Fix references and start more weapon tag implementation
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@@ -1,7 +1,6 @@
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[gd_scene load_steps=10 format=3 uid="uid://brq11lswpqxei"]
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[gd_scene load_steps=8 format=3 uid="uid://brq11lswpqxei"]
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[ext_resource type="Script" uid="uid://c2sps6uamyyw2" path="res://src/items/dropped/DroppedItem.cs" id="1_67jk4"]
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[ext_resource type="Texture2D" uid="uid://mi70lolgtf3n" path="res://src/items/throwable/textures/GEOMANCER-DICE.png" id="2_cu1v3"]
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[ext_resource type="Material" uid="uid://x2bv1q51mcjq" path="res://src/enemy/PixelMelt.tres" id="2_eat5q"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_28r8g"]
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@@ -44,9 +43,6 @@ _data = {
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&"RESET": SubResource("Animation_eat5q")
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}
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[sub_resource type="ViewportTexture" id="ViewportTexture_x5q15"]
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viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_eat5q"]
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radius = 0.47
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@@ -75,7 +71,6 @@ billboard = 2
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shaded = true
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texture_filter = 0
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render_priority = 100
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texture = SubResource("ViewportTexture_x5q15")
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[node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"]
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visibility_layer = 0
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@@ -92,7 +87,6 @@ render_target_update_mode = 4
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unique_name_in_owner = true
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material = ExtResource("2_eat5q")
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scale = Vector2(0.1, 0.1)
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texture = ExtResource("2_cu1v3")
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centered = false
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offset = Vector2(2000, 2000)
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