Add test shader for godrays, use rigidbodies to put all spawned items on the ground
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@@ -541,7 +541,7 @@ flip_v = true
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[node name="Camera" type="Node3D" parent="."]
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[node name="Camera3D" type="Camera3D" parent="Camera"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.003, 1.62599, 0.482136)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.003, 1.4569, 0.482136)
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cull_mask = 1048569
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fov = 45.0
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near = 0.001
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