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@@ -18,11 +18,17 @@ internal class PlayerEffectService
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public void Instakill(IEnemy enemy)
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{
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if (enemy is BossTypeA || enemy is DemonWall)
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return;
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var rng = new RandomNumberGenerator();
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rng.Randomize();
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var rand = rng.RandiRange(1, 100);
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if (rand <= _player.TotalLuck)
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{
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enemy.HealthComponent.SetCurrentHealth(0);
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enemy.Die();
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}
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}
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public void Degrade()
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