Fixed item spawn locations, make filth eater stop firing animation on death

This commit is contained in:
2026-03-02 14:35:48 -08:00
parent 28f38d236e
commit c4150e78fa
4 changed files with 15 additions and 5 deletions

View File

@@ -1,7 +1,6 @@
[gd_scene load_steps=5 format=3 uid="uid://bg3654q6tmtbk"]
[gd_scene load_steps=4 format=3 uid="uid://bg3654q6tmtbk"]
[ext_resource type="Script" uid="uid://bq8aaf1ae4afh" path="res://src/items/weapons/Weapon.cs" id="1_7pkyf"]
[ext_resource type="Texture2D" uid="uid://bnkshsssabl0" path="res://src/items/weapons/textures/Air Sword.png" id="2_udu2u"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_1051i"]
height = 0.725098
@@ -32,7 +31,6 @@ unique_name_in_owner = true
pixel_size = 0.005
billboard = 2
texture_filter = 0
texture = ExtResource("2_udu2u")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
shape = SubResource("CapsuleShape3D_wll7p")