Remove possibly AI background, use shader for BG instead. Remove placeholder Rare Sword, fix missing Avarice name

This commit is contained in:
2024-09-09 10:43:50 -07:00
parent 2ac4660d1b
commit ca9ba8c81f
8 changed files with 195 additions and 115 deletions

View File

@@ -10,7 +10,7 @@ DEFUp = 0
LUCKUp = 0.0
MaxHPUp = 0
MaxVTUp = 0
AccessoryTags = Array[int]([])
Name = ""
AccessoryTags = []
Name = "Mask of the Goddess of Avarice"
Description = ""
Texture = ExtResource("1_578a0")

View File

@@ -1,88 +0,0 @@
[gd_scene load_steps=9 format=3 uid="uid://c10nhqq8su6pp"]
[ext_resource type="Script" path="res://src/items/weapons/Weapon.cs" id="1_f8v7v"]
[ext_resource type="Texture2D" uid="uid://wd6jh5q51e4k" path="res://src/items/weapons/models/sword.png" id="3_meaac"]
[ext_resource type="Script" path="res://src/items/weapons/WeaponInfo.cs" id="3_o6dnw"]
[sub_resource type="Resource" id="Resource_s6hhf"]
script = ExtResource("3_o6dnw")
Damage = 7
Luck = 0.05
AttackSpeed = 1.0
TelluricDamageBonus = 0.0
AeolicDamageBonus = 0.0
BaseHydricDamageBonus = 0.0
IgneousDamageBonus = 0.0
FerrumDamageBonus = 0.0
WeaponTags = []
Name = ""
Description = ""
Texture = ExtResource("3_meaac")
[sub_resource type="Animation" id="Animation_w4iur"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Pickup:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_gkdye"]
resource_name = "drop"
length = 0.75
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Pickup:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.0333333, 0.3, 0.733333),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 2, 0), Vector3(0, 1, -2), Vector3(0, 0, -4)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_s2htf"]
_data = {
"RESET": SubResource("Animation_w4iur"),
"drop": SubResource("Animation_gkdye")
}
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4ic28"]
radius = 0.470016
[node name="RareSword" type="Node3D"]
script = ExtResource("1_f8v7v")
WeaponInfo = SubResource("Resource_s6hhf")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_s2htf")
}
[node name="Pickup" type="Area3D" parent="."]
unique_name_in_owner = true
collision_layer = 4
collision_mask = 4
[node name="Sprite" type="Sprite3D" parent="Pickup"]
unique_name_in_owner = true
billboard = 2
double_sided = false
alpha_cut = 1
alpha_scissor_threshold = 0.511
alpha_antialiasing_mode = 1
texture_filter = 0
texture = ExtResource("3_meaac")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
shape = SubResource("CapsuleShape3D_4ic28")

View File

@@ -1,19 +0,0 @@
[gd_resource type="Resource" script_class="WeaponInfo" load_steps=3 format=3 uid="uid://b4oxsf4k3nr43"]
[ext_resource type="Script" path="res://src/items/weapons/WeaponInfo.cs" id="1_oqgv2"]
[ext_resource type="Texture2D" uid="uid://wd6jh5q51e4k" path="res://src/items/weapons/models/sword.png" id="1_rlq8c"]
[resource]
script = ExtResource("1_oqgv2")
Damage = 7
Luck = 0.05
AttackSpeed = 1.0
TelluricDamageBonus = 0.0
AeolicDamageBonus = 0.0
BaseHydricDamageBonus = 0.0
IgneousDamageBonus = 0.0
FerrumDamageBonus = 0.0
WeaponTags = Array[int]([])
Name = "Rare sword"
Description = "Rare"
Texture = ExtResource("1_rlq8c")