Add test shader for godrays, use rigidbodies to put all spawned items on the ground

This commit is contained in:
2025-06-28 12:26:26 -07:00
parent f33616dda4
commit cf03c75ada
12 changed files with 136 additions and 18 deletions

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@@ -867,11 +867,11 @@ transform = Transform3D(0.857993, 0, 0.513661, 0, 1, 0, -0.513661, 0, 0.857993,
shape = SubResource("BoxShape3D_xh2ej")
[node name="Ground" type="StaticBody3D" parent="Collision"]
collision_layer = 4
collision_layer = 5
collision_mask = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Collision/Ground"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.4904, -3.7991, 1.76942)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.4904, -4.20887, 1.76942)
shape = SubResource("BoxShape3D_aqomv")
debug_color = Color(0.937255, 0, 0.623529, 1)