Fixed up most items to reflect item databse. (descriptions, damage values etc)
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[gd_resource type="Resource" script_class="ConsumableItemStats" load_steps=3 format=3 uid="uid://d0cxrf0nldona"]
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[ext_resource type="Texture2D" uid="uid://xiqfet2fnnrs" path="res://src/items/consumable/texture/Somalata Electuary.png" id="1_1emhh"]
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[ext_resource type="Script" uid="uid://cymeea1n4f04i" path="res://src/items/consumable/ConsumableItemStats.cs" id="2_xv45j"]
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[resource]
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script = ExtResource("2_xv45j")
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HealHPAmount = 60
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HealVTAmount = 0
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PermanentRaiseHPAmount = 16
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PermanentRaiseVTAmount = 0
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HealsStatusAilments = false
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Name = "Somalata Electuary"
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StatDescription = "Restores 60 HP.
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If HP is currently full, raises Maximum HP by 16."
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FlavorText = "A portion of the sacred plant, ground into a restorative electuary.
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Restores 60 HP.
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If HP is full: raises max HP by 16."
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SpawnRate = 0.25
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 0.05
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BonusHP = 0
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BonusVT = 0
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AeolicResistance = 0
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TelluricResistance = 0
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HydricResistance = 0
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IgneousResistance = 0
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FerrumResistance = 0
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HolyResistance = 0
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CurseResistance = 0
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ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_1emhh")
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