Fix crit calculation and bonus attack/def/luck
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@@ -57,6 +57,18 @@ public partial class Accessory : EquipableItem
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[Save("accessory_bonus_luck")]
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private int _bonusLuck { get; set; } = 0;
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public void IncreaseAttack(int bonus) => _bonusDamage += bonus;
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public void SetAttack(int newBonus) => _bonusDamage = newBonus;
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public void IncreaseDefense(int bonus) => _bonusDefense += bonus;
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public void SetDefense(int newBonus) => _bonusDefense = newBonus;
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public void IncreaseLuck(int bonus) => _bonusLuck += bonus;
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public void SetLuck(int newBonus) => _bonusLuck = newBonus;
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[Export]
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[Save("accessory_stats")]
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public AccessoryStats Stats { get; set; } = new AccessoryStats();
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