Add test shader for godrays, use rigidbodies to put all spawned items on the ground
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@@ -58,7 +58,7 @@ public partial class MonsterRoom : DungeonRoom
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var selectedItem = database.PickItem<InventoryItem>();
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var duplicated = selectedItem.Duplicate((int)DuplicateFlags.UseInstantiation) as Node3D;
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duplicated.Position = new Vector3(spawnPoint.Position.X, -0.5f, spawnPoint.Position.Z);
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duplicated.Position = new Vector3(spawnPoint.Position.X, -1.5f, spawnPoint.Position.Z);
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AddChild(duplicated);
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}
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}
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@@ -867,11 +867,11 @@ transform = Transform3D(0.857993, 0, 0.513661, 0, 1, 0, -0.513661, 0, 0.857993,
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shape = SubResource("BoxShape3D_xh2ej")
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[node name="Ground" type="StaticBody3D" parent="Collision"]
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collision_layer = 4
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collision_layer = 5
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collision_mask = 0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Collision/Ground"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.4904, -3.7991, 1.76942)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.4904, -4.20887, 1.76942)
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shape = SubResource("BoxShape3D_aqomv")
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debug_color = Color(0.937255, 0, 0.623529, 1)
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