Fix references and start more weapon tag implementation
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@@ -1,25 +1,32 @@
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[gd_resource type="Resource" script_class="ArmorStats" load_steps=3 format=3 uid="uid://05hilwkmrs7a"]
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[ext_resource type="Texture2D" uid="uid://cics3txmkkloh" path="res://src/items/armor/textures/MYSTERY.png" id="1_rp3e6"]
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[ext_resource type="Texture2D" uid="uid://ci4oqkr0auqlw" path="res://src/items/armor/textures/Ceremonial Vestments.PNG" id="1_7ghri"]
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[ext_resource type="Script" uid="uid://dqtp6ewvttoyu" path="res://src/items/armor/ArmorStats.cs" id="1_s5wnf"]
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[resource]
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script = ExtResource("1_s5wnf")
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Name = "Coat"
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Description = "Unidentified coat."
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Defense = 0
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_telluricResistance = 0.0
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_aeolicResistance = 0.0
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_hydricResistance = 0.0
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_igneousResistance = 0.0
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_ferrumResistance = 0.0
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_holyResistance = 0.0
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Name = "Coat"
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Description = "Unidentified coat."
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SpawnRate = 0.5
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BonusAttack = 0
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BonusDefense = 0
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BonusLuck = 0.05
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BonusHP = 0
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BonusVT = 0
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AeolicResistance = 0
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TelluricResistance = 0
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HydricResistance = 0
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IgneousResistance = 0
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FerrumResistance = 0
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HolyResistance = 0
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ThrowSpeed = 12.0
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HealHPAmount = 0
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HealVTAmount = 0
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ThrowDamage = 5
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ItemTag = 2
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Texture = ExtResource("1_rp3e6")
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Texture = ExtResource("1_7ghri")
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metadata/_custom_type_script = "uid://dqtp6ewvttoyu"
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