Add test shader for godrays, use rigidbodies to put all spawned items on the ground
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@@ -58,7 +58,7 @@ public partial class MonsterRoom : DungeonRoom
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var selectedItem = database.PickItem<InventoryItem>();
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var duplicated = selectedItem.Duplicate((int)DuplicateFlags.UseInstantiation) as Node3D;
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duplicated.Position = new Vector3(spawnPoint.Position.X, -0.5f, spawnPoint.Position.Z);
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duplicated.Position = new Vector3(spawnPoint.Position.X, -1.5f, spawnPoint.Position.Z);
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AddChild(duplicated);
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}
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}
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