Fixed up most A1 specular textures, added some lamp parts, took out basin from basin room to be added as individually placed object.
This commit is contained in:
@@ -1613,7 +1613,7 @@ tracks/0/keys = {
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Weapon Animations:animation")
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tracks/1/path = NodePath("Weapon Animations Lower Rez:animation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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@@ -1625,7 +1625,7 @@ tracks/1/keys = {
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Weapon Animations:frame")
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tracks/2/path = NodePath("Weapon Animations Lower Rez:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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@@ -1653,7 +1653,7 @@ tracks/0/keys = {
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Weapon Animations:animation")
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tracks/1/path = NodePath("Weapon Animations Lower Rez:animation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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@@ -1665,7 +1665,7 @@ tracks/1/keys = {
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Weapon Animations:frame")
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tracks/2/path = NodePath("Weapon Animations Lower Rez:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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@@ -1693,7 +1693,7 @@ tracks/0/keys = {
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Weapon Animations:animation")
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tracks/1/path = NodePath("Weapon Animations Lower Rez:animation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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@@ -1705,7 +1705,7 @@ tracks/1/keys = {
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Weapon Animations:frame")
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tracks/2/path = NodePath("Weapon Animations Lower Rez:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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@@ -1735,7 +1735,7 @@ tracks/0/use_blend = true
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Weapon Animations:animation")
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tracks/1/path = NodePath("Weapon Animations Lower Rez:animation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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@@ -1747,7 +1747,7 @@ tracks/1/keys = {
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Weapon Animations:frame")
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tracks/2/path = NodePath("Weapon Animations Lower Rez:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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@@ -1775,7 +1775,7 @@ tracks/0/keys = {
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Weapon Animations:animation")
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tracks/1/path = NodePath("Weapon Animations Lower Rez:animation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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@@ -1787,7 +1787,7 @@ tracks/1/keys = {
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Weapon Animations:frame")
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tracks/2/path = NodePath("Weapon Animations Lower Rez:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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@@ -1815,7 +1815,7 @@ tracks/0/keys = {
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Weapon Animations:animation")
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tracks/1/path = NodePath("Weapon Animations Lower Rez:animation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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@@ -1827,7 +1827,7 @@ tracks/1/keys = {
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Weapon Animations:frame")
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tracks/2/path = NodePath("Weapon Animations Lower Rez:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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@@ -1858,7 +1858,7 @@ tracks/0/keys = {
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Weapon Animations:animation")
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tracks/1/path = NodePath("Weapon Animations Lower Rez:animation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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@@ -1870,7 +1870,7 @@ tracks/1/keys = {
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Weapon Animations:frame")
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tracks/2/path = NodePath("Weapon Animations Lower Rez:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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@@ -1909,7 +1909,7 @@ tracks/1/keys = {
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Weapon Animations:animation")
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tracks/2/path = NodePath("Weapon Animations Lower Rez:animation")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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@@ -1921,7 +1921,7 @@ tracks/2/keys = {
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Weapon Animations:frame")
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tracks/3/path = NodePath("Weapon Animations Lower Rez:frame")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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@@ -1949,7 +1949,7 @@ tracks/0/keys = {
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Weapon Animations:animation")
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tracks/1/path = NodePath("Weapon Animations Lower Rez:animation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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@@ -1961,7 +1961,7 @@ tracks/1/keys = {
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Weapon Animations:frame")
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tracks/2/path = NodePath("Weapon Animations Lower Rez:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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@@ -1989,7 +1989,7 @@ tracks/0/keys = {
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Weapon Animations:animation")
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tracks/1/path = NodePath("Weapon Animations Lower Rez:animation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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@@ -2001,7 +2001,7 @@ tracks/1/keys = {
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Weapon Animations:frame")
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tracks/2/path = NodePath("Weapon Animations Lower Rez:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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@@ -2029,7 +2029,7 @@ tracks/0/keys = {
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Weapon Animations:animation")
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tracks/1/path = NodePath("Weapon Animations Lower Rez:animation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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@@ -2041,7 +2041,7 @@ tracks/1/keys = {
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Weapon Animations:frame")
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tracks/2/path = NodePath("Weapon Animations Lower Rez:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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@@ -13998,13 +13998,27 @@ sprite_frames = SubResource("SpriteFrames_r3n06")
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animation = &"VAR.1"
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frame = 57
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[node name="Weapon Animations" type="AnimatedSprite2D" parent="ScreenFX"]
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position = Vector2(-520, 94)
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scale = Vector2(2.33204, 2.13363)
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[node name="Weapon Animations Lower Rez" type="AnimatedSprite2D" parent="ScreenFX"]
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position = Vector2(-208.365, -8.41511)
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scale = Vector2(2.77396, 2.53795)
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sprite_frames = SubResource("SpriteFrames_ua0fy")
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animation = &"earth_slash"
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offset = Vector2(288, 216)
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[node name="Weapon Animations 4x3 Old" type="AnimatedSprite2D" parent="ScreenFX"]
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position = Vector2(-786.359, -29.7722)
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scale = Vector2(7.69483, 6.44118)
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sprite_frames = SubResource("SpriteFrames_ua0fy")
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animation = &"Axe"
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offset = Vector2(288, 216)
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[node name="Weapon Animations 1080p" type="AnimatedSprite2D" parent="ScreenFX"]
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position = Vector2(-208.365, -8.41511)
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scale = Vector2(2.77396, 2.53795)
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sprite_frames = SubResource("SpriteFrames_ua0fy")
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animation = &"Axe"
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offset = Vector2(288, 216)
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[node name="PersuaderCrosshair" type="Sprite2D" parent="ScreenFX"]
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unique_name_in_owner = true
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visible = false
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Block a user