Refactoring game logic
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@@ -5,8 +5,9 @@
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[resource]
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script = ExtResource("1_s3pq7")
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ThrowableItemTags = Array[int]([])
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UsableItemTags = Array[int]([0])
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ThrowableItemTag = 1
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ElementType = 0
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UsableItemTag = 0
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Name = "Spell Sign: Knowledge"
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Description = "Doubles experience points earned. Effect is temporary."
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Texture = ExtResource("1_3605p")
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@@ -15,3 +16,4 @@ ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTag = 0
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