Refactor minimap

This commit is contained in:
2025-03-07 19:43:27 -08:00
parent fe3c539a62
commit d30fa35546
15 changed files with 62 additions and 62 deletions

View File

@@ -12,8 +12,6 @@ public interface IPlayer : IKillable, IProvide<ISaveChunk<PlayerData>>
public void ToggleInventory();
public void ToggleMinimap();
public void PlayerPause();
public void TakeDamage(double damage, ElementType elementType = ElementType.None, bool isCriticalHit = false);

View File

@@ -271,11 +271,6 @@ public partial class Player : CharacterBody3D, IPlayer
Game.ToggleInventory();
}
public void ToggleMinimap()
{
Game.ToggleMinimap();
}
public void PlayerPause()
{
Game.TogglePause();
@@ -404,9 +399,6 @@ public partial class Player : CharacterBody3D, IPlayer
if (@event.IsActionPressed(GameInputs.Inventory))
ToggleInventory();
if (@event.IsActionPressed(GameInputs.MiniMap))
ToggleMinimap();
if (@event.IsActionPressed(GameInputs.Pause))
PlayerPause();