Change import settings for textures

This commit is contained in:
2026-02-09 18:52:31 -08:00
parent 6a474576f0
commit ce727b523a
5010 changed files with 25058 additions and 20012 deletions

View File

@@ -69,7 +69,7 @@ public partial class Map : Node3D, IMap
var newFloor = await LoadNewFloor(sceneName);
AddChild(newFloor);
InitializeFloor(newFloor);
var floor = MapOrder.GetChildren().OfType<FloorNode>().ElementAt(CurrentFloorNumber.Value + 1);
var floor = MapOrder.GetChildren().OfType<FloorNode>().ElementAt(CurrentFloorNumber.Value);
if (CurrentFloor is DungeonFloor dungeonFloor && floor is DungeonFloorNode dungeonFloorNode)
dungeonFloor.SpawnEnemies(dungeonFloorNode);
AnimationPlayer.CallDeferred(AnimationPlayer.MethodName.Play, ("fade_in"));