Optimization beam
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@@ -69,7 +69,7 @@ public partial class Map : Node3D, IMap
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var newFloor = await LoadNewFloor(sceneName);
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AddChild(newFloor);
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InitializeFloor(newFloor);
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var floor = MapOrder.GetChildren().OfType<FloorNode>().ElementAt(CurrentFloorNumber.Value + 1);
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var floor = MapOrder.GetChildren().OfType<FloorNode>().ElementAt(CurrentFloorNumber.Value);
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if (CurrentFloor is DungeonFloor dungeonFloor && floor is DungeonFloorNode dungeonFloorNode)
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dungeonFloor.SpawnEnemies(dungeonFloorNode);
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AnimationPlayer.CallDeferred(AnimationPlayer.MethodName.Play, ("fade_in"));
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