Fixed up most items to reflect item databse. (descriptions, damage values etc)
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@@ -8,7 +8,10 @@ script = ExtResource("2_pe0kd")
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DamageToPlayer = 0
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Name = "Fashionable Acquisition"
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StatDescription = "Contains armor."
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FlavorText = ""
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FlavorText = "A box used to store reignments.
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Fashion to some, function to others; the priority is a personal choice.
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Grants 1 Armor upon opening."
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SpawnRate = 0.2
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BonusAttack = 0
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BonusDefense = 0
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