Fix references and start more weapon tag implementation

This commit is contained in:
2026-02-09 22:16:49 -08:00
parent f08c69fa10
commit bfaa324e6a
30 changed files with 175 additions and 182 deletions

View File

@@ -1,25 +1,25 @@
[gd_resource type="Resource" script_class="AccessoryStats" load_steps=3 format=3 uid="uid://ecmjxvihuahv"]
[gd_resource type="Resource" script_class="AccessoryStats" load_steps=2 format=3 uid="uid://ecmjxvihuahv"]
[ext_resource type="Texture2D" uid="uid://brvxh7iiurnem" path="res://src/items/accessory/textures/MASK 04.png" id="1_fbxyn"]
[ext_resource type="Script" uid="uid://b8arlmivk68b" path="res://src/items/accessory/AccessoryStats.cs" id="1_xc7fh"]
[resource]
script = ExtResource("1_xc7fh")
Name = "Mask"
Description = "Unknown mask."
ATKUp = 0
DEFUp = 0
LuckUp = 0.0
MaxHPUp = 0
MaxVTUp = 0
AccessoryTag = 0
Name = "Mask"
Description = "Unknown mask."
SpawnRate = 0.5
BonusAttack = 0
BonusDefense = 0
BonusLuck = 0.05
BonusHP = 0
BonusVT = 0
AeolicResistance = 0
TelluricResistance = 0
HydricResistance = 0
IgneousResistance = 0
FerrumResistance = 0
HolyResistance = 0
ThrowSpeed = 12.0
HealHPAmount = 0
HealVTAmount = 0
ThrowDamage = 5
ItemTag = 2
Texture = ExtResource("1_fbxyn")
metadata/_custom_type_script = "uid://b8arlmivk68b"