More Chariot fixes
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@@ -102,7 +102,7 @@ public partial class Enemy : CharacterBody3D, IEnemy, IProvide<IEnemyLogic>
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{
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if (_enemyLogic.Value is EnemyLogic.State.Patrolling or EnemyLogic.State.FollowPlayer)
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_enemyModelView.PlayWalkAnimation();
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else
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else if (_enemyModelView is not ICanActivate)
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_enemyModelView.PlayIdleAnimation();
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}
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}
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