Add test shader for godrays, use rigidbodies to put all spawned items on the ground

This commit is contained in:
2025-06-28 12:26:26 -07:00
parent f33616dda4
commit cf03c75ada
12 changed files with 136 additions and 18 deletions

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@@ -541,7 +541,7 @@ flip_v = true
[node name="Camera" type="Node3D" parent="."]
[node name="Camera3D" type="Camera3D" parent="Camera"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.003, 1.62599, 0.482136)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.003, 1.4569, 0.482136)
cull_mask = 1048569
fov = 45.0
near = 0.001