Start restructure of game data to support save/load
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GlobalSuppressions.cs
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9
GlobalSuppressions.cs
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// This file is used by Code Analysis to maintain SuppressMessage
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// attributes that are applied to this project.
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// Project-level suppressions either have no target or are given
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// a specific target and scoped to a namespace, type, member, etc.
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using System.Diagnostics.CodeAnalysis;
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[assembly: SuppressMessage("Trimming", "IL2026:Members annotated with 'RequiresUnreferencedCodeAttribute' require dynamic access otherwise can break functionality when trimming application code", Justification = "<Pending>", Scope = "member", Target = "~M:GameJamDungeon.Game.OnResolved")]
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[assembly: SuppressMessage("AOT", "IL3050:Calling members annotated with 'RequiresDynamicCodeAttribute' may break functionality when AOT compiling.", Justification = "<Pending>", Scope = "member", Target = "~M:GameJamDungeon.Game.OnResolved")]
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