Add test shader for godrays, use rigidbodies to put all spawned items on the ground

This commit is contained in:
2025-06-28 12:26:26 -07:00
parent f33616dda4
commit cf03c75ada
12 changed files with 136 additions and 18 deletions

View File

@@ -58,7 +58,7 @@ public partial class MonsterRoom : DungeonRoom
var selectedItem = database.PickItem<InventoryItem>();
var duplicated = selectedItem.Duplicate((int)DuplicateFlags.UseInstantiation) as Node3D;
duplicated.Position = new Vector3(spawnPoint.Position.X, -0.5f, spawnPoint.Position.Z);
duplicated.Position = new Vector3(spawnPoint.Position.X, -1.5f, spawnPoint.Position.Z);
AddChild(duplicated);
}
}