Fix references and start more weapon tag implementation
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@@ -1,7 +1,7 @@
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[gd_resource type="Resource" script_class="ArmorStats" load_steps=3 format=3 uid="uid://ce2vfa2t3io67"]
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[ext_resource type="Script" uid="uid://dqtp6ewvttoyu" path="res://src/items/armor/ArmorStats.cs" id="1_6r2bl"]
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[ext_resource type="Texture2D" uid="uid://ckcn67d64mgke" path="res://src/items/armor/textures/atoners adornment.PNG" id="1_588l8"]
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[ext_resource type="Texture2D" uid="uid://ci4oqkr0auqlw" path="res://src/items/armor/textures/Ceremonial Vestments.PNG" id="1_wqsgh"]
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[resource]
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script = ExtResource("1_6r2bl")
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@@ -10,20 +10,22 @@ _aeolicResistance = 0.0
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_hydricResistance = 0.0
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_igneousResistance = 0.0
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_ferrumResistance = 0.0
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_holyResistance = 0.0
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Name = "Atoner's Adornments"
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Description = "+1 DEF"
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SpawnRate = 0.25
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BonusAttack = 0
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BonusDefense = 1
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BonusLuck = 0.05
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BonusHP = 0
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BonusVT = 0
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AeolicResistance = 0
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TelluricResistance = 0
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HydricResistance = 0
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IgneousResistance = 0
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FerrumResistance = 0
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HolyResistance = 0
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ThrowSpeed = 12.0
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IncreaseMaxHPAmount = 0
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IncreaseMaxVTAmount = 0
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ThrowDamage = 5
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ItemTag = 0
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Texture = ExtResource("1_588l8")
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Texture = ExtResource("1_wqsgh")
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