Fixed item spawn locations, make filth eater stop firing animation on death

This commit is contained in:
2026-03-02 14:35:48 -08:00
parent 28f38d236e
commit c4150e78fa
4 changed files with 15 additions and 5 deletions

View File

@@ -65,7 +65,7 @@ public partial class MonsterRoom : DungeonRoom
var selectedItem = database.PickItem<IBaseInventoryItem>() as Node3D;
var duplicated = selectedItem.Duplicate((int)DuplicateFlags.UseInstantiation) as Node3D;
duplicated.GlobalPosition = new Vector3(spawnPoint.GlobalPosition.X, 0, spawnPoint.GlobalPosition.Z);
duplicated.Position = new Vector3(spawnPoint.Position.X, 0, spawnPoint.Position.Z);
AddChild(duplicated);
}
}