Start restructure of game data to support save/load

This commit is contained in:
2025-03-04 02:39:27 -08:00
parent a9cb43b79e
commit d35e81a9a8
8 changed files with 238 additions and 54 deletions

View File

@@ -37,14 +37,14 @@ public partial class ConsumableItem : Node3D, IUsableItem
public void Use()
{
if (Player.Stats.CurrentHP.Value == Player.Stats.MaximumHP.Value && _consumableItemStats.RaiseHPAmount > 0)
if (Player.Stats.CurrentHP == Player.Stats.MaximumHP && _consumableItemStats.RaiseHPAmount > 0)
Player.RaiseHP(_consumableItemStats.RaiseHPAmount);
if (Player.Stats.CurrentVT.Value == Player.Stats.MaximumVT.Value && _consumableItemStats.RaiseVTAmount > 0)
if (Player.Stats.CurrentVT == Player.Stats.MaximumVT && _consumableItemStats.RaiseVTAmount > 0)
Player.RaiseVT(_consumableItemStats.RaiseVTAmount);
if (_consumableItemStats.HealHPAmount > 0 && Player.Stats.CurrentHP.Value != Player.Stats.MaximumHP.Value)
if (_consumableItemStats.HealHPAmount > 0 && Player.Stats.CurrentHP != Player.Stats.MaximumHP)
Player.HealHP(_consumableItemStats.HealHPAmount);
if (_consumableItemStats.HealVTAmount > 0 && Player.Stats.CurrentVT.Value != Player.Stats.MaximumVT.Value)
if (_consumableItemStats.HealVTAmount > 0 && Player.Stats.CurrentVT != Player.Stats.MaximumVT)
Player.HealVT(_consumableItemStats.HealVTAmount);
}