Remove possibly AI background, use shader for BG instead. Remove placeholder Rare Sword, fix missing Avarice name
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=19 format=3 uid="uid://dlj8qdg1c5048"]
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[gd_scene load_steps=21 format=3 uid="uid://dlj8qdg1c5048"]
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[ext_resource type="Script" path="res://src/inventory_menu/InventoryMenu.cs" id="1_l64wl"]
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[ext_resource type="Texture2D" uid="uid://c8tnq16qgjurc" path="res://src/ui/textures/INVENTORY-BACKGROUND.png" id="2_plijd"]
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[ext_resource type="Shader" path="res://src/inventory_menu/InventoryMenu.gdshader" id="2_0fvsh"]
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[ext_resource type="FontFile" uid="uid://cm8j5vcdop5x0" path="res://src/ui/fonts/Mrs-Eaves-OT-Roman_31443.ttf" id="3_lm4o1"]
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[ext_resource type="FontFile" uid="uid://cb41qqmxqurj8" path="res://src/ui/fonts/FT88-Bold.ttf" id="4_rg5yb"]
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[ext_resource type="FontFile" uid="uid://dit3vylt7hmmx" path="res://src/ui/fonts/FT88-Regular.ttf" id="5_2qnnx"]
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@@ -9,6 +9,23 @@
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[ext_resource type="LabelSettings" uid="uid://c4wbba5mo7qcp" path="res://src/ui/label_settings/MainTextFontItalicized.tres" id="6_q3oua"]
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[ext_resource type="LabelSettings" uid="uid://ca1q6yu8blwxf" path="res://src/ui/label_settings/InventoryMainTextBold.tres" id="6_tmdno"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_i55tv"]
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shader = ExtResource("2_0fvsh")
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shader_parameter/color1 = Vector3(-1.635, -0.665, 0.005)
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shader_parameter/color2 = Vector3(-0.275, 0.91, 1.005)
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shader_parameter/color3 = Vector3(1, 1, 1)
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shader_parameter/color4 = Vector3(0, 0.1, 0.2)
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shader_parameter/grandient = 0.01
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shader_parameter/zoom = 2.0
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shader_parameter/disp = Vector2(0, 0)
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shader_parameter/rot_angle = Vector2(1, 1)
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shader_parameter/wiggle = 0.35
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shader_parameter/speed1 = 0.1
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shader_parameter/speed2 = 0.1
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shader_parameter/speed3 = 0.1
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_3ynpe"]
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[sub_resource type="LabelSettings" id="LabelSettings_q0afw"]
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font = ExtResource("3_lm4o1")
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font_size = 48
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@@ -71,13 +88,16 @@ size_flags_horizontal = 3
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size_flags_vertical = 3
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script = ExtResource("1_l64wl")
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[node name="TextureRect" type="TextureRect" parent="."]
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[node name="BG" type="TextureRect" parent="."]
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material = SubResource("ShaderMaterial_i55tv")
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layout_mode = 1
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anchors_preset = 10
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anchors_preset = 15
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anchor_right = 1.0
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offset_bottom = 1536.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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texture = ExtResource("2_plijd")
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grow_vertical = 2
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texture = SubResource("PlaceholderTexture2D_3ynpe")
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expand_mode = 2
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[node name="InventoryInfo" type="MarginContainer" parent="."]
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layout_mode = 1
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