Refactoring game logic
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@@ -26,8 +26,6 @@ public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvid
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public void ThrowItem(InventoryItem item);
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public void DoubleEXP(TimeSpan lengthOfEffect);
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public void ToggleInventory();
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public void ToggleMinimap();
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