Implement BGM and SFX event system
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://bc1sp6xwe0j65"]
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[gd_scene load_steps=5 format=3 uid="uid://bc1sp6xwe0j65"]
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[ext_resource type="Script" path="res://addons/SimpleDungeons/DungeonGenerator3D.gd" id="1_sr15j"]
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[ext_resource type="PackedScene" uid="uid://dpec2lbt83dhe" path="res://src/map/dungeon/scenes/Antechamber.tscn" id="3_hhw2n"]
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[ext_resource type="PackedScene" uid="uid://bn4gslp2gk8ds" path="res://src/map/dungeon/corridor/Corridor.tscn" id="4_pgrs5"]
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[ext_resource type="Script" path="res://src/map/dungeon/floors/DungeonFloor.cs" id="5_bsukb"]
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@@ -10,8 +11,9 @@ script = ExtResource("5_bsukb")
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[node name="DungeonGenerator" type="Node3D" parent="."]
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unique_name_in_owner = true
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script = ExtResource("1_sr15j")
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room_scenes = Array[PackedScene]([ExtResource("3_hhw2n")])
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corridor_room_scene = ExtResource("4_pgrs5")
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dungeon_size = Vector3i(20, 1, 20)
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voxel_scale = Vector3(32, 32, 32)
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dungeon_size = Vector3i(40, 1, 40)
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voxel_scale = Vector3(16, 16, 16)
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generate_on_ready = false
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place_even_if_fail = true
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