Fixed up most items to reflect item databse. (descriptions, damage values etc)
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[gd_resource type="Resource" script_class="BoxItemStats" load_steps=3 format=3 uid="uid://g3buxgpmjcio"]
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[ext_resource type="Texture2D" uid="uid://bov7t5aijughy" path="res://src/items/box/textures/Fury Box.png" id="1_4alpg"]
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[ext_resource type="Script" uid="uid://vuavr681au06" path="res://src/items/accessory/BoxItemStats.cs" id="2_1iwnl"]
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[resource]
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script = ExtResource("2_1iwnl")
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DamageToPlayer = 0
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Name = "Fury Box"
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StatDescription = "Contains a weapon."
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FlavorText = "A box used to store weapons.
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The moss-haired legionnaire is often seen harvesting armaments from the halls of the Tower and, after thorough maintenance, sealing them once more in containers much like these.
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Grants 1 Weapon upon opening."
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SpawnRate = 0.2
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 5
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BonusHP = 0
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BonusVT = 0
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AeolicResistance = 0
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TelluricResistance = 0
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HydricResistance = 0
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IgneousResistance = 0
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FerrumResistance = 0
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HolyResistance = 0
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CurseResistance = 0
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ThrowSpeed = 12.0
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ThrowDamage = 5
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ItemTag = 5
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Texture = ExtResource("1_4alpg")
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metadata/_custom_type_script = "uid://vuavr681au06"
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