Fixed up most items to reflect item databse. (descriptions, damage values etc)

This commit is contained in:
Pal
2026-04-21 02:16:54 -07:00
parent c58ca8693b
commit c6b08df99b
275 changed files with 923 additions and 2199 deletions

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@@ -1,33 +0,0 @@
[gd_resource type="Resource" script_class="ThrowableItemStats" load_steps=3 format=3 uid="uid://b2tjmgvxww6bk"]
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HealHPAmount = 10
HealVTAmount = 5
ElementType = 1
UsableItemTag = 0
MinimumCount = 1
MaximumCount = 8
Name = "Geomantic Dice - Aeolic"
StatDescription = "Throw to deal minor Aeolic damage to enemy."
FlavorText = ""
SpawnRate = 0.2
BonusAttack = 0
BonusDefense = 0
BonusLuck = 0.05
BonusHP = 0
BonusVT = 0
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
HolyResistance = 0
CurseResistance = 0
ThrowSpeed = 20.0
ThrowDamage = 20
ItemTag = 0
Texture = ExtResource("1_6iufs")

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@@ -0,0 +1,35 @@
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HealHPAmount = 10
HealVTAmount = 5
ElementType = 1
UsableItemTag = 0
MinimumCount = 1
MaximumCount = 9
Name = "Geomantic Dice - Eolic"
StatDescription = "Throw to deal minor Eolic damage to enemy."
FlavorText = "Geomantic dice set to the Eolic configuration.
For the uninitiated in the arts; perhaps the best practice is to hurl it at one's enemies with enough force to hopefully shatter the delicate tool and manifest a robust elemental reaction."
SpawnRate = 0.2
BonusAttack = 0
BonusDefense = 0
BonusLuck = 0.05
BonusHP = 0
BonusVT = 0
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
HolyResistance = 0
CurseResistance = 0
ThrowSpeed = 20.0
ThrowDamage = 20
ItemTag = 0
Texture = ExtResource("1_2d36e")

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@@ -1,6 +1,6 @@
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@@ -10,10 +10,12 @@ HealVTAmount = 5
ElementType = 5
UsableItemTag = 0
MinimumCount = 1
MaximumCount = 8
MaximumCount = 9
Name = "Geomantic Dice - Ferrum"
StatDescription = "Throw to deal minor Aeolic damage to enemy."
FlavorText = ""
FlavorText = "Geomantic dice set to the Ferrum configuration.
For the uninitiated in the arts; perhaps the best practice is to hurl it at one's enemies with enough force to hopefully shatter the delicate tool and manifest a robust elemental reaction."
SpawnRate = 0.2
BonusAttack = 0
BonusDefense = 0

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@@ -1,6 +1,6 @@
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@@ -10,10 +10,12 @@ HealVTAmount = 5
ElementType = 3
UsableItemTag = 0
MinimumCount = 1
MaximumCount = 8
MaximumCount = 9
Name = "Geomantic Dice - Hydric"
StatDescription = "Throw to deal minor Aeolic damage to enemy."
FlavorText = ""
FlavorText = "Geomantic dice set to the Hydric configuration.
For the uninitiated in the arts; perhaps the best practice is to hurl it at one's enemies with enough force to hopefully shatter the delicate tool and manifest a robust elemental reaction."
SpawnRate = 0.2
BonusAttack = 0
BonusDefense = 0

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@@ -1,6 +1,6 @@
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@@ -10,10 +10,12 @@ HealVTAmount = 5
ElementType = 4
UsableItemTag = 0
MinimumCount = 1
MaximumCount = 8
MaximumCount = 9
Name = "Geomantic Dice - Igneous"
StatDescription = "Throw to deal minor Aeolic damage to enemy."
FlavorText = ""
FlavorText = "Geomantic dice set to the Igneous configuration.
For the uninitiated in the arts; perhaps the best practice is to hurl it at one's enemies with enough force to hopefully shatter the delicate tool and manifest a robust elemental reaction."
SpawnRate = 0.2
BonusAttack = 0
BonusDefense = 0

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@@ -1,6 +1,6 @@
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@@ -10,10 +10,14 @@ HealVTAmount = 5
ElementType = 2
UsableItemTag = 0
MinimumCount = 1
MaximumCount = 8
MaximumCount = 9
Name = "Geomantic Dice - Telluric"
StatDescription = "Throw to deal minor Aeolic damage to enemy."
FlavorText = ""
FlavorText = "Geomantic dice set to the Telluric configuration.
For the uninitiated in the arts; perhaps the best practice is to hurl it at one's enemies with enough force to hopefully shatter the delicate tool and manifest a robust elemental reaction.
"
SpawnRate = 0.2
BonusAttack = 0
BonusDefense = 0

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