Implement boss room
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18
src/map/dungeon/floors/Floor03.tscn
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18
src/map/dungeon/floors/Floor03.tscn
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@@ -0,0 +1,18 @@
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[gd_scene load_steps=6 format=3 uid="uid://b40sstnic41dw"]
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[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="1_ou8lo"]
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[ext_resource type="PackedScene" uid="uid://dhpwwqow1ahrc" path="res://src/map/dungeon/rooms/Room1.tscn" id="2_8mwqw"]
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[ext_resource type="PackedScene" uid="uid://bbwgmqy3evhh2" path="res://src/map/dungeon/rooms/Room2.tscn" id="3_ap5wj"]
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[ext_resource type="PackedScene" uid="uid://bn4gslp2gk8ds" path="res://src/map/dungeon/corridor/Corridor.tscn" id="4_1741m"]
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[ext_resource type="Script" path="res://src/map/dungeon/floors/DungeonFloor.cs" id="5_mo2td"]
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[node name="Floor3" type="Node3D"]
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script = ExtResource("5_mo2td")
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[node name="DungeonGenerator" type="Node3D" parent="."]
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unique_name_in_owner = true
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script = ExtResource("1_ou8lo")
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room_scenes = Array[PackedScene]([ExtResource("2_8mwqw"), ExtResource("3_ap5wj")])
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corridor_room_scene = ExtResource("4_1741m")
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dungeon_size = Vector3i(10, 1, 10)
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generate_on_ready = false
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