Weapon tags, change
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@@ -1,3 +1,4 @@
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using GameJamDungeon;
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using Godot;
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[GlobalClass]
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@@ -6,6 +7,12 @@ public partial class WeaponInfo : InventoryItemInfo
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[Export]
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public required int Damage { get; set; }
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[Export]
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public double Luck { get; set; } = 0.05;
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[Export]
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public double AttackSpeed { get; set; } = 1;
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[Export]
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public double TelluricDamageBonus { get; set; }
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@@ -20,4 +27,7 @@ public partial class WeaponInfo : InventoryItemInfo
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[Export]
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public double FerrumDamageBonus { get; set; }
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[Export]
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public Godot.Collections.Array<WeaponTag> WeaponTags { get; set; }
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}
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@@ -5,10 +5,13 @@
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[resource]
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script = ExtResource("1_kbje7")
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Damage = 11
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Luck = 0.05
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AttackSpeed = 1.0
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TelluricDamageBonus = 0.0
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AeolicDamageBonus = 0.0
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BaseHydricDamageBonus = 0.0
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IgneousDamageBonus = 0.0
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FerrumDamageBonus = 0.0
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WeaponTags = Array[int]([1])
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Name = "Kubel"
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Description = "A very powerful spear. For every hit, you lose 5 HP."
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@@ -5,10 +5,13 @@
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[resource]
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script = ExtResource("1_pwwg7")
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Damage = 10
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Luck = 0.05
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AttackSpeed = 1.0
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TelluricDamageBonus = 0.0
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AeolicDamageBonus = 0.0
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BaseHydricDamageBonus = 0.0
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IgneousDamageBonus = 0.0
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FerrumDamageBonus = 0.0
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WeaponTags = Array[int]([3])
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Name = "Palm of Heaven"
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Description = "Very Powerful. Breaks upon leaving the floor."
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@@ -5,9 +5,12 @@
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[resource]
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script = ExtResource("1_oqgv2")
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Damage = 7
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Luck = 0.85
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AttackSpeed = 1.5
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TelluricDamageBonus = 0.0
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AeolicDamageBonus = 0.0
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BaseHydricDamageBonus = 0.0
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IgneousDamageBonus = 0.0
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FerrumDamageBonus = 0.0
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Name = "Rare sword"
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Description = "Rare"
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@@ -5,10 +5,13 @@
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[resource]
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script = ExtResource("1_xfb0x")
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Damage = 7
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Luck = 0.05
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AttackSpeed = 1.333
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TelluricDamageBonus = 0.0
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AeolicDamageBonus = 0.0
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BaseHydricDamageBonus = 0.0
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IgneousDamageBonus = 0.0
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FerrumDamageBonus = 0.0
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WeaponTags = Array[int]([1])
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Name = "Rondo"
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Description = "An eastern blade outside of time and reproach."
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@@ -5,11 +5,14 @@
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[resource]
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script = ExtResource("1_cik6n")
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Damage = 12
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Luck = 0.05
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AttackSpeed = 1.25
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TelluricDamageBonus = 0.0
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AeolicDamageBonus = 0.0
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BaseHydricDamageBonus = 0.0
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IgneousDamageBonus = 0.0
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FerrumDamageBonus = 0.0
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WeaponTags = Array[int]([1])
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Name = "Swan Sword Odette"
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Description = "Ignores Affinity.
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