Refactor minimap

This commit is contained in:
2025-03-07 19:43:27 -08:00
parent fe3c539a62
commit d30fa35546
15 changed files with 62 additions and 62 deletions

View File

@@ -64,17 +64,31 @@ public partial class InGameUI : Control, IInGameUI
.Handle((in InGameUILogic.Output.RemoveItemFromInventory output) =>
{
InventoryMenu.RemoveItem(output.Item);
})
.Handle((in InGameUILogic.Output.DisplayMinimap _) =>
{
ShowMiniMap();
})
.Handle((in InGameUILogic.Output.HideMinimap _) =>
{
HideMiniMap();
});
;
InGameUILogic.Start();
}
public override void _UnhandledInput(InputEvent @event)
{
if (@event.IsActionPressed(GameInputs.MiniMap))
{
GD.Print("MiniMap button pressed");
InGameUILogic.Input(new InGameUILogic.Input.ShowMinimap());
}
if (@event.IsActionReleased(GameInputs.MiniMap))
{
GD.Print("MiniMap button released");
EmitSignal(SignalName.MinimapButtonReleased);
InGameUILogic.Input(new InGameUILogic.Input.HideMinimap());
}
}