Fix crit calculation and bonus attack/def/luck
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@@ -158,7 +158,7 @@ public class EffectService
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return;
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var currentWeapon = (Weapon)_player.EquipmentComponent.EquippedWeapon.Value;
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currentWeapon.IncreaseWeaponAttack(1);
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currentWeapon.IncreaseAttack(1);
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SfxDatabase.Instance.Play(SoundEffect.IncreaseStat);
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}
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