Fixed up most A1 specular textures, added some lamp parts, took out basin from basin room to be added as individually placed object.

This commit is contained in:
Pal
2026-04-05 17:12:42 -07:00
parent 69865cd23b
commit cf0a520048
570 changed files with 8727 additions and 9469 deletions

View File

@@ -1613,7 +1613,7 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Weapon Animations:animation")
tracks/1/path = NodePath("Weapon Animations Lower Rez:animation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
@@ -1625,7 +1625,7 @@ tracks/1/keys = {
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Weapon Animations:frame")
tracks/2/path = NodePath("Weapon Animations Lower Rez:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
@@ -1653,7 +1653,7 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Weapon Animations:animation")
tracks/1/path = NodePath("Weapon Animations Lower Rez:animation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
@@ -1665,7 +1665,7 @@ tracks/1/keys = {
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Weapon Animations:frame")
tracks/2/path = NodePath("Weapon Animations Lower Rez:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
@@ -1693,7 +1693,7 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Weapon Animations:animation")
tracks/1/path = NodePath("Weapon Animations Lower Rez:animation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
@@ -1705,7 +1705,7 @@ tracks/1/keys = {
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Weapon Animations:frame")
tracks/2/path = NodePath("Weapon Animations Lower Rez:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
@@ -1735,7 +1735,7 @@ tracks/0/use_blend = true
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Weapon Animations:animation")
tracks/1/path = NodePath("Weapon Animations Lower Rez:animation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
@@ -1747,7 +1747,7 @@ tracks/1/keys = {
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Weapon Animations:frame")
tracks/2/path = NodePath("Weapon Animations Lower Rez:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
@@ -1775,7 +1775,7 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Weapon Animations:animation")
tracks/1/path = NodePath("Weapon Animations Lower Rez:animation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
@@ -1787,7 +1787,7 @@ tracks/1/keys = {
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Weapon Animations:frame")
tracks/2/path = NodePath("Weapon Animations Lower Rez:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
@@ -1815,7 +1815,7 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Weapon Animations:animation")
tracks/1/path = NodePath("Weapon Animations Lower Rez:animation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
@@ -1827,7 +1827,7 @@ tracks/1/keys = {
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Weapon Animations:frame")
tracks/2/path = NodePath("Weapon Animations Lower Rez:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
@@ -1858,7 +1858,7 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Weapon Animations:animation")
tracks/1/path = NodePath("Weapon Animations Lower Rez:animation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
@@ -1870,7 +1870,7 @@ tracks/1/keys = {
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Weapon Animations:frame")
tracks/2/path = NodePath("Weapon Animations Lower Rez:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
@@ -1909,7 +1909,7 @@ tracks/1/keys = {
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Weapon Animations:animation")
tracks/2/path = NodePath("Weapon Animations Lower Rez:animation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
@@ -1921,7 +1921,7 @@ tracks/2/keys = {
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Weapon Animations:frame")
tracks/3/path = NodePath("Weapon Animations Lower Rez:frame")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
@@ -1949,7 +1949,7 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Weapon Animations:animation")
tracks/1/path = NodePath("Weapon Animations Lower Rez:animation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
@@ -1961,7 +1961,7 @@ tracks/1/keys = {
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Weapon Animations:frame")
tracks/2/path = NodePath("Weapon Animations Lower Rez:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
@@ -1989,7 +1989,7 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Weapon Animations:animation")
tracks/1/path = NodePath("Weapon Animations Lower Rez:animation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
@@ -2001,7 +2001,7 @@ tracks/1/keys = {
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Weapon Animations:frame")
tracks/2/path = NodePath("Weapon Animations Lower Rez:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
@@ -2029,7 +2029,7 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Weapon Animations:animation")
tracks/1/path = NodePath("Weapon Animations Lower Rez:animation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
@@ -2041,7 +2041,7 @@ tracks/1/keys = {
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Weapon Animations:frame")
tracks/2/path = NodePath("Weapon Animations Lower Rez:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
@@ -13998,13 +13998,27 @@ sprite_frames = SubResource("SpriteFrames_r3n06")
animation = &"VAR.1"
frame = 57
[node name="Weapon Animations" type="AnimatedSprite2D" parent="ScreenFX"]
position = Vector2(-520, 94)
scale = Vector2(2.33204, 2.13363)
[node name="Weapon Animations Lower Rez" type="AnimatedSprite2D" parent="ScreenFX"]
position = Vector2(-208.365, -8.41511)
scale = Vector2(2.77396, 2.53795)
sprite_frames = SubResource("SpriteFrames_ua0fy")
animation = &"earth_slash"
offset = Vector2(288, 216)
[node name="Weapon Animations 4x3 Old" type="AnimatedSprite2D" parent="ScreenFX"]
position = Vector2(-786.359, -29.7722)
scale = Vector2(7.69483, 6.44118)
sprite_frames = SubResource("SpriteFrames_ua0fy")
animation = &"Axe"
offset = Vector2(288, 216)
[node name="Weapon Animations 1080p" type="AnimatedSprite2D" parent="ScreenFX"]
position = Vector2(-208.365, -8.41511)
scale = Vector2(2.77396, 2.53795)
sprite_frames = SubResource("SpriteFrames_ua0fy")
animation = &"Axe"
offset = Vector2(288, 216)
[node name="PersuaderCrosshair" type="Sprite2D" parent="ScreenFX"]
unique_name_in_owner = true
visible = false