Fix crit calculation and bonus attack/def/luck
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@@ -46,13 +46,17 @@ public partial class Weapon : EquipableItem
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public override ElementalResistanceSet ElementalResistance => new ElementalResistanceSet(Stats.AeolicResistance, Stats.HydricResistance, Stats.IgneousResistance, Stats.FerrumResistance, Stats.TelluricResistance, Stats.HolyResistance, Stats.CurseResistance);
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public void IncreaseWeaponAttack(int bonus) => _bonusDamage += bonus;
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public void IncreaseAttack(int bonus) => _bonusDamage += bonus;
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public void SetWeaponAttack(int newBonus) => _bonusDamage = newBonus;
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public void SetAttack(int newBonus) => _bonusDamage = newBonus;
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public void IncreaseWeaponDefense(int bonus) => _bonusDefense += bonus;
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public void IncreaseDefense(int bonus) => _bonusDefense += bonus;
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public void SetWeaponDefense(int newBonus) => _bonusDefense = newBonus;
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public void SetDefense(int newBonus) => _bonusDefense = newBonus;
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public void IncreaseLuck(int bonus) => _bonusLuck += bonus;
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public void SetLuck(int newBonus) => _bonusLuck = newBonus;
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public override int BonusAttack { get => _bonusDamage; }
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