fixed mask of sloth and changed it to mask of stasis. added map 3d object.
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@@ -1,13 +1,14 @@
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[gd_resource type="Resource" script_class="AccessoryStats" load_steps=3 format=3 uid="uid://ct8iply3dwssv"]
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[ext_resource type="Texture2D" uid="uid://bggd8g7kbbaov" path="res://src/items/accessory/textures/Mask of Sloth.png" id="1_j1foy"]
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[ext_resource type="Texture2D" uid="uid://c26oxi0rdf765" path="res://src/items/accessory/textures/Mask of Stasis.png" id="1_j1foy"]
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[ext_resource type="Script" uid="uid://b8arlmivk68b" path="res://src/items/accessory/AccessoryStats.cs" id="1_vdb56"]
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[resource]
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script = ExtResource("1_vdb56")
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AccessoryTag = 1
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Name = "Mask of the Goddess of Sloth"
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Description = ""
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Name = "Mask of Stasis"
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StatDescription = ""
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FlavorText = ""
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SpawnRate = 0.1
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BonusAttack = 0
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BonusDefense = 0
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@@ -2,8 +2,8 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bggd8g7kbbaov"
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path.bptc="res://.godot/imported/Mask of Sloth.png-a90e51a78aa270038e75d36475c54be1.bptc.ctex"
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uid="uid://c26oxi0rdf765"
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path.bptc="res://.godot/imported/Mask of Stasis.png-9479bef5945130b8efb9a00573573b1c.bptc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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@@ -11,8 +11,8 @@ metadata={
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[deps]
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source_file="res://src/items/accessory/textures/Mask of Sloth.png"
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dest_files=["res://.godot/imported/Mask of Sloth.png-a90e51a78aa270038e75d36475c54be1.bptc.ctex"]
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source_file="res://src/items/accessory/textures/Mask of Stasis.png"
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dest_files=["res://.godot/imported/Mask of Stasis.png-9479bef5945130b8efb9a00573573b1c.bptc.ctex"]
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[params]
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