Fixed up most A1 specular textures, added some lamp parts, took out basin from basin room to be added as individually placed object.

This commit is contained in:
Pal
2026-04-05 17:12:42 -07:00
parent 69865cd23b
commit cf0a520048
570 changed files with 8727 additions and 9469 deletions

View File

@@ -28,7 +28,7 @@
resource_name = "Material.024"
cull_mode = 2
albedo_texture = ExtResource("2_m7ked")
metallic_specular = 0.15
metallic_specular = 0.0
[sub_resource type="ArrayMesh" id="ArrayMesh_a5pjt"]
_surfaces = [{
@@ -66,11 +66,13 @@ shadow_mesh = SubResource("ArrayMesh_a5pjt")
resource_name = "Dark Brick"
cull_mode = 2
albedo_texture = ExtResource("3_tgauh")
metallic_specular = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hqcsi"]
resource_name = "Concrete"
cull_mode = 2
albedo_texture = ExtResource("4_23ip1")
metallic_specular = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2ofrb"]
resource_name = "FLOOR.007"
@@ -85,37 +87,38 @@ alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
albedo_texture = ExtResource("6_dvh5e")
metallic_specular = 0.15
metallic_specular = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ssrx5"]
resource_name = "LOWER CORRIDOR"
cull_mode = 2
albedo_texture = ExtResource("7_oryp2")
metallic_specular = 0.19
metallic_specular = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dsnd5"]
resource_name = "AREA 1 PANEL"
cull_mode = 2
albedo_texture = ExtResource("8_vnvpj")
metallic_specular = 0.13
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_80gt1"]
resource_name = "AREA 1 CEILING"
cull_mode = 2
albedo_texture = ExtResource("9_huh6d")
metallic_specular = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k2ief"]
resource_name = "Material.024"
cull_mode = 2
albedo_texture = ExtResource("2_m7ked")
metallic_specular = 0.15
metallic_specular = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p84vc"]
resource_name = "DARKNESS"
cull_mode = 2
albedo_color = Color(0, 0, 0, 1)
metallic_specular = 0.15
metallic_specular = 0.0
[sub_resource type="ArrayMesh" id="ArrayMesh_myayd"]
_surfaces = [{