Fix doors
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@@ -15,7 +15,9 @@ texture_filter = 0
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[node name="A1DOORWAY" parent="." instance=ExtResource("1_q68eq")]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="A1DOORWAY"]
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[node name="StaticBody3D" type="StaticBody3D" parent="A1DOORWAY"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="A1DOORWAY/StaticBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0195236, 2.05127, 0)
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shape = SubResource("BoxShape3D_7s0hs")
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@@ -27,6 +27,8 @@ surface_material_override/0 = SubResource("StandardMaterial3D_x7ln1")
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[node name="A2Door" parent="Minimap" instance=ExtResource("1_vthcp")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.612922, -0.850585, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Minimap/A2Door"]
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[node name="StaticBody3D" type="StaticBody3D" parent="Minimap/A2Door"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Minimap/A2Door/StaticBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00800693, 2.04278, 0)
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shape = SubResource("BoxShape3D_7s0hs")
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@@ -1,6 +0,0 @@
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[gd_scene format=3 uid="uid://ckaw6wjmi0fom"]
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[node name="DOOR" type="CSGBox3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.375916, 1.9271, 0)
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operation = 2
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size = Vector3(2.75183, 3.82434, 1)
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