Fixed item spawn locations, make filth eater stop firing animation on death
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@@ -65,7 +65,7 @@ public partial class MonsterRoom : DungeonRoom
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var selectedItem = database.PickItem<IBaseInventoryItem>() as Node3D;
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var duplicated = selectedItem.Duplicate((int)DuplicateFlags.UseInstantiation) as Node3D;
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duplicated.GlobalPosition = new Vector3(spawnPoint.GlobalPosition.X, 0, spawnPoint.GlobalPosition.Z);
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duplicated.Position = new Vector3(spawnPoint.Position.X, 0, spawnPoint.Position.Z);
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AddChild(duplicated);
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}
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}
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