/position = Vector3(0.0996386, -0.431243, -1.53144)
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bones/0/position = Vector3(0.0996386, -0.286937, -1.53144)
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bones/0/rotation = Quaternion(0.0256267, -0.805691, 0.0118477, 0.591662)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/name = "spine0"
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@@ -979,7 +979,7 @@ bones/4/parent = 3
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bones/4/rest = Transform3D(0.901905, -0.410135, 0.135488, 0.412416, 0.910915, 0.0120912, -0.128377, 0.0449723, 0.990705, 2.5332e-07, 0.990515, -7.07805e-08)
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bones/4/enabled = true
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bones/4/position = Vector3(2.5332e-07, 0.990515, -7.07805e-08)
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bones/4/rotation = Quaternion(-0.00605913, 0.0592422, 0.183905, 0.981138)
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bones/4/rotation = Quaternion(0.00719109, 0.0669325, 0.208583, 0.975685)
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bones/4/scale = Vector3(1, 1, 1)
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bones/5/name = "neck4"
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bones/5/parent = 4
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@@ -993,7 +993,7 @@ bones/6/parent = 5
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bones/6/rest = Transform3D(0.0598389, 0.98531, 0.15995, -0.975271, 0.0235553, 0.219755, 0.212759, -0.169144, 0.962353, 3.65078e-07, 1.40318, 0)
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bones/6/enabled = true
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bones/6/position = Vector3(3.65078e-07, 1.40318, 0)
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bones/6/rotation = Quaternion(-0.327511, 0.0506271, -0.45109, 0.828668)
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bones/6/rotation = Quaternion(-0.34229, 0.0520364, -0.492651, 0.798389)
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bones/6/scale = Vector3(1, 1, 1)
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bones/7/name = "Bone.007"
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bones/7/parent = 6
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@@ -1028,7 +1028,7 @@ bones/11/parent = 1
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bones/11/rest = Transform3D(0.981457, 0.0769315, -0.175568, 0.18837, -0.217537, 0.957703, 0.035485, -0.973015, -0.227995, -1.09896e-07, 3.84743, -2.10479e-07)
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bones/11/enabled = true
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bones/11/position = Vector3(-1.09896e-07, 3.84743, -2.10479e-07)
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bones/11/rotation = Quaternion(-0.814088, -0.0947363, -0.0238342, 0.572467)
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bones/11/rotation = Quaternion(-0.806484, -0.0804808, -0.0235063, 0.585281)
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bones/11/scale = Vector3(1, 1, 1)
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bones/12/name = "arm2_L"
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bones/12/parent = 11
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@@ -1055,7 +1055,7 @@ bones/15/name = "arm1_R"
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bones/15/parent = 1
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bones/15/rest = Transform3D(-0.98213, 0.0512573, -0.181089, -0.187541, -0.185921, 0.964501, 0.0157694, 0.981227, 0.192212, 0.00107862, 3.8461, -0.0821097)
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bones/15/enabled = true
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bones/15/position = Vector3(-0.169433, 3.39586, 0.123739)
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bones/15/position = Vector3(-0.200988, 3.63853, 0.0778547)
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bones/15/rotation = Quaternion(-0.502686, 0.531044, 0.680821, -0.0422068)
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bones/15/scale = Vector3(1, 1, 1)
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bones/16/name = "arm2_R"
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@@ -1070,7 +1070,7 @@ bones/17/parent = 16
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bones/17/rest = Transform3D(0.998789, 0.0488077, -0.00615137, -0.0491113, 0.996528, -0.0672226, 0.00284903, 0.0674433, 0.997719, -5.21541e-08, 3.04263, -1.31503e-06)
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bones/17/enabled = true
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bones/17/position = Vector3(-5.21541e-08, 3.04263, -1.31503e-06)
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bones/17/rotation = Quaternion(-0.00861264, 0.0960594, 0.277881, 0.955762)
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bones/17/rotation = Quaternion(-0.0441274, 0.0972971, 0.265552, 0.958159)
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bones/17/scale = Vector3(1, 1, 1)
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bones/18/name = "hand_R"
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bones/18/parent = 17
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@@ -1083,7 +1083,7 @@ bones/19/name = "hip_L"
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bones/19/parent = -1
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bones/19/rest = Transform3D(0.138486, 0.897208, 0.419333, -0.129033, -0.403458, 0.905854, 0.981923, -0.179556, 0.059896, 0.000155807, -0.00105953, -2.01735)
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bones/19/enabled = true
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bones/19/position = Vector3(0.147751, -0.370067, -1.49267)
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bones/19/position = Vector3(0.147751, -0.286556, -1.49267)
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bones/19/rotation = Quaternion(0.427793, 0.34021, 0.687061, -0.478745)
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bones/19/scale = Vector3(1, 1, 1)
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bones/20/name = "leg1_L"
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@@ -1091,14 +1091,14 @@ bones/20/parent = 19
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bones/20/rest = Transform3D(0.945603, 0.113405, 0.304916, -0.324072, 0.410457, 0.852351, -0.0284943, -0.9048, 0.424881, 2.08616e-07, 2.00996, -7.1153e-07)
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bones/20/enabled = true
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bones/20/position = Vector3(2.08616e-07, 2.00996, -7.1153e-07)
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bones/20/rotation = Quaternion(-0.433786, -0.330242, -0.375496, 0.749515)
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bones/20/rotation = Quaternion(-0.437502, -0.325641, -0.369821, 0.752186)
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bones/20/scale = Vector3(1, 1, 1)
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bones/21/name = "leg2_L"
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bones/21/parent = 20
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bones/21/rest = Transform3D(0.990336, -0.138679, 0.00180777, 0.138628, 0.990193, 0.0173138, -0.00419111, -0.0168959, 0.999848, 5.96046e-08, 5.85994, -5.23403e-07)
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bones/21/enabled = true
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bones/21/position = Vector3(5.96046e-08, 5.85994, -5.23403e-07)
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bones/21/rotation = Quaternion(-0.0494072, 0.00187672, 0.395211, 0.917259)
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bones/21/rotation = Quaternion(-0.0475923, 0.00188944, 0.380694, 0.923474)
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bones/21/scale = Vector3(1, 1, 1)
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bones/22/name = "foot1_L"
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bones/22/parent = 21
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@@ -1132,7 +1132,7 @@ bones/26/name = "hip_R"
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bones/26/parent = -1
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bones/26/rest = Transform3D(0.138486, -0.897208, -0.419333, 0.129033, -0.403458, 0.905854, -0.981923, -0.179556, 0.059896, -0.000155807, -0.00105953, -2.01735)
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bones/26/enabled = true
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bones/26/position = Vector3(0.0289172, -0.356669, -1.59603)
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bones/26/position = Vector3(0.0289172, -0.300995, -1.59603)
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bones/26/rotation = Quaternion(0.695067, -0.09936, -0.377924, -0.603475)
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bones/26/scale = Vector3(1, 1, 1)
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bones/27/name = "leg1_R"
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@@ -1140,14 +1140,14 @@ bones/27/parent = 26
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bones/27/rest = Transform3D(0.945603, -0.113405, -0.304916, 0.324072, 0.410457, 0.852351, 0.0284943, -0.9048, 0.424881, -9.54606e-09, 2.00996, -3.52971e-07)
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bones/27/enabled = true
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bones/27/position = Vector3(-9.54606e-09, 2.00996, -3.52971e-07)
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bones/27/rotation = Quaternion(-0.312012, 0.178024, 0.184282, 0.914875)
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bones/27/rotation = Quaternion(-0.317189, 0.174319, 0.183922, 0.91388)
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bones/27/scale = Vector3(1, 1, 1)
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bones/28/name = "leg2_R"
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bones/28/parent = 27
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bones/28/rest = Transform3D(0.990336, 0.138679, -0.00180777, -0.138628, 0.990193, 0.0173138, 0.00419111, -0.0168959, 0.999848, 4.51691e-08, 5.85994, -3.72529e-09)
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bones/28/enabled = true
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bones/28/position = Vector3(4.51691e-08, 5.85994, -3.72529e-09)
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bones/28/rotation = Quaternion(-0.278231, 0.0201328, -0.181542, 0.942987)
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bones/28/rotation = Quaternion(-0.268436, 0.020219, -0.17515, 0.947025)
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bones/28/scale = Vector3(1, 1, 1)
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bones/29/name = "foot1_R"
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bones/29/parent = 28
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@@ -1184,7 +1184,7 @@ mesh = SubResource("ArrayMesh_6e63x")
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skin = SubResource("Skin_yvw71")
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[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Armature/Skeleton3D"]
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transform = Transform3D(-0.370164, -0.13327, -0.919357, -0.303186, -0.918133, 0.255165, -0.878098, 0.373189, 0.299455, -2.00357, 8.72165, 6.32816)
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transform = Transform3D(-0.370165, -0.13327, -0.919357, -0.260753, -0.934964, 0.240521, -0.89162, 0.328758, 0.31134, -2.00357, 8.78194, 6.15009)
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bone_name = "TOP OF SKULL"
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bone_idx = 8
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@@ -201,7 +201,7 @@ bones/0/name = "spine1"
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bones/0/parent = -1
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bones/0/rest = Transform3D(1.49012e-06, 0.00846654, -0.999964, 2.93367e-08, 0.999964, 0.00846654, 1, -4.23752e-08, 1.49012e-06, 0.000155807, -0.00105953, -2.01735)
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bones/0/enabled = true
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bones/0/position = Vector3(-0.260305, -1.05722, -1.96747)
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bones/0/position = Vector3(-0.260102, -1.03396, -1.96903)
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bones/0/rotation = Quaternion(0.0915277, -0.692111, -0.0341586, 0.715149)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/name = "spine0"
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@@ -244,7 +244,7 @@ bones/6/parent = 5
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bones/6/rest = Transform3D(0.0598389, 0.98531, 0.15995, -0.975271, 0.0235553, 0.219755, 0.212759, -0.169144, 0.962353, 3.65078e-07, 1.40318, 0)
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bones/6/enabled = true
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bones/6/position = Vector3(3.65078e-07, 1.40318, 0)
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bones/6/rotation = Quaternion(-0.0493826, -0.294897, -0.744216, 0.597277)
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bones/6/rotation = Quaternion(-0.0582257, -0.298145, -0.744478, 0.594534)
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bones/6/scale = Vector3(1, 1, 1)
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bones/7/name = "Bone.007"
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bones/7/parent = 6
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@@ -279,7 +279,7 @@ bones/11/parent = 1
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bones/11/rest = Transform3D(0.981457, 0.0769315, -0.175568, 0.18837, -0.217537, 0.957703, 0.035485, -0.973015, -0.227995, -1.09896e-07, 3.84743, -2.10479e-07)
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bones/11/enabled = true
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bones/11/position = Vector3(-1.09896e-07, 3.84743, -2.10479e-07)
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bones/11/rotation = Quaternion(-0.779594, -0.0571616, 0.0820679, 0.618248)
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bones/11/rotation = Quaternion(-0.7806, -0.0580329, 0.0800844, 0.617156)
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bones/11/scale = Vector3(1, 0.999999, 1)
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bones/12/name = "arm2_L"
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bones/12/parent = 11
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@@ -307,7 +307,7 @@ bones/15/parent = 1
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bones/15/rest = Transform3D(-0.98213, 0.0512573, -0.181089, -0.187541, -0.185921, 0.964501, 0.0157694, 0.981227, 0.192212, 0.00107862, 3.8461, -0.0821097)
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bones/15/enabled = true
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bones/15/position = Vector3(0.00107886, 3.8461, -0.0821095)
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bones/15/rotation = Quaternion(-0.215504, 0.745403, 0.613457, -0.14698)
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bones/15/rotation = Quaternion(-0.214497, 0.743843, 0.615182, -0.149132)
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bones/15/scale = Vector3(1, 1, 1)
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bones/16/name = "arm2_R"
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bones/16/parent = 15
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@@ -334,22 +334,22 @@ bones/19/name = "hip_L"
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bones/19/parent = -1
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bones/19/rest = Transform3D(0.138486, 0.897208, 0.419333, -0.129033, -0.403458, 0.905854, 0.981923, -0.179556, 0.059896, 0.000155807, -0.00105953, -2.01735)
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bones/19/enabled = true
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bones/19/position = Vector3(-0.384243, -1.20295, -1.70736)
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bones/19/rotation = Quaternion(0.628187, 0.292155, 0.544258, -0.473086)
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bones/19/position = Vector3(-0.365519, -1.18524, -1.76905)
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bones/19/rotation = Quaternion(0.624534, 0.296747, 0.550437, -0.467886)
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bones/19/scale = Vector3(1, 1, 1)
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bones/20/name = "leg1_L"
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bones/20/parent = 19
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bones/20/rest = Transform3D(0.945603, 0.113405, 0.304916, -0.324072, 0.410457, 0.852351, -0.0284943, -0.9048, 0.424881, 2.08616e-07, 2.00996, -7.1153e-07)
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bones/20/enabled = true
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bones/20/position = Vector3(2.08616e-07, 2.00996, -7.1153e-07)
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bones/20/rotation = Quaternion(-0.328369, -0.422086, -0.301599, 0.789339)
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bones/20/rotation = Quaternion(-0.324511, -0.426489, -0.295168, 0.790997)
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bones/20/scale = Vector3(1, 0.999999, 1)
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bones/21/name = "leg2_L"
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bones/21/parent = 20
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bones/21/rest = Transform3D(0.990336, -0.138679, 0.00180777, 0.138628, 0.990193, 0.0173138, -0.00419111, -0.0168959, 0.999848, 5.96046e-08, 5.85994, -5.23403e-07)
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bones/21/enabled = true
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bones/21/position = Vector3(5.96046e-08, 5.85994, -5.23403e-07)
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bones/21/rotation = Quaternion(-0.0605247, 0.00129816, 0.489949, 0.869646)
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bones/21/rotation = Quaternion(-0.0604686, 0.00129855, 0.489496, 0.869905)
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bones/21/scale = Vector3(1, 1, 1)
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bones/22/name = "foot1_L"
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bones/22/parent = 21
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@@ -383,7 +383,7 @@ bones/26/name = "hip_R"
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bones/26/parent = -1
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bones/26/rest = Transform3D(0.138486, -0.897208, -0.419333, 0.129033, -0.403458, 0.905854, -0.981923, -0.179556, 0.059896, -0.000155807, -0.00105953, -2.01735)
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bones/26/enabled = true
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bones/26/position = Vector3(-0.0139445, -1.11395, -2.01924)
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bones/26/position = Vector3(-0.0689794, -1.11395, -2.01886)
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bones/26/rotation = Quaternion(0.608697, -0.3155, -0.575514, -0.445793)
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bones/26/scale = Vector3(1, 1, 1)
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bones/27/name = "leg1_R"
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@@ -391,14 +391,14 @@ bones/27/parent = 26
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bones/27/rest = Transform3D(0.945603, -0.113405, -0.304916, 0.324072, 0.410457, 0.852351, 0.0284943, -0.9048, 0.424881, -9.54606e-09, 2.00996, -3.52971e-07)
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bones/27/enabled = true
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bones/27/position = Vector3(-9.54606e-09, 2.00996, -3.52971e-07)
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bones/27/rotation = Quaternion(-0.201915, 0.424853, 0.137695, 0.871648)
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bones/27/rotation = Quaternion(-0.202922, 0.424294, 0.138461, 0.871565)
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bones/27/scale = Vector3(1, 0.999999, 1)
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bones/28/name = "leg2_R"
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bones/28/parent = 27
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bones/28/rest = Transform3D(0.990336, 0.138679, -0.00180777, -0.138628, 0.990193, 0.0173138, 0.00419111, -0.0168959, 0.999848, 4.51691e-08, 5.85994, -3.72529e-09)
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bones/28/enabled = true
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bones/28/position = Vector3(4.51691e-08, 5.85994, -3.72529e-09)
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bones/28/rotation = Quaternion(-0.0627373, -0.00116475, -0.500889, 0.863234)
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bones/28/rotation = Quaternion(-0.062997, -0.00116309, -0.502962, 0.862009)
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bones/28/scale = Vector3(1, 1, 1)
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bones/29/name = "foot1_R"
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bones/29/parent = 28
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@@ -430,7 +430,7 @@ bones/32/rotation = Quaternion(0.456756, 0.539878, -0.539587, -0.456893)
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bones/32/scale = Vector3(1, 1, 1)
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[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Armature/Skeleton3D"]
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transform = Transform3D(-0.268422, -0.0393269, -0.962498, -0.333441, -0.933606, 0.131136, -0.903751, 0.356137, 0.237487, -1.68766, 8.19743, 4.95698)
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transform = Transform3D(-0.278583, -0.0552048, -0.958824, -0.331993, -0.931266, 0.150077, -0.901205, 0.360132, 0.241107, -1.67868, 8.22488, 4.95448)
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bone_name = "TOP OF SKULL"
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bone_idx = 8
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Block a user