Fix crit calculation and bonus attack/def/luck

This commit is contained in:
2026-02-12 02:58:30 -08:00
parent b475df6f68
commit c246d8d654
7 changed files with 49 additions and 21 deletions

View File

@@ -8,8 +8,8 @@ public static class BattleExtensions
{
var rng = new RandomNumberGenerator();
rng.Randomize();
var roll = rng.Randf();
var isCriticalHit = roll <= (luckStat / 100);
var roll = rng.Randf() * 100;
var isCriticalHit = roll <= luckStat;
return isCriticalHit;
}
}