Fix crit calculation and bonus attack/def/luck
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@@ -8,8 +8,8 @@ public static class BattleExtensions
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{
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var rng = new RandomNumberGenerator();
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rng.Randomize();
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var roll = rng.Randf();
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var isCriticalHit = roll <= (luckStat / 100);
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var roll = rng.Randf() * 100;
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var isCriticalHit = roll <= luckStat;
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return isCriticalHit;
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}
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}
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