Fixed up most items to reflect item databse. (descriptions, damage values etc)
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@@ -1,5 +1,6 @@
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[gd_resource type="Resource" script_class="BoxItemStats" load_steps=2 format=3 uid="uid://dsb2gcjeme5yy"]
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[gd_resource type="Resource" script_class="BoxItemStats" load_steps=3 format=3 uid="uid://dsb2gcjeme5yy"]
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[ext_resource type="Texture2D" uid="uid://bcdtr55kx6844" path="res://src/items/box/textures/Malfunction.png" id="1_3scao"]
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[ext_resource type="Script" uid="uid://vuavr681au06" path="res://src/items/accessory/BoxItemStats.cs" id="2_vgter"]
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[resource]
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@@ -7,7 +8,9 @@ script = ExtResource("2_vgter")
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DamageToPlayer = 70
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Name = "Malfunction"
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StatDescription = "Deals a significant amount of damage."
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FlavorText = ""
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FlavorText = "A broken, volatile box that threatens to explode.
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Will damage the opener or anything it comes into contact with. Hence, many find it wise to eject it from their personage at the earliest possible convenience."
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SpawnRate = 0.2
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BonusAttack = 0
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BonusDefense = 0
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@@ -24,4 +27,5 @@ CurseResistance = 0
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ThrowSpeed = 12.0
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ThrowDamage = 70
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ItemTag = 3
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Texture = ExtResource("1_3scao")
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metadata/_custom_type_script = "uid://vuavr681au06"
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