Remove possibly AI background, use shader for BG instead. Remove placeholder Rare Sword, fix missing Avarice name
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@@ -10,7 +10,7 @@ DEFUp = 0
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LUCKUp = 0.0
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MaxHPUp = 0
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MaxVTUp = 0
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AccessoryTags = Array[int]([])
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Name = ""
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AccessoryTags = []
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Name = "Mask of the Goddess of Avarice"
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Description = ""
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Texture = ExtResource("1_578a0")
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@@ -1,88 +0,0 @@
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[gd_scene load_steps=9 format=3 uid="uid://c10nhqq8su6pp"]
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[ext_resource type="Script" path="res://src/items/weapons/Weapon.cs" id="1_f8v7v"]
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[ext_resource type="Texture2D" uid="uid://wd6jh5q51e4k" path="res://src/items/weapons/models/sword.png" id="3_meaac"]
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[ext_resource type="Script" path="res://src/items/weapons/WeaponInfo.cs" id="3_o6dnw"]
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[sub_resource type="Resource" id="Resource_s6hhf"]
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script = ExtResource("3_o6dnw")
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Damage = 7
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Luck = 0.05
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AttackSpeed = 1.0
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TelluricDamageBonus = 0.0
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AeolicDamageBonus = 0.0
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BaseHydricDamageBonus = 0.0
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IgneousDamageBonus = 0.0
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FerrumDamageBonus = 0.0
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WeaponTags = []
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Name = ""
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Description = ""
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Texture = ExtResource("3_meaac")
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[sub_resource type="Animation" id="Animation_w4iur"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Pickup:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_gkdye"]
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resource_name = "drop"
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length = 0.75
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Pickup:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.0333333, 0.3, 0.733333),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(0, 2, 0), Vector3(0, 1, -2), Vector3(0, 0, -4)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_s2htf"]
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_data = {
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"RESET": SubResource("Animation_w4iur"),
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"drop": SubResource("Animation_gkdye")
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}
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4ic28"]
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radius = 0.470016
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[node name="RareSword" type="Node3D"]
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script = ExtResource("1_f8v7v")
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WeaponInfo = SubResource("Resource_s6hhf")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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libraries = {
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"": SubResource("AnimationLibrary_s2htf")
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}
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[node name="Pickup" type="Area3D" parent="."]
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unique_name_in_owner = true
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collision_layer = 4
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collision_mask = 4
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[node name="Sprite" type="Sprite3D" parent="Pickup"]
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unique_name_in_owner = true
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billboard = 2
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double_sided = false
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alpha_cut = 1
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alpha_scissor_threshold = 0.511
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alpha_antialiasing_mode = 1
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texture_filter = 0
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texture = ExtResource("3_meaac")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
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shape = SubResource("CapsuleShape3D_4ic28")
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@@ -1,19 +0,0 @@
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[gd_resource type="Resource" script_class="WeaponInfo" load_steps=3 format=3 uid="uid://b4oxsf4k3nr43"]
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[ext_resource type="Script" path="res://src/items/weapons/WeaponInfo.cs" id="1_oqgv2"]
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[ext_resource type="Texture2D" uid="uid://wd6jh5q51e4k" path="res://src/items/weapons/models/sword.png" id="1_rlq8c"]
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[resource]
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script = ExtResource("1_oqgv2")
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Damage = 7
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Luck = 0.05
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AttackSpeed = 1.0
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TelluricDamageBonus = 0.0
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AeolicDamageBonus = 0.0
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BaseHydricDamageBonus = 0.0
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IgneousDamageBonus = 0.0
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FerrumDamageBonus = 0.0
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WeaponTags = Array[int]([])
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Name = "Rare sword"
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Description = "Rare"
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Texture = ExtResource("1_rlq8c")
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