Weapon tags, change
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@@ -75,6 +75,12 @@ public partial class Game : Node3D, IGame
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var currentFloor = Floors.ElementAt(_currentFloor);
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currentFloor.CallDeferred(MethodName.QueueFree, []);
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if (GameRepo.EquippedWeapon.WeaponInfo.Name == "Palm of Heaven")
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{
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GameRepo.InventoryItems.Value.Remove(GameRepo.EquippedWeapon);
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GameRepo.OnWeaponEquipped(new Weapon());
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}
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})
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.Handle((in GameLogic.Output.SetPauseMode output) =>
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{
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