Fix references and start more weapon tag implementation

This commit is contained in:
2026-02-09 22:16:49 -08:00
parent f08c69fa10
commit bfaa324e6a
30 changed files with 175 additions and 182 deletions

View File

@@ -1,7 +1,6 @@
[gd_scene load_steps=10 format=3 uid="uid://brq11lswpqxei"]
[gd_scene load_steps=8 format=3 uid="uid://brq11lswpqxei"]
[ext_resource type="Script" uid="uid://c2sps6uamyyw2" path="res://src/items/dropped/DroppedItem.cs" id="1_67jk4"]
[ext_resource type="Texture2D" uid="uid://mi70lolgtf3n" path="res://src/items/throwable/textures/GEOMANCER-DICE.png" id="2_cu1v3"]
[ext_resource type="Material" uid="uid://x2bv1q51mcjq" path="res://src/enemy/PixelMelt.tres" id="2_eat5q"]
[sub_resource type="SphereShape3D" id="SphereShape3D_28r8g"]
@@ -44,9 +43,6 @@ _data = {
&"RESET": SubResource("Animation_eat5q")
}
[sub_resource type="ViewportTexture" id="ViewportTexture_x5q15"]
viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_eat5q"]
radius = 0.47
@@ -75,7 +71,6 @@ billboard = 2
shaded = true
texture_filter = 0
render_priority = 100
texture = SubResource("ViewportTexture_x5q15")
[node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"]
visibility_layer = 0
@@ -92,7 +87,6 @@ render_target_update_mode = 4
unique_name_in_owner = true
material = ExtResource("2_eat5q")
scale = Vector2(0.1, 0.1)
texture = ExtResource("2_cu1v3")
centered = false
offset = Vector2(2000, 2000)