Refactoring game logic
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@@ -3,6 +3,7 @@
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public enum ThrowableItemTag
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{
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None,
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DoubleExp,
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LowerTargetTo1HP,
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CanChangeAffinity,
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TeleportToRandomLocation,
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@@ -3,7 +3,6 @@
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public enum UsableItemTag
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{
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None,
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DoubleEXP,
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IdentifyAllItemsCostHP,
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BriefImmunity,
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SwapHPAndVT,
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