Implement boss room

This commit is contained in:
2024-09-16 02:48:14 -07:00
parent 55c521db3a
commit d0c78e54a7
119 changed files with 795 additions and 2080 deletions

View File

@@ -0,0 +1,18 @@
[gd_scene load_steps=6 format=3 uid="uid://b40sstnic41dw"]
[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="1_ou8lo"]
[ext_resource type="PackedScene" uid="uid://dhpwwqow1ahrc" path="res://src/map/dungeon/rooms/Room1.tscn" id="2_8mwqw"]
[ext_resource type="PackedScene" uid="uid://bbwgmqy3evhh2" path="res://src/map/dungeon/rooms/Room2.tscn" id="3_ap5wj"]
[ext_resource type="PackedScene" uid="uid://bn4gslp2gk8ds" path="res://src/map/dungeon/corridor/Corridor.tscn" id="4_1741m"]
[ext_resource type="Script" path="res://src/map/dungeon/floors/DungeonFloor.cs" id="5_mo2td"]
[node name="Floor3" type="Node3D"]
script = ExtResource("5_mo2td")
[node name="DungeonGenerator" type="Node3D" parent="."]
unique_name_in_owner = true
script = ExtResource("1_ou8lo")
room_scenes = Array[PackedScene]([ExtResource("2_8mwqw"), ExtResource("3_ap5wj")])
corridor_room_scene = ExtResource("4_1741m")
dungeon_size = Vector3i(10, 1, 10)
generate_on_ready = false