Fix references and start more weapon tag implementation

This commit is contained in:
2026-02-09 22:16:49 -08:00
parent f08c69fa10
commit bfaa324e6a
30 changed files with 175 additions and 182 deletions

View File

@@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="ArmorStats" load_steps=3 format=3 uid="uid://dq4c6an78qa4q"]
[ext_resource type="Script" uid="uid://dqtp6ewvttoyu" path="res://src/items/armor/ArmorStats.cs" id="1_bkpin"]
[ext_resource type="Texture2D" uid="uid://dghvd33w32q63" path="res://src/items/armor/textures/WOODEN.PNG" id="1_vs6ua"]
[ext_resource type="Texture2D" uid="uid://ci4oqkr0auqlw" path="res://src/items/armor/textures/Ceremonial Vestments.PNG" id="1_wq31s"]
[resource]
script = ExtResource("1_bkpin")
@@ -10,20 +10,22 @@ _aeolicResistance = 0.0
_hydricResistance = 0.0
_igneousResistance = 0.0
_ferrumResistance = 0.0
_holyResistance = 0.0
Name = "Wooden Armament"
Description = "+3 DEF"
SpawnRate = 0.3
BonusAttack = 0
BonusDefense = 3
BonusLuck = 0.05
BonusHP = 0
BonusVT = 0
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
HolyResistance = 0
ThrowSpeed = 12.0
IncreaseMaxHPAmount = 0
IncreaseMaxVTAmount = 0
ThrowDamage = 5
ItemTag = 0
Texture = ExtResource("1_vs6ua")
Texture = ExtResource("1_wq31s")