Refactor minimap
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@@ -64,17 +64,31 @@ public partial class InGameUI : Control, IInGameUI
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.Handle((in InGameUILogic.Output.RemoveItemFromInventory output) =>
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{
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InventoryMenu.RemoveItem(output.Item);
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})
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.Handle((in InGameUILogic.Output.DisplayMinimap _) =>
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{
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ShowMiniMap();
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})
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.Handle((in InGameUILogic.Output.HideMinimap _) =>
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{
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HideMiniMap();
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});
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;
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InGameUILogic.Start();
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}
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public override void _UnhandledInput(InputEvent @event)
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{
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if (@event.IsActionPressed(GameInputs.MiniMap))
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{
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GD.Print("MiniMap button pressed");
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InGameUILogic.Input(new InGameUILogic.Input.ShowMinimap());
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}
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if (@event.IsActionReleased(GameInputs.MiniMap))
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{
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GD.Print("MiniMap button released");
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EmitSignal(SignalName.MinimapButtonReleased);
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InGameUILogic.Input(new InGameUILogic.Input.HideMinimap());
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}
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}
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