Fixed up most A1 specular textures, added some lamp parts, took out basin from basin room to be added as individually placed object.

This commit is contained in:
Pal
2026-04-05 17:12:42 -07:00
parent 69865cd23b
commit cf0a520048
570 changed files with 8727 additions and 9469 deletions
@@ -1,4 +1,4 @@
[gd_scene load_steps=95 format=4 uid="uid://dfpyfpnya0f4u"]
[gd_scene load_steps=97 format=4 uid="uid://dfpyfpnya0f4u"]
[ext_resource type="Texture2D" uid="uid://b5eatyg2m2v3x" path="res://src/map/dungeon/models/Area 1/Water/WaterRoomFixs_SA115.png" id="2_cgkx3"]
[ext_resource type="Script" uid="uid://dhollu4j3pynq" path="res://src/map/dungeon/code/MonsterRoom.cs" id="2_hbsbj"]
@@ -29,6 +29,7 @@
resource_name = "SA115"
cull_mode = 2
albedo_texture = ExtResource("2_cgkx3")
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="ArrayMesh" id="ArrayMesh_qmkvu"]
@@ -70,6 +71,7 @@ alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
albedo_texture = ExtResource("3_t4uvx")
metallic_specular = 0.0
[sub_resource type="ArrayMesh" id="ArrayMesh_lm60c"]
_surfaces = [{
@@ -107,29 +109,34 @@ shadow_mesh = SubResource("ArrayMesh_lm60c")
resource_name = "SNAKE"
cull_mode = 2
albedo_texture = ExtResource("4_rroba")
metallic_specular = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_o41yq"]
resource_name = "STONE PANEL"
transparency = 4
cull_mode = 2
albedo_texture = ExtResource("5_2nfuf")
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eoftm"]
resource_name = "CEILING"
cull_mode = 2
albedo_texture = ExtResource("6_hv20v")
metallic_specular = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kq57f"]
resource_name = "SWIRL"
cull_mode = 2
albedo_texture = ExtResource("7_6fxlg")
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ki6nt"]
resource_name = "HAND TILE"
cull_mode = 2
albedo_texture = ExtResource("8_aicqs")
metallic_specular = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vuuh4"]
resource_name = "MOTHER 1"
@@ -138,11 +145,13 @@ alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
albedo_texture = ExtResource("9_4v3h5")
metallic_specular = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tk0nw"]
resource_name = "BRICK 3"
cull_mode = 2
albedo_texture = ExtResource("10_3acsh")
metallic_specular = 0.0
[sub_resource type="ArrayMesh" id="ArrayMesh_jugcm"]
_surfaces = [{
@@ -1118,11 +1127,13 @@ shadow_mesh = SubResource("ArrayMesh_t0tg4")
resource_name = "Material"
cull_mode = 2
albedo_texture = ExtResource("11_p41ju")
metallic_specular = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sw7l8"]
resource_name = "Material.007"
cull_mode = 2
albedo_texture = ExtResource("12_wupo0")
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_n73yv"]
@@ -1132,6 +1143,7 @@ alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
albedo_texture = ExtResource("13_qvb71")
metallic_specular = 0.0
[sub_resource type="ArrayMesh" id="ArrayMesh_wpnc3"]
_surfaces = [{
@@ -1235,11 +1247,13 @@ shadow_mesh = SubResource("ArrayMesh_wpnc3")
resource_name = "Material.011"
cull_mode = 2
albedo_texture = ExtResource("14_rcpco")
metallic_specular = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y582i"]
resource_name = "Material.012"
cull_mode = 2
albedo_texture = ExtResource("15_eenow")
metallic_specular = 0.0
[sub_resource type="ArrayMesh" id="ArrayMesh_2jbul"]
_surfaces = [{
@@ -1302,12 +1316,14 @@ alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
albedo_texture = ExtResource("16_uik2m")
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vtyiq"]
resource_name = "AREA 1 PANEL"
cull_mode = 2
albedo_texture = ExtResource("17_ygri1")
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="ArrayMesh" id="ArrayMesh_v4dcq"]
@@ -1422,17 +1438,20 @@ shadow_mesh = SubResource("ArrayMesh_clbih")
resource_name = "FLOOR1"
cull_mode = 2
albedo_texture = ExtResource("18_hn0l6")
metallic_specular = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t6e6m"]
resource_name = "Material.010"
cull_mode = 2
albedo_texture = ExtResource("19_a0d8w")
metallic_specular = 0.0
texture_filter = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qtu32"]
resource_name = "Material.002"
cull_mode = 2
albedo_texture = ExtResource("20_1fe27")
metallic_specular = 0.0
[sub_resource type="ArrayMesh" id="ArrayMesh_lakmy"]
_surfaces = [{
@@ -1562,8 +1581,8 @@ shader_parameter/peak_color = Vector3(1, 1, 1)
shader_parameter/peak_intensity = 1.0
shader_parameter/foam_intensity = 1.0
shader_parameter/foam_scale = 1.0
shader_parameter/metallic = 0.6
shader_parameter/roughness = 0.54
shader_parameter/metallic = 0.305
shader_parameter/roughness = 1.38
shader_parameter/uv_scale_text_a = 0.1
shader_parameter/uv_speed_text_a = Vector2(1.18, 1.52)
shader_parameter/uv_scale_text_b = 0.6
@@ -1674,6 +1693,15 @@ size = Vector2(0.1, 0.1)
subdivide_width = 1
subdivide_depth = 1
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_edwv6"]
emission_enabled = true
emission = Color(1, 1, 1, 1)
emission_energy_multiplier = 4.09
[sub_resource type="PlaneMesh" id="PlaneMesh_cgkx3"]
material = SubResource("StandardMaterial3D_edwv6")
size = Vector2(17.44, 10.735)
[node name="Water Room" type="Node3D"]
script = ExtResource("2_hbsbj")
@@ -1962,7 +1990,13 @@ omni_range = 20.0
omni_attenuation = 1.231
[node name="OmniLight3D7" type="OmniLight3D" parent="Lights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, -10)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.87896, 3.84777, -11.3862)
shadow_enabled = true
omni_range = 3.747
omni_attenuation = -0.85
[node name="OmniLight3D9" type="OmniLight3D" parent="Lights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.62732, 3.84777, -11.3862)
shadow_enabled = true
omni_range = 3.747
omni_attenuation = -0.85
@@ -2006,3 +2040,11 @@ size = Vector3(6, 5, 8)
[node name="FogVolume2" type="FogVolume" parent="VFX"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8.5, -10)
size = Vector3(6, 5, 8)
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1.2, 0, -1.21957, -11.3922)
mesh = SubResource("PlaneMesh_cgkx3")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1.23, 0, 0, 0, 1, 0, 0, 0, 1.3, 0, -1.536, 10.745)
mesh = SubResource("PlaneMesh_cgkx3")