DW Arm Animation Fixes + Minimap Player Icon Fix

This commit is contained in:
Pal
2025-09-25 19:03:07 -07:00
parent 84b95abfa1
commit be47f38963
10 changed files with 126 additions and 199 deletions

View File

@@ -1476,7 +1476,7 @@ tracks/33/path = NodePath("Blast Sprite:visible")
tracks/33/interp = 1 tracks/33/interp = 1
tracks/33/loop_wrap = true tracks/33/loop_wrap = true
tracks/33/keys = { tracks/33/keys = {
"times": PackedFloat32Array(0, 0.266667, 2.1, 2.13333), "times": PackedFloat32Array(0, 0.266667, 1.73333, 1.76667),
"transitions": PackedFloat32Array(1, 1, 1, 1), "transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1, "update": 1,
"values": [false, true, true, false] "values": [false, true, true, false]
@@ -1970,43 +1970,43 @@ bones/0/name = "Bone"
bones/0/parent = -1 bones/0/parent = -1
bones/0/rest = Transform3D(0.664239, -0.5079, 0.548475, 0.747326, 0.467912, -0.471764, -0.017029, 0.723254, 0.690372, 1.32537, -1.1447, -1.67359) bones/0/rest = Transform3D(0.664239, -0.5079, 0.548475, 0.747326, 0.467912, -0.471764, -0.017029, 0.723254, 0.690372, 1.32537, -1.1447, -1.67359)
bones/0/enabled = true bones/0/enabled = true
bones/0/position = Vector3(1.39307, -1.0392, -0.964166) bones/0/position = Vector3(1.35528, -0.94031, -0.943041)
bones/0/rotation = Quaternion(0.0314513, 0.654991, 0.491956, 0.572693) bones/0/rotation = Quaternion(0.090735, 0.582431, 0.66196, 0.46298)
bones/0/scale = Vector3(1, 1, 1) bones/0/scale = Vector3(1, 1, 1)
bones/1/name = "Bone.001" bones/1/name = "Bone.001"
bones/1/parent = 0 bones/1/parent = 0
bones/1/rest = Transform3D(0.997342, -0.0728408, -0.00159767, 0.0728462, 0.996536, 0.0401248, -0.00133059, -0.0401345, 0.999193, 1.19209e-07, 1.85949, 3.57628e-07) bones/1/rest = Transform3D(0.997342, -0.0728408, -0.00159767, 0.0728462, 0.996536, 0.0401248, -0.00133059, -0.0401345, 0.999193, 1.19209e-07, 1.85949, 3.57628e-07)
bones/1/enabled = true bones/1/enabled = true
bones/1/position = Vector3(1.19209e-07, 1.85949, 3.57628e-07) bones/1/position = Vector3(1.19209e-07, 1.85949, 3.57628e-07)
bones/1/rotation = Quaternion(-0.157107, 0.286372, 0.242543, 0.9135) bones/1/rotation = Quaternion(0.0164535, 0.02751, 0.0452165, 0.998463)
bones/1/scale = Vector3(1, 1, 1) bones/1/scale = Vector3(1, 1, 1)
bones/2/name = "Bone.002" bones/2/name = "Bone.002"
bones/2/parent = 1 bones/2/parent = 1
bones/2/rest = Transform3D(0.175378, 0.963955, 0.200084, -0.983796, 0.179284, -0.00142574, -0.0372462, -0.196592, 0.979778, -1.19209e-07, 0.416929, 0) bones/2/rest = Transform3D(0.175378, 0.963955, 0.200084, -0.983796, 0.179284, -0.00142574, -0.0372462, -0.196592, 0.979778, -1.19209e-07, 0.416929, 0)
bones/2/enabled = true bones/2/enabled = true
bones/2/position = Vector3(-1.19209e-07, 0.416929, 0) bones/2/position = Vector3(-1.19209e-07, 0.416929, 0)
bones/2/rotation = Quaternion(-0.0554173, 0.0972879, -0.693775, 0.711436) bones/2/rotation = Quaternion(-0.0630328, 0.0796715, -0.643281, 0.75886)
bones/2/scale = Vector3(1, 1, 1) bones/2/scale = Vector3(1, 1, 1)
bones/3/name = "Bone.003" bones/3/name = "Bone.003"
bones/3/parent = 2 bones/3/parent = 2
bones/3/rest = Transform3D(0.795965, -0.570793, -0.201581, 0.584249, 0.811523, 0.00907765, 0.158406, -0.124999, 0.97943, 0, 0.298125, -7.15256e-07) bones/3/rest = Transform3D(0.795965, -0.570793, -0.201581, 0.584249, 0.811523, 0.00907765, 0.158406, -0.124999, 0.97943, 0, 0.298125, -7.15256e-07)
bones/3/enabled = true bones/3/enabled = true
bones/3/position = Vector3(0, 0.298125, -7.15256e-07) bones/3/position = Vector3(0, 0.298125, -7.15256e-07)
bones/3/rotation = Quaternion(0.0378894, -0.124028, 0.387038, 0.912898) bones/3/rotation = Quaternion(-0.0281599, -0.0977981, 0.31262, 0.944411)
bones/3/scale = Vector3(1, 1, 1) bones/3/scale = Vector3(1, 1, 1)
bones/4/name = "Bone.004" bones/4/name = "Bone.004"
bones/4/parent = 3 bones/4/parent = 3
bones/4/rest = Transform3D(0.989609, -0.143492, 0.00920886, 0.143739, 0.98559, -0.0891694, 0.00371892, 0.0895665, 0.995974, 2.38419e-07, 0.217615, -1.19209e-07) bones/4/rest = Transform3D(0.989609, -0.143492, 0.00920886, 0.143739, 0.98559, -0.0891694, 0.00371892, 0.0895665, 0.995974, 2.38419e-07, 0.217615, -1.19209e-07)
bones/4/enabled = true bones/4/enabled = true
bones/4/position = Vector3(2.38419e-07, 0.217615, -1.19209e-07) bones/4/position = Vector3(2.38419e-07, 0.217615, -1.19209e-07)
bones/4/rotation = Quaternion(-0.00605984, -0.054125, 0.277537, 0.95917) bones/4/rotation = Quaternion(0.0497187, 0.00657559, 0.0891745, 0.994753)
bones/4/scale = Vector3(1, 1, 1) bones/4/scale = Vector3(1, 1, 1)
bones/5/name = "Bone.005" bones/5/name = "Bone.005"
bones/5/parent = 1 bones/5/parent = 1
bones/5/rest = Transform3D(0.891186, 0.451267, 0.0463144, -0.453483, 0.888891, 0.0650073, -0.0118328, -0.0789364, 0.996809, -1.19209e-07, 0.416929, 0) bones/5/rest = Transform3D(0.891186, 0.451267, 0.0463144, -0.453483, 0.888891, 0.0650073, -0.0118328, -0.0789364, 0.996809, -1.19209e-07, 0.416929, 0)
bones/5/enabled = true bones/5/enabled = true
bones/5/position = Vector3(-1.19209e-07, 0.416929, 0) bones/5/position = Vector3(-1.19209e-07, 0.416929, 0)
bones/5/rotation = Quaternion(0.0105306, -0.00226583, -0.249773, 0.968245) bones/5/rotation = Quaternion(-0.0185074, 0.0178289, -0.234558, 0.971763)
bones/5/scale = Vector3(1, 1, 1) bones/5/scale = Vector3(1, 1, 1)
bones/6/name = "Bone.006" bones/6/name = "Bone.006"
bones/6/parent = 5 bones/6/parent = 5
@@ -2020,7 +2020,7 @@ bones/7/parent = 6
bones/7/rest = Transform3D(0.999951, -0.0095981, -0.00243508, 0.00990217, 0.968863, 0.247398, -1.52888e-05, -0.24741, 0.968911, -5.96046e-08, 0.229155, 1.19209e-07) bones/7/rest = Transform3D(0.999951, -0.0095981, -0.00243508, 0.00990217, 0.968863, 0.247398, -1.52888e-05, -0.24741, 0.968911, -5.96046e-08, 0.229155, 1.19209e-07)
bones/7/enabled = true bones/7/enabled = true
bones/7/position = Vector3(-5.96046e-08, 0.229155, 1.19209e-07) bones/7/position = Vector3(-5.96046e-08, 0.229155, 1.19209e-07)
bones/7/rotation = Quaternion(-0.124676, -0.000609761, 0.00491343, 0.992185) bones/7/rotation = Quaternion(-0.124815, -0.00122416, 0.00910217, 0.992138)
bones/7/scale = Vector3(1, 1, 1) bones/7/scale = Vector3(1, 1, 1)
bones/8/name = "Bone.008" bones/8/name = "Bone.008"
bones/8/parent = 7 bones/8/parent = 7
@@ -2034,91 +2034,91 @@ bones/9/parent = 1
bones/9/rest = Transform3D(0.998888, 0.0470342, 0.00321046, -0.047142, 0.997098, 0.0597768, -0.000389597, -0.0598616, 0.998207, -1.19209e-07, 0.416929, 0) bones/9/rest = Transform3D(0.998888, 0.0470342, 0.00321046, -0.047142, 0.997098, 0.0597768, -0.000389597, -0.0598616, 0.998207, -1.19209e-07, 0.416929, 0)
bones/9/enabled = true bones/9/enabled = true
bones/9/position = Vector3(-1.19209e-07, 0.416929, 0) bones/9/position = Vector3(-1.19209e-07, 0.416929, 0)
bones/9/rotation = Quaternion(-0.0299314, 0.000900694, -0.0235612, 0.999274) bones/9/rotation = Quaternion(-0.0160835, 0.00254086, -0.0272487, 0.999496)
bones/9/scale = Vector3(1, 1, 1) bones/9/scale = Vector3(1, 1, 1)
bones/10/name = "Bone.010" bones/10/name = "Bone.010"
bones/10/parent = 9 bones/10/parent = 9
bones/10/rest = Transform3D(0.999465, -0.0299684, -0.0130876, 0.0321775, 0.972617, 0.230175, 0.00583128, -0.230473, 0.973061, -5.96046e-07, 0.347821, -4.76837e-07) bones/10/rest = Transform3D(0.999465, -0.0299684, -0.0130876, 0.0321775, 0.972617, 0.230175, 0.00583128, -0.230473, 0.973061, -5.96046e-07, 0.347821, -4.76837e-07)
bones/10/enabled = true bones/10/enabled = true
bones/10/position = Vector3(-5.96046e-07, 0.347821, -4.76837e-07) bones/10/position = Vector3(-5.96046e-07, 0.347821, -4.76837e-07)
bones/10/rotation = Quaternion(0.00764426, 0.00882392, 0.0196259, 0.999739) bones/10/rotation = Quaternion(-0.103562, -0.00339407, 0.0160572, 0.994488)
bones/10/scale = Vector3(1, 1, 1) bones/10/scale = Vector3(1, 1, 1)
bones/11/name = "Bone.011" bones/11/name = "Bone.011"
bones/11/parent = 10 bones/11/parent = 10
bones/11/rest = Transform3D(0.999927, -0.00347527, -0.0115401, 0.00624295, 0.968404, 0.249307, 0.0103091, -0.249361, 0.968356, 5.36442e-07, 0.236611, 0) bones/11/rest = Transform3D(0.999927, -0.00347527, -0.0115401, 0.00624295, 0.968404, 0.249307, 0.0103091, -0.249361, 0.968356, 5.36442e-07, 0.236611, 0)
bones/11/enabled = true bones/11/enabled = true
bones/11/position = Vector3(5.36442e-07, 0.236611, 0) bones/11/position = Vector3(5.36442e-07, 0.236611, 0)
bones/11/rotation = Quaternion(-0.305061, -0.0480269, 0.0138887, 0.95102) bones/11/rotation = Quaternion(-0.143954, -0.00980163, 0.00360626, 0.989529)
bones/11/scale = Vector3(1, 1, 1) bones/11/scale = Vector3(1, 1, 1)
bones/12/name = "Bone.012" bones/12/name = "Bone.012"
bones/12/parent = 11 bones/12/parent = 11
bones/12/rest = Transform3D(0.997952, 0.0219232, -0.0600952, -0.0135761, 0.990624, 0.13594, 0.062512, -0.134846, 0.988893, 1.07288e-06, 0.172989, -1.19209e-07) bones/12/rest = Transform3D(0.997952, 0.0219232, -0.0600952, -0.0135761, 0.990624, 0.13594, 0.062512, -0.134846, 0.988893, 1.07288e-06, 0.172989, -1.19209e-07)
bones/12/enabled = true bones/12/enabled = true
bones/12/position = Vector3(1.07288e-06, 0.172989, -1.19209e-07) bones/12/position = Vector3(1.07288e-06, 0.172989, -1.19209e-07)
bones/12/rotation = Quaternion(-0.249066, -0.0756702, 0.00103613, 0.965525) bones/12/rotation = Quaternion(-0.0862636, -0.0353182, -0.00791275, 0.995615)
bones/12/scale = Vector3(1, 1, 1) bones/12/scale = Vector3(1, 1, 1)
bones/13/name = "Bone.013" bones/13/name = "Bone.013"
bones/13/parent = 1 bones/13/parent = 1
bones/13/rest = Transform3D(0.924677, -0.380197, -0.0205529, 0.380735, 0.922776, 0.0593796, -0.0036102, -0.0627321, 0.998024, -1.19209e-07, 0.416929, 0) bones/13/rest = Transform3D(0.924677, -0.380197, -0.0205529, 0.380735, 0.922776, 0.0593796, -0.0036102, -0.0627321, 0.998024, -1.19209e-07, 0.416929, 0)
bones/13/enabled = true bones/13/enabled = true
bones/13/position = Vector3(-1.19209e-07, 0.416929, 0) bones/13/position = Vector3(-1.19209e-07, 0.416929, 0)
bones/13/rotation = Quaternion(0.107584, 0.0507019, 0.173121, 0.977693) bones/13/rotation = Quaternion(-0.0108998, 0.00215694, 0.181764, 0.983279)
bones/13/scale = Vector3(1, 1, 1) bones/13/scale = Vector3(1, 1, 1)
bones/14/name = "Bone.014" bones/14/name = "Bone.014"
bones/14/parent = 13 bones/14/parent = 13
bones/14/rest = Transform3D(0.961502, 0.268958, 0.0563539, -0.274785, 0.938956, 0.207014, 0.00276425, -0.214529, 0.976714, -5.36442e-07, 0.369994, -4.76837e-07) bones/14/rest = Transform3D(0.961502, 0.268958, 0.0563539, -0.274785, 0.938956, 0.207014, 0.00276425, -0.214529, 0.976714, -5.36442e-07, 0.369994, -4.76837e-07)
bones/14/enabled = true bones/14/enabled = true
bones/14/position = Vector3(-5.36442e-07, 0.369994, -4.76837e-07) bones/14/position = Vector3(-5.36442e-07, 0.369994, -4.76837e-07)
bones/14/rotation = Quaternion(-0.191732, -0.0145235, -0.145232, 0.970534) bones/14/rotation = Quaternion(-0.180074, 0.0101998, -0.129152, 0.975084)
bones/14/scale = Vector3(1, 1, 1) bones/14/scale = Vector3(1, 1, 1)
bones/15/name = "Bone.015" bones/15/name = "Bone.015"
bones/15/parent = 14 bones/15/parent = 14
bones/15/rest = Transform3D(0.991898, -0.123693, -0.0289439, 0.12423, 0.896879, 0.424471, -0.026545, -0.424628, 0.904979, -1.63913e-07, 0.248163, 0) bones/15/rest = Transform3D(0.991898, -0.123693, -0.0289439, 0.12423, 0.896879, 0.424471, -0.026545, -0.424628, 0.904979, -1.63913e-07, 0.248163, 0)
bones/15/enabled = true bones/15/enabled = true
bones/15/position = Vector3(-1.63913e-07, 0.248163, 0) bones/15/position = Vector3(-1.63913e-07, 0.248163, 0)
bones/15/rotation = Quaternion(-0.217968, -0.000615816, 0.0636434, 0.973878) bones/15/rotation = Quaternion(-0.268376, 0.0046501, 0.0658738, 0.961048)
bones/15/scale = Vector3(1, 1, 1) bones/15/scale = Vector3(1, 1, 1)
bones/16/name = "Bone.016" bones/16/name = "Bone.016"
bones/16/parent = 15 bones/16/parent = 15
bones/16/rest = Transform3D(0.985406, 0.151262, 0.0780702, -0.133163, 0.97071, -0.199976, -0.106032, 0.186662, 0.976686, 3.20375e-07, 0.160424, -2.98023e-07) bones/16/rest = Transform3D(0.985406, 0.151262, 0.0780702, -0.133163, 0.97071, -0.199976, -0.106032, 0.186662, 0.976686, 3.20375e-07, 0.160424, -2.98023e-07)
bones/16/enabled = true bones/16/enabled = true
bones/16/position = Vector3(3.20375e-07, 0.160424, -2.98023e-07) bones/16/position = Vector3(3.20375e-07, 0.160424, -2.98023e-07)
bones/16/rotation = Quaternion(-0.11613, -0.0256506, -0.141578, 0.982757) bones/16/rotation = Quaternion(0.0408606, 0.042538, -0.0784724, 0.99517)
bones/16/scale = Vector3(1, 1, 1) bones/16/scale = Vector3(1, 1, 1)
bones/17/name = "Bone.017" bones/17/name = "Bone.017"
bones/17/parent = 1 bones/17/parent = 1
bones/17/rest = Transform3D(0.731154, -0.681923, -0.0198731, 0.682037, 0.729994, 0.0439829, -0.0154858, -0.0457125, 0.998835, -1.19209e-07, 0.416929, 0) bones/17/rest = Transform3D(0.731154, -0.681923, -0.0198731, 0.682037, 0.729994, 0.0439829, -0.0154858, -0.0457125, 0.998835, -1.19209e-07, 0.416929, 0)
bones/17/enabled = true bones/17/enabled = true
bones/17/position = Vector3(-1.19209e-07, 0.416929, 0) bones/17/position = Vector3(-1.19209e-07, 0.416929, 0)
bones/17/rotation = Quaternion(-0.0695276, -0.0617891, 0.489136, 0.867233) bones/17/rotation = Quaternion(-0.0223397, -0.00723466, 0.365898, 0.930359)
bones/17/scale = Vector3(1, 1, 1) bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "Bone.018" bones/18/name = "Bone.018"
bones/18/parent = 17 bones/18/parent = 17
bones/18/rest = Transform3D(0.857942, 0.502854, 0.105234, -0.513704, 0.842316, 0.163131, -0.00660927, -0.194016, 0.980976, 4.17233e-07, 0.400229, -2.38419e-07) bones/18/rest = Transform3D(0.857942, 0.502854, 0.105234, -0.513704, 0.842316, 0.163131, -0.00660927, -0.194016, 0.980976, 4.17233e-07, 0.400229, -2.38419e-07)
bones/18/enabled = true bones/18/enabled = true
bones/18/position = Vector3(4.17233e-07, 0.400229, -2.38419e-07) bones/18/position = Vector3(4.17233e-07, 0.400229, -2.38419e-07)
bones/18/rotation = Quaternion(-0.0930721, 0.0291462, -0.264914, 0.959327) bones/18/rotation = Quaternion(-0.158839, 0.0284271, -0.245724, 0.955815)
bones/18/scale = Vector3(1, 1, 1) bones/18/scale = Vector3(1, 1, 1)
bones/19/name = "Bone.019" bones/19/name = "Bone.019"
bones/19/parent = 18 bones/19/parent = 18
bones/19/rest = Transform3D(0.998612, 0.0399293, -0.034358, -0.038507, 0.998412, 0.0411089, 0.0359449, -0.0397288, 0.998564, 1.04308e-07, 0.196712, 4.76837e-07) bones/19/rest = Transform3D(0.998612, 0.0399293, -0.034358, -0.038507, 0.998412, 0.0411089, 0.0359449, -0.0397288, 0.998564, 1.04308e-07, 0.196712, 4.76837e-07)
bones/19/enabled = true bones/19/enabled = true
bones/19/position = Vector3(1.04308e-07, 0.196712, 4.76837e-07) bones/19/position = Vector3(1.04308e-07, 0.196712, 4.76837e-07)
bones/19/rotation = Quaternion(-0.0202206, -0.0175854, -0.0196199, 0.999448) bones/19/rotation = Quaternion(-0.0719751, -0.0110157, -0.0162197, 0.997214)
bones/19/scale = Vector3(1, 1, 1) bones/19/scale = Vector3(1, 1, 1)
bones/20/name = "Bone.020" bones/20/name = "Bone.020"
bones/20/parent = 19 bones/20/parent = 19
bones/20/rest = Transform3D(0.986969, -0.15974, -0.0193679, 0.158639, 0.945818, 0.283305, -0.0269366, -0.282686, 0.958834, -1.04308e-07, 0.127214, -1.19209e-07) bones/20/rest = Transform3D(0.986969, -0.15974, -0.0193679, 0.158639, 0.945818, 0.283305, -0.0269366, -0.282686, 0.958834, -1.04308e-07, 0.127214, -1.19209e-07)
bones/20/enabled = true bones/20/enabled = true
bones/20/position = Vector3(-1.04308e-07, 0.127214, -1.19209e-07) bones/20/position = Vector3(-1.04308e-07, 0.127214, -1.19209e-07)
bones/20/rotation = Quaternion(-0.143455, 0.0019183, 0.0806953, 0.98636) bones/20/rotation = Quaternion(-0.177838, 0.00798269, 0.0840566, 0.980431)
bones/20/scale = Vector3(1, 1, 1) bones/20/scale = Vector3(1, 1, 1)
bones/21/name = "Bone.021" bones/21/name = "Bone.021"
bones/21/parent = -1 bones/21/parent = -1
bones/21/rest = Transform3D(0.638395, -0.466665, -0.612107, -0.416251, 0.459614, -0.784532, 0.647447, 0.755632, 0.0991655, 2.29161, -2.09633, -3.23813) bones/21/rest = Transform3D(0.638395, -0.466665, -0.612107, -0.416251, 0.459614, -0.784532, 0.647447, 0.755632, 0.0991655, 2.29161, -2.09633, -3.23813)
bones/21/enabled = true bones/21/enabled = true
bones/21/position = Vector3(2.19927, -0.280092, -2.78435) bones/21/position = Vector3(2.23447, -0.387439, -2.80547)
bones/21/rotation = Quaternion(0.716141, 0.0433618, 0.423572, 0.553036) bones/21/rotation = Quaternion(0.673464, 0.0515862, 0.44069, 0.591252)
bones/21/scale = Vector3(1, 1, 1) bones/21/scale = Vector3(1, 1, 1)
[node name="CHEST_006" type="MeshInstance3D" parent="Pivot/ARM1/1_ R TELLERIC PROJECTILE ARM/Skeleton3D"] [node name="CHEST_006" type="MeshInstance3D" parent="Pivot/ARM1/1_ R TELLERIC PROJECTILE ARM/Skeleton3D"]
@@ -2126,7 +2126,7 @@ mesh = SubResource("ArrayMesh_5cjg8")
skin = SubResource("Skin_my7ts") skin = SubResource("Skin_my7ts")
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Pivot/ARM1/1_ R TELLERIC PROJECTILE ARM/Skeleton3D"] [node name="BoneAttachment3D" type="BoneAttachment3D" parent="Pivot/ARM1/1_ R TELLERIC PROJECTILE ARM/Skeleton3D"]
transform = Transform3D(-0.914625, -0.069496, 0.398286, 0.38856, -0.423325, 0.818424, 0.111727, 0.903309, 0.414187, 0.473974, -0.307735, 1.17446) transform = Transform3D(-0.663683, -0.579213, 0.473326, 0.738429, -0.406351, 0.538146, -0.119365, 0.706676, 0.697396, 0.170638, -0.962881, 1.53515)
bone_name = "Bone.019" bone_name = "Bone.019"
bone_idx = 19 bone_idx = 19

View File

@@ -552,118 +552,70 @@ tracks/27/keys = {
tracks/28/type = "value" tracks/28/type = "value"
tracks/28/imported = false tracks/28/imported = false
tracks/28/enabled = true tracks/28/enabled = true
tracks/28/path = NodePath("../Lightning/BOLT1:rotation") tracks/28/path = NodePath("../Lightning/BOLT2:visible")
tracks/28/interp = 1 tracks/28/interp = 1
tracks/28/loop_wrap = true tracks/28/loop_wrap = true
tracks/28/keys = { tracks/28/keys = {
"times": PackedFloat32Array(),
"transitions": PackedFloat32Array(),
"update": 0,
"values": []
}
tracks/29/type = "value"
tracks/29/imported = false
tracks/29/enabled = true
tracks/29/path = NodePath("../Lightning/BOLT2:visible")
tracks/29/interp = 1
tracks/29/loop_wrap = true
tracks/29/keys = {
"times": PackedFloat32Array(0, 2.1, 2.16667, 2.2, 2.3, 2.33333, 2.4, 2.46667), "times": PackedFloat32Array(0, 2.1, 2.16667, 2.2, 2.3, 2.33333, 2.4, 2.46667),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"update": 1, "update": 1,
"values": [false, false, true, false, false, false, true, false] "values": [false, false, true, false, false, false, true, false]
} }
tracks/30/type = "value" tracks/29/type = "value"
tracks/30/imported = false tracks/29/imported = false
tracks/30/enabled = true tracks/29/enabled = true
tracks/30/path = NodePath("../Lightning/BOLT3:visible") tracks/29/path = NodePath("../Lightning/BOLT3:visible")
tracks/30/interp = 1 tracks/29/interp = 1
tracks/30/loop_wrap = true tracks/29/loop_wrap = true
tracks/30/keys = { tracks/29/keys = {
"times": PackedFloat32Array(2.2, 2.26667, 2.3, 2.46667, 2.53333), "times": PackedFloat32Array(2.2, 2.26667, 2.3, 2.46667, 2.53333),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1, "update": 1,
"values": [false, true, false, true, false] "values": [false, true, false, true, false]
} }
tracks/31/type = "value" tracks/30/type = "value"
tracks/31/imported = false tracks/30/imported = false
tracks/31/enabled = true tracks/30/enabled = true
tracks/31/path = NodePath("../Lightning/BOLT3:rotation") tracks/30/path = NodePath("../Lightning/BOLT4:scale")
tracks/31/interp = 1 tracks/30/interp = 1
tracks/31/loop_wrap = true tracks/30/loop_wrap = true
tracks/31/keys = { tracks/30/keys = {
"times": PackedFloat32Array(),
"transitions": PackedFloat32Array(),
"update": 0,
"values": []
}
tracks/32/type = "value"
tracks/32/imported = false
tracks/32/enabled = true
tracks/32/path = NodePath("../Lightning/BOLT2:rotation")
tracks/32/interp = 1
tracks/32/loop_wrap = true
tracks/32/keys = {
"times": PackedFloat32Array(),
"transitions": PackedFloat32Array(),
"update": 0,
"values": []
}
tracks/33/type = "value"
tracks/33/imported = false
tracks/33/enabled = true
tracks/33/path = NodePath("../Lightning/BOLT4:scale")
tracks/33/interp = 1
tracks/33/loop_wrap = true
tracks/33/keys = {
"times": PackedFloat32Array(2.13333), "times": PackedFloat32Array(2.13333),
"transitions": PackedFloat32Array(1), "transitions": PackedFloat32Array(1),
"update": 0, "update": 0,
"values": [Vector3(6.14, 1, 3.24)] "values": [Vector3(6.14, 1, 3.24)]
} }
tracks/34/type = "value" tracks/31/type = "value"
tracks/34/imported = false tracks/31/imported = false
tracks/34/enabled = true tracks/31/enabled = true
tracks/34/path = NodePath("../Lightning/BOLT4:visible") tracks/31/path = NodePath("../Lightning/BOLT4:visible")
tracks/34/interp = 1 tracks/31/interp = 1
tracks/34/loop_wrap = true tracks/31/loop_wrap = true
tracks/34/keys = { tracks/31/keys = {
"times": PackedFloat32Array(2.16667, 2.23333, 2.3, 2.5, 2.56667, 2.63333), "times": PackedFloat32Array(2.16667, 2.23333, 2.3, 2.5, 2.56667, 2.63333),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1, "update": 1,
"values": [false, true, false, false, true, false] "values": [false, true, false, false, true, false]
} }
tracks/35/type = "value" tracks/32/type = "value"
tracks/35/imported = false tracks/32/imported = false
tracks/35/enabled = true tracks/32/enabled = true
tracks/35/path = NodePath("../Lightning/BOLT4:rotation") tracks/32/path = NodePath("../Lightning/OmniLight3D:visible")
tracks/35/interp = 1 tracks/32/interp = 1
tracks/35/loop_wrap = true tracks/32/loop_wrap = true
tracks/35/keys = { tracks/32/keys = {
"times": PackedFloat32Array(2.13333),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(-1.5708, 1.71922, 0)]
}
tracks/36/type = "value"
tracks/36/imported = false
tracks/36/enabled = true
tracks/36/path = NodePath("../Lightning/OmniLight3D:visible")
tracks/36/interp = 1
tracks/36/loop_wrap = true
tracks/36/keys = {
"times": PackedFloat32Array(2.1, 2.16667, 2.2, 2.23333, 2.3, 2.33333, 2.63333), "times": PackedFloat32Array(2.1, 2.16667, 2.2, 2.23333, 2.3, 2.33333, 2.63333),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
"update": 1, "update": 1,
"values": [false, true, false, true, false, true, false] "values": [false, true, false, true, false, true, false]
} }
tracks/37/type = "value" tracks/33/type = "value"
tracks/37/imported = false tracks/33/imported = false
tracks/37/enabled = true tracks/33/enabled = true
tracks/37/path = NodePath("../Lightning:visible") tracks/33/path = NodePath("../Lightning:visible")
tracks/37/interp = 1 tracks/33/interp = 1
tracks/37/loop_wrap = true tracks/33/loop_wrap = true
tracks/37/keys = { tracks/33/keys = {
"times": PackedFloat32Array(0), "times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1), "transitions": PackedFloat32Array(1),
"update": 1, "update": 1,
@@ -723,19 +675,19 @@ tracks/3/keys = {
tracks/4/type = "value" tracks/4/type = "value"
tracks/4/imported = false tracks/4/imported = false
tracks/4/enabled = true tracks/4/enabled = true
tracks/4/path = NodePath("../Lightning/BOLT4:rotation") tracks/4/path = NodePath("../Lightning/OmniLight3D:visible")
tracks/4/interp = 1 tracks/4/interp = 1
tracks/4/loop_wrap = true tracks/4/loop_wrap = true
tracks/4/keys = { tracks/4/keys = {
"times": PackedFloat32Array(0), "times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1), "transitions": PackedFloat32Array(1),
"update": 0, "update": 1,
"values": [Vector3(-1.5708, 1.71922, 0)] "values": [true]
} }
tracks/5/type = "value" tracks/5/type = "value"
tracks/5/imported = false tracks/5/imported = false
tracks/5/enabled = true tracks/5/enabled = true
tracks/5/path = NodePath("../Lightning/OmniLight3D:visible") tracks/5/path = NodePath("../Lightning/BOLT2:visible")
tracks/5/interp = 1 tracks/5/interp = 1
tracks/5/loop_wrap = true tracks/5/loop_wrap = true
tracks/5/keys = { tracks/5/keys = {
@@ -747,7 +699,7 @@ tracks/5/keys = {
tracks/6/type = "value" tracks/6/type = "value"
tracks/6/imported = false tracks/6/imported = false
tracks/6/enabled = true tracks/6/enabled = true
tracks/6/path = NodePath("../Lightning/BOLT2:visible") tracks/6/path = NodePath("../Lightning:visible")
tracks/6/interp = 1 tracks/6/interp = 1
tracks/6/loop_wrap = true tracks/6/loop_wrap = true
tracks/6/keys = { tracks/6/keys = {
@@ -756,18 +708,6 @@ tracks/6/keys = {
"update": 1, "update": 1,
"values": [true] "values": [true]
} }
tracks/7/type = "value"
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/path = NodePath("../Lightning:visible")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ljwop"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_ljwop"]
_data = { _data = {
@@ -840,8 +780,8 @@ bones/0/name = "Bone"
bones/0/parent = -1 bones/0/parent = -1
bones/0/rest = Transform3D(0.0151219, 0.673616, -0.738927, -0.999828, 0.0180682, -0.00398999, 0.0106634, 0.738861, 0.673774, -1.71741, 0.00290632, -1.71742) bones/0/rest = Transform3D(0.0151219, 0.673616, -0.738927, -0.999828, 0.0180682, -0.00398999, 0.0106634, 0.738861, 0.673774, -1.71741, 0.00290632, -1.71742)
bones/0/enabled = true bones/0/enabled = true
bones/0/position = Vector3(-2.09802, -0.224693, -1.6473) bones/0/position = Vector3(-2.20192, -0.366227, -1.81281)
bones/0/rotation = Quaternion(0.0860447, -0.517232, -0.429717, 0.735127) bones/0/rotation = Quaternion(0.105958, -0.507364, -0.46009, 0.720882)
bones/0/scale = Vector3(1, 1, 1) bones/0/scale = Vector3(1, 1, 1)
bones/1/name = "Bone.001" bones/1/name = "Bone.001"
bones/1/parent = 0 bones/1/parent = 0
@@ -987,15 +927,15 @@ bones/21/name = "Bone.022"
bones/21/parent = 0 bones/21/parent = 0
bones/21/rest = Transform3D(0.114856, -0.993231, 0.0173332, 0.667483, 0.0900864, 0.739155, -0.735713, -0.073327, 0.673312, 0.0822001, 2.55439, -0.106193) bones/21/rest = Transform3D(0.114856, -0.993231, 0.0173332, 0.667483, 0.0900864, 0.739155, -0.735713, -0.073327, 0.673312, 0.0822001, 2.55439, -0.106193)
bones/21/enabled = true bones/21/enabled = true
bones/21/position = Vector3(-0.0108653, 2.56519, -0.12757) bones/21/position = Vector3(0.0822002, 2.55439, -0.106193)
bones/21/rotation = Quaternion(-0.359475, 0.278135, 0.667285, 0.590042) bones/21/rotation = Quaternion(-0.296419, 0.274735, 0.605881, 0.685247)
bones/21/scale = Vector3(1, 1, 1) bones/21/scale = Vector3(1, 1, 1)
bones/22/name = "Bone.021" bones/22/name = "Bone.021"
bones/22/parent = -1 bones/22/parent = -1
bones/22/rest = Transform3D(0.769842, 0.636233, -0.050504, -0.0970476, 0.0384815, -0.994536, -0.630813, 0.770536, 0.0913696, -3.03474, -0.0767703, -3.31282) bones/22/rest = Transform3D(0.769842, 0.636233, -0.050504, -0.0970476, 0.0384815, -0.994536, -0.630813, 0.770536, 0.0913696, -3.03474, -0.0767703, -3.31282)
bones/22/enabled = true bones/22/enabled = true
bones/22/position = Vector3(-2.03436, 0.797714, -3.64075) bones/22/position = Vector3(-2.00788, 0.928402, -3.63169)
bones/22/rotation = Quaternion(0.830376, -0.114466, -0.165129, 0.519717) bones/22/rotation = Quaternion(0.863747, -0.137895, -0.181118, 0.449581)
bones/22/scale = Vector3(1, 1, 1) bones/22/scale = Vector3(1, 1, 1)
[node name="CHEST_003" type="MeshInstance3D" parent="ARM4/4_ R WEAPON ARM/Skeleton3D"] [node name="CHEST_003" type="MeshInstance3D" parent="ARM4/4_ R WEAPON ARM/Skeleton3D"]
@@ -1003,7 +943,7 @@ mesh = SubResource("ArrayMesh_k01v5")
skin = SubResource("Skin_f7n3b") skin = SubResource("Skin_f7n3b")
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="ARM4/4_ R WEAPON ARM/Skeleton3D"] [node name="BoneAttachment3D" type="BoneAttachment3D" parent="ARM4/4_ R WEAPON ARM/Skeleton3D"]
transform = Transform3D(0.204234, -0.925988, 0.317545, -0.812208, -0.341364, -0.473064, 0.546449, -0.161297, -0.821813, -0.358815, 1.32885, -0.478794) transform = Transform3D(0.169077, -0.934867, 0.312147, -0.855783, -0.296358, -0.424037, 0.488926, -0.195436, -0.850151, -0.426439, 1.03813, -0.516979)
bone_name = "Bone.008" bone_name = "Bone.008"
bone_idx = 8 bone_idx = 8

View File

@@ -1108,26 +1108,24 @@ tracks/24/keys = {
tracks/25/type = "value" tracks/25/type = "value"
tracks/25/imported = false tracks/25/imported = false
tracks/25/enabled = true tracks/25/enabled = true
tracks/25/path = NodePath("../ROCK SMASH/Rock Smash Animation:current_animation") tracks/25/path = NodePath("../ROCK SMASH/Rock Smash Animation:active")
tracks/25/interp = 1 tracks/25/interp = 1
tracks/25/loop_wrap = true tracks/25/loop_wrap = true
tracks/25/keys = { tracks/25/keys = {
"times": PackedFloat32Array(1.03333), "times": PackedFloat32Array(0, 1, 1.03333, 4.96667, 5.13333),
"transitions": PackedFloat32Array(1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1, "update": 1,
"values": [&"Animation"] "values": [false, false, true, true, false]
} }
tracks/26/type = "value" tracks/26/type = "animation"
tracks/26/imported = false tracks/26/imported = false
tracks/26/enabled = true tracks/26/enabled = true
tracks/26/path = NodePath("../ROCK SMASH/Rock Smash Animation:active") tracks/26/path = NodePath("../ROCK SMASH/Rock Smash Animation")
tracks/26/interp = 1 tracks/26/interp = 1
tracks/26/loop_wrap = true tracks/26/loop_wrap = true
tracks/26/keys = { tracks/26/keys = {
"times": PackedFloat32Array(0, 1, 1.03333, 4.96667), "clips": PackedStringArray("[stop]", "Animation"),
"transitions": PackedFloat32Array(1, 1, 1, 1), "times": PackedFloat32Array(0, 1.03333)
"update": 1,
"values": [false, false, true, true]
} }
[sub_resource type="Animation" id="Animation_8dvpv"] [sub_resource type="Animation" id="Animation_8dvpv"]
@@ -1320,25 +1318,13 @@ tracks/0/keys = {
tracks/1/type = "value" tracks/1/type = "value"
tracks/1/imported = false tracks/1/imported = false
tracks/1/enabled = true tracks/1/enabled = true
tracks/1/path = NodePath("../ROCK SMASH/Rock Smash Animation:current_animation") tracks/1/path = NodePath("../ROCK SMASH/Rock Smash Animation:active")
tracks/1/interp = 1 tracks/1/interp = 1
tracks/1/loop_wrap = true tracks/1/loop_wrap = true
tracks/1/keys = { tracks/1/keys = {
"times": PackedFloat32Array(0), "times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1), "transitions": PackedFloat32Array(1),
"update": 1, "update": 1,
"values": [""]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("../ROCK SMASH/Rock Smash Animation:active")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true] "values": [true]
} }
@@ -1381,7 +1367,7 @@ transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition
script = ExtResource("1_j3ruw") script = ExtResource("1_j3ruw")
[node name="ROCK SMASH" type="Node3D" parent="."] [node name="ROCK SMASH" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.59119, 7.25161, 10.1115) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.591, 6.167, 10.111)
[node name="Rock Smash Animation" type="AnimationPlayer" parent="ROCK SMASH"] [node name="Rock Smash Animation" type="AnimationPlayer" parent="ROCK SMASH"]
process_mode = 3 process_mode = 3
@@ -1390,72 +1376,72 @@ libraries = {
} }
[node name="Cube_cell_036" type="MeshInstance3D" parent="ROCK SMASH"] [node name="Cube_cell_036" type="MeshInstance3D" parent="ROCK SMASH"]
transform = Transform3D(-0.0196174, 0.000187991, -0.207857, 0.055434, -0.00294441, -0.0197846, 0.161066, 0.00103627, -0.0185072, 2.6238, -3.48718, 0.350017) transform = Transform3D(-0.77596, 0.249848, 0.399317, 0.229652, 0.872535, -0.0996708, -0.411264, 0.0158233, -0.809076, 7.35226, -3.57915, 0.545726)
mesh = SubResource("ArrayMesh_mwsfi") mesh = SubResource("ArrayMesh_mwsfi")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube_cell_026_cell" type="MeshInstance3D" parent="ROCK SMASH"] [node name="Cube_cell_026_cell" type="MeshInstance3D" parent="ROCK SMASH"]
transform = Transform3D(0.183023, 0.00304152, 0.0238463, -0.0446674, 0.029009, 0.0528223, -0.030387, -0.0243225, 0.0659822, 1.77564, -3.48865, 0.617611) transform = Transform3D(0.869264, 0.0678596, 0.25252, -0.212709, 0.693359, 0.545894, -0.152073, -0.581928, 0.679872, -1.57176, -3.54047, 17.4467)
mesh = SubResource("ArrayMesh_yaf82") mesh = SubResource("ArrayMesh_yaf82")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube_cell_012_cell_006" type="MeshInstance3D" parent="ROCK SMASH"] [node name="Cube_cell_012_cell_006" type="MeshInstance3D" parent="ROCK SMASH"]
transform = Transform3D(0.208262, -7.73714e-05, -0.0359246, -0.00745572, -0.000913401, 0.0455307, 0.0433008, 0.000214856, 0.180624, 2.94116, -3.48725, 0.277391) transform = Transform3D(-0.405666, -0.71218, 0.390164, 0.126741, -0.486322, -0.755923, 0.802101, -0.283344, 0.316771, 5.72316, -3.56185, -0.142704)
mesh = SubResource("ArrayMesh_mf0fv") mesh = SubResource("ArrayMesh_mf0fv")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube_cell_005_cell_001" type="MeshInstance3D" parent="ROCK SMASH"] [node name="Cube_cell_005_cell_001" type="MeshInstance3D" parent="ROCK SMASH"]
transform = Transform3D(-0.0680686, -0.0363712, 0.0414917, 0.0521387, -0.0452918, 0.0613171, -0.00315236, 0.0362529, 0.118232, 1.71506, -3.48988, -0.219024) transform = Transform3D(-0.151836, -0.221721, 0.867051, -0.889419, 0.135014, -0.121228, -0.0993515, -0.869829, -0.23983, -0.447331, -3.51994, -9.17886)
mesh = SubResource("ArrayMesh_ftrgi") mesh = SubResource("ArrayMesh_ftrgi")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube_cell_cell" type="MeshInstance3D" parent="ROCK SMASH"] [node name="Cube_cell_cell" type="MeshInstance3D" parent="ROCK SMASH"]
transform = Transform3D(0.104734, -0.00666898, -0.0214057, 0.0604164, 0.011097, 0.0540804, -0.00621975, -0.0045059, 0.164869, 0.434769, -3.49682, 0.186093) transform = Transform3D(0.634158, 0.294344, -0.323215, -0.605196, 0.353464, -0.00828147, 0.235741, 0.115613, 0.848207, -0.592601, -3.56393, 0.335403)
mesh = SubResource("ArrayMesh_puagn") mesh = SubResource("ArrayMesh_puagn")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube_cell_cell_005" type="MeshInstance3D" parent="ROCK SMASH"] [node name="Cube_cell_cell_005" type="MeshInstance3D" parent="ROCK SMASH"]
transform = Transform3D(0.16833, 0.000277197, 0.0828008, -0.0471327, 0.00140579, 0.0227262, 0.0677725, 0.000289175, -0.189851, 2.2522, -3.4861, 0.994269) transform = Transform3D(-0.697736, 0.548522, 0.190476, 0.269845, 0.569977, -0.652918, -0.514143, -0.445243, -0.601173, 5.1152, -3.59344, 5.76258)
mesh = SubResource("ArrayMesh_082ym") mesh = SubResource("ArrayMesh_082ym")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube_cell_cell_007" type="MeshInstance3D" parent="ROCK SMASH"] [node name="Cube_cell_cell_007" type="MeshInstance3D" parent="ROCK SMASH"]
transform = Transform3D(0.210713, 4.23231e-06, 0.0260984, -0.00955087, 0.000150809, 0.0276853, -0.0258853, -2.11917e-05, 0.202233, 1.67089, -3.48847, 0.205951) transform = Transform3D(0.762917, 0.1958, -0.451233, 0.0927743, 0.760498, 0.486854, 0.483055, -0.455298, 0.619155, -14.6742, -3.45879, -7.56414)
mesh = SubResource("ArrayMesh_fugsc") mesh = SubResource("ArrayMesh_fugsc")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube_cell_cell_004_cell_007" type="MeshInstance3D" parent="ROCK SMASH"] [node name="Cube_cell_cell_004_cell_007" type="MeshInstance3D" parent="ROCK SMASH"]
transform = Transform3D(-0.0466832, -0.000188623, 0.182087, -0.011097, 0.00078874, 0.0435594, 0.206714, -2.56011e-07, 0.0434601, 2.04388, -3.49043, -0.657416) transform = Transform3D(0.171285, 0.376762, -0.807901, -0.068169, 0.825807, 0.370659, 0.888823, -0.00926991, 0.184119, 2.93068, -3.53875, -3.42814)
mesh = SubResource("ArrayMesh_8hrhs") mesh = SubResource("ArrayMesh_8hrhs")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube_cell_005_cell_cell_006" type="MeshInstance3D" parent="ROCK SMASH"] [node name="Cube_cell_005_cell_cell_006" type="MeshInstance3D" parent="ROCK SMASH"]
transform = Transform3D(-0.0585986, 0.18281, 0.000133146, 0.01138, 0.0418629, -0.000672622, 0.203579, 0.0502803, 7.59246e-05, 1.25987, -3.4957, -0.328338) transform = Transform3D(-0.404434, 0.615904, -0.530177, 0.0258777, -0.582143, -0.696012, -0.812253, -0.325215, 0.241809, -4.11829, -3.37613, -5.54113)
mesh = SubResource("ArrayMesh_53pjh") mesh = SubResource("ArrayMesh_53pjh")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube_cell_012_cell_002_cell_003" type="MeshInstance3D" parent="ROCK SMASH"] [node name="Cube_cell_012_cell_002_cell_003" type="MeshInstance3D" parent="ROCK SMASH"]
transform = Transform3D(0.168369, 0.000952721, 0.0134803, 0.0528499, -0.0028917, 0.0313204, -0.0195673, 0.000387494, 0.200586, 2.78099, -3.4924, 0.877203) transform = Transform3D(0.660286, -0.29837, 0.546799, 0.270466, 0.855124, 0.140012, -0.561126, 0.0610775, 0.710915, 4.69964, -3.45594, 2.13534)
mesh = SubResource("ArrayMesh_f8xj0") mesh = SubResource("ArrayMesh_f8xj0")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube_cell_026_cell_006_cell_006" type="MeshInstance3D" parent="ROCK SMASH"] [node name="Cube_cell_026_cell_006_cell_006" type="MeshInstance3D" parent="ROCK SMASH"]
transform = Transform3D(-0.00278005, 0.0475334, -0.190099, 0.00971317, 0.0612591, -0.013076, 0.00434639, -0.106496, -0.0923698, 1.42712, -3.49096, 0.945437) transform = Transform3D(0.765097, 0.459496, 0.16578, -0.482873, 0.66485, 0.385745, 0.0738424, -0.413315, 0.804804, -2.70943, -3.48923, 8.10288)
mesh = SubResource("ArrayMesh_xmko7") mesh = SubResource("ArrayMesh_xmko7")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube_cell_039_cell_005" type="MeshInstance3D" parent="ROCK SMASH"] [node name="Cube_cell_039_cell_005" type="MeshInstance3D" parent="ROCK SMASH"]
transform = Transform3D(0.123871, 0.00278629, -0.0642265, -0.0610705, 0.00605234, 0.0109022, 0.0432239, 0.000566366, 0.199463, 2.32324, -3.49179, -0.189974) transform = Transform3D(0.602861, 0.509654, 0.356216, -0.589937, 0.182478, 0.651031, 0.335446, -0.595029, 0.504758, 6.00366, -3.40609, -3.79812)
mesh = SubResource("ArrayMesh_s7bwr") mesh = SubResource("ArrayMesh_s7bwr")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube_cell_032_cell_007" type="MeshInstance3D" parent="ROCK SMASH"] [node name="Cube_cell_032_cell_007" type="MeshInstance3D" parent="ROCK SMASH"]
transform = Transform3D(0.212331, 2.04575e-10, -0.0209815, -3.22468e-05, 1.19209e-06, 4.60163e-05, 0.0209815, -2.38135e-10, 0.212331, 1.58707, -3.48663, 1.54889) transform = Transform3D(0.89479, 0.000112643, 0.152781, -0.000145927, 0.90774, 0.000185385, -0.152781, -0.000207301, 0.89479, 1.30179, -3.58591, 3.2635)
mesh = SubResource("ArrayMesh_t7oxb") mesh = SubResource("ArrayMesh_t7oxb")
skeleton = NodePath("") skeleton = NodePath("")
[node name="Cube_cell_008_cell_004" type="MeshInstance3D" parent="ROCK SMASH"] [node name="Cube_cell_008_cell_004" type="MeshInstance3D" parent="ROCK SMASH"]
transform = Transform3D(0.211048, 7.40135e-06, -0.00825585, -0.0132994, 0.000108596, 0.0231623, 0.00991954, -1.18731e-05, 0.206706, 2.16462, -3.49961, 1.29807) transform = Transform3D(0.847687, -0.318275, -0.0641788, 0.323136, 0.844491, 0.0800621, 0.0316353, -0.0976118, 0.901922, 2.81729, -3.32356, 3.46052)
mesh = SubResource("ArrayMesh_ms1fr") mesh = SubResource("ArrayMesh_ms1fr")
skeleton = NodePath("") skeleton = NodePath("")

View File

@@ -605,155 +605,155 @@ bones/0/name = "Bone"
bones/0/parent = -1 bones/0/parent = -1
bones/0/rest = Transform3D(0.0151218, -0.673616, 0.738927, 0.999829, 0.0180678, -0.0039901, -0.010663, 0.738861, 0.673774, 1.71286, 0.009233, -1.71285) bones/0/rest = Transform3D(0.0151218, -0.673616, 0.738927, 0.999829, 0.0180678, -0.0039901, -0.010663, 0.738861, 0.673774, 1.71286, 0.009233, -1.71285)
bones/0/enabled = true bones/0/enabled = true
bones/0/position = Vector3(2.25217, -0.59802, -1.50039) bones/0/position = Vector3(2.27844, -0.57056, -1.48374)
bones/0/rotation = Quaternion(0.22664, 0.304918, 0.615711, 0.690332) bones/0/rotation = Quaternion(0.351014, 0.135407, 0.687436, 0.621197)
bones/0/scale = Vector3(1, 1, 1) bones/0/scale = Vector3(1, 1, 1)
bones/1/name = "Bone.001" bones/1/name = "Bone.001"
bones/1/parent = 0 bones/1/parent = 0
bones/1/rest = Transform3D(0.997342, -0.0728417, -0.00159799, 0.0728471, 0.996536, 0.0401243, -0.00133027, -0.0401341, 0.999193, 3.45986e-07, 1.85949, 1.30385e-07) bones/1/rest = Transform3D(0.997342, -0.0728417, -0.00159799, 0.0728471, 0.996536, 0.0401243, -0.00133027, -0.0401341, 0.999193, 3.45986e-07, 1.85949, 1.30385e-07)
bones/1/enabled = true bones/1/enabled = true
bones/1/position = Vector3(3.45986e-07, 1.85949, 1.30385e-07) bones/1/position = Vector3(3.45986e-07, 1.85949, 1.30385e-07)
bones/1/rotation = Quaternion(0.0691282, 0.572433, 0.166688, 0.799848) bones/1/rotation = Quaternion(0.193277, 0.620021, 0.0892583, 0.75515)
bones/1/scale = Vector3(1, 1, 1) bones/1/scale = Vector3(1, 1, 1)
bones/2/name = "Bone.002" bones/2/name = "Bone.002"
bones/2/parent = 1 bones/2/parent = 1
bones/2/rest = Transform3D(0.175376, 0.963955, 0.200084, -0.983797, 0.179281, -0.0014251, -0.0372451, -0.196592, 0.979778, 5.59958e-08, 0.416929, 4.28408e-08) bones/2/rest = Transform3D(0.175376, 0.963955, 0.200084, -0.983797, 0.179281, -0.0014251, -0.0372451, -0.196592, 0.979778, 5.59958e-08, 0.416929, 4.28408e-08)
bones/2/enabled = true bones/2/enabled = true
bones/2/position = Vector3(5.59958e-08, 0.416929, 4.28408e-08) bones/2/position = Vector3(5.59958e-08, 0.416929, 4.28408e-08)
bones/2/rotation = Quaternion(-0.0486198, 0.169004, -0.614838, 0.768796) bones/2/rotation = Quaternion(-0.0403907, 0.216605, -0.600669, 0.768536)
bones/2/scale = Vector3(1, 1, 1) bones/2/scale = Vector3(1, 1, 1)
bones/3/name = "Bone.003" bones/3/name = "Bone.003"
bones/3/parent = 2 bones/3/parent = 2
bones/3/rest = Transform3D(0.795965, -0.570793, -0.20158, 0.584249, 0.811523, 0.0090791, 0.158405, -0.125, 0.97943, -3.50177e-07, 0.298125, 3.20375e-07) bones/3/rest = Transform3D(0.795965, -0.570793, -0.20158, 0.584249, 0.811523, 0.0090791, 0.158405, -0.125, 0.97943, -3.50177e-07, 0.298125, 3.20375e-07)
bones/3/enabled = true bones/3/enabled = true
bones/3/position = Vector3(-3.50177e-07, 0.298125, 3.20375e-07) bones/3/position = Vector3(-3.50177e-07, 0.298125, 3.20375e-07)
bones/3/rotation = Quaternion(-0.131352, -0.127656, 0.315363, 0.931127) bones/3/rotation = Quaternion(-0.061542, -0.104012, 0.308094, 0.943648)
bones/3/scale = Vector3(1, 1, 1) bones/3/scale = Vector3(1, 1, 1)
bones/4/name = "Bone.004" bones/4/name = "Bone.004"
bones/4/parent = 3 bones/4/parent = 3
bones/4/rest = Transform3D(0.989609, -0.143493, 0.00920777, 0.14374, 0.98559, -0.089171, 0.00372037, 0.0895679, 0.995974, 6.03497e-07, 0.217615, -2.83122e-07) bones/4/rest = Transform3D(0.989609, -0.143493, 0.00920777, 0.14374, 0.98559, -0.089171, 0.00372037, 0.0895679, 0.995974, 6.03497e-07, 0.217615, -2.83122e-07)
bones/4/enabled = true bones/4/enabled = true
bones/4/position = Vector3(6.03497e-07, 0.217615, -2.83122e-07) bones/4/position = Vector3(6.03497e-07, 0.217615, -2.83122e-07)
bones/4/rotation = Quaternion(0.0151153, 0.0326901, 0.214608, 0.976036) bones/4/rotation = Quaternion(0.0369, 0.00985486, 0.110808, 0.993108)
bones/4/scale = Vector3(1, 1, 1) bones/4/scale = Vector3(1, 1, 1)
bones/5/name = "Bone.005" bones/5/name = "Bone.005"
bones/5/parent = 1 bones/5/parent = 1
bones/5/rest = Transform3D(0.891185, 0.45127, 0.0463153, -0.453486, 0.888889, 0.0650082, -0.011833, -0.0789377, 0.996809, 5.59958e-08, 0.416929, 4.28408e-08) bones/5/rest = Transform3D(0.891185, 0.45127, 0.0463153, -0.453486, 0.888889, 0.0650082, -0.011833, -0.0789377, 0.996809, 5.59958e-08, 0.416929, 4.28408e-08)
bones/5/enabled = true bones/5/enabled = true
bones/5/position = Vector3(5.59958e-08, 0.416929, 4.28408e-08) bones/5/position = Vector3(5.59958e-08, 0.416929, 4.28408e-08)
bones/5/rotation = Quaternion(-0.0209895, 0.0230356, -0.235322, 0.971418) bones/5/rotation = Quaternion(-0.0326452, 0.0171704, -0.233478, 0.971662)
bones/5/scale = Vector3(1, 1, 1) bones/5/scale = Vector3(1, 1, 1)
bones/6/name = "Bone.006" bones/6/name = "Bone.006"
bones/6/parent = 5 bones/6/parent = 5
bones/6/rest = Transform3D(0.94556, -0.313252, -0.0882626, 0.323951, 0.931928, 0.162992, 0.0311969, -0.182711, 0.982671, -1.56462e-07, 0.366571, -7.45058e-08) bones/6/rest = Transform3D(0.94556, -0.313252, -0.0882626, 0.323951, 0.931928, 0.162992, 0.0311969, -0.182711, 0.982671, -1.56462e-07, 0.366571, -7.45058e-08)
bones/6/enabled = true bones/6/enabled = true
bones/6/position = Vector3(-1.56462e-07, 0.366571, -7.45058e-08) bones/6/position = Vector3(-1.56462e-07, 0.366571, -7.45058e-08)
bones/6/rotation = Quaternion(-0.159351, -0.0326083, 0.187736, 0.968658) bones/6/rotation = Quaternion(-0.107487, -0.0310207, 0.169229, 0.979207)
bones/6/scale = Vector3(1, 1, 1) bones/6/scale = Vector3(1, 1, 1)
bones/7/name = "Bone.007" bones/7/name = "Bone.007"
bones/7/parent = 6 bones/7/parent = 6
bones/7/rest = Transform3D(0.999951, -0.00959686, -0.00243394, 0.00990068, 0.968863, 0.247401, -1.61149e-05, -0.247413, 0.96891, 2.14204e-07, 0.229155, -1.71363e-07) bones/7/rest = Transform3D(0.999951, -0.00959686, -0.00243394, 0.00990068, 0.968863, 0.247401, -1.61149e-05, -0.247413, 0.96891, 2.14204e-07, 0.229155, -1.71363e-07)
bones/7/enabled = true bones/7/enabled = true
bones/7/position = Vector3(2.14204e-07, 0.229155, -1.71363e-07) bones/7/position = Vector3(2.14204e-07, 0.229155, -1.71363e-07)
bones/7/rotation = Quaternion(-0.0185735, 0.0501323, 0.0151772, 0.998455) bones/7/rotation = Quaternion(-0.0960046, 0.0131847, 0.00771012, 0.995264)
bones/7/scale = Vector3(1, 1, 1) bones/7/scale = Vector3(1, 1, 1)
bones/8/name = "Bone.008" bones/8/name = "Bone.008"
bones/8/parent = 7 bones/8/parent = 7
bones/8/rest = Transform3D(0.996094, -0.0359841, -0.0806318, 0.0483356, 0.986431, 0.156898, 0.0738919, -0.160182, 0.984318, 1.47149e-07, 0.142665, 1.63913e-07) bones/8/rest = Transform3D(0.996094, -0.0359841, -0.0806318, 0.0483356, 0.986431, 0.156898, 0.0738919, -0.160182, 0.984318, 1.47149e-07, 0.142665, 1.63913e-07)
bones/8/enabled = true bones/8/enabled = true
bones/8/position = Vector3(1.47149e-07, 0.142665, 1.63913e-07) bones/8/position = Vector3(1.47149e-07, 0.142665, 1.63913e-07)
bones/8/rotation = Quaternion(-0.187721, -0.0837844, 0.0047569, 0.978631) bones/8/rotation = Quaternion(-0.109089, -0.0510713, 0.016739, 0.992578)
bones/8/scale = Vector3(1, 1, 1) bones/8/scale = Vector3(1, 1, 1)
bones/9/name = "Bone.009" bones/9/name = "Bone.009"
bones/9/parent = 1 bones/9/parent = 1
bones/9/rest = Transform3D(0.998888, 0.0470356, 0.00321137, -0.0471435, 0.997098, 0.0597771, -0.000390392, -0.0598621, 0.998207, 5.59958e-08, 0.416929, 4.28408e-08) bones/9/rest = Transform3D(0.998888, 0.0470356, 0.00321137, -0.0471435, 0.997098, 0.0597771, -0.000390392, -0.0598621, 0.998207, 5.59958e-08, 0.416929, 4.28408e-08)
bones/9/enabled = true bones/9/enabled = true
bones/9/position = Vector3(5.59958e-08, 0.416929, 4.28408e-08) bones/9/position = Vector3(5.59958e-08, 0.416929, 4.28408e-08)
bones/9/rotation = Quaternion(-0.0225721, 0.0234597, -0.0143761, 0.999367) bones/9/rotation = Quaternion(-0.0279196, 0.00707433, -0.0210497, 0.999363)
bones/9/scale = Vector3(1, 1, 1) bones/9/scale = Vector3(1, 1, 1)
bones/10/name = "Bone.010" bones/10/name = "Bone.010"
bones/10/parent = 9 bones/10/parent = 9
bones/10/rest = Transform3D(0.999465, -0.0299664, -0.0130889, 0.0321758, 0.972617, 0.230175, 0.00583295, -0.230473, 0.973061, 2.34169e-07, 0.347821, 2.51457e-07) bones/10/rest = Transform3D(0.999465, -0.0299664, -0.0130889, 0.0321758, 0.972617, 0.230175, 0.00583295, -0.230473, 0.973061, 2.34169e-07, 0.347821, 2.51457e-07)
bones/10/enabled = true bones/10/enabled = true
bones/10/position = Vector3(2.34169e-07, 0.347821, 2.51457e-07) bones/10/position = Vector3(2.34169e-07, 0.347821, 2.51457e-07)
bones/10/rotation = Quaternion(-0.0573609, -0.00240574, -0.00285207, 0.998347) bones/10/rotation = Quaternion(-0.10002, -0.00412201, 0.0106043, 0.99492)
bones/10/scale = Vector3(1, 1, 1) bones/10/scale = Vector3(1, 1, 1)
bones/11/name = "Bone.011" bones/11/name = "Bone.011"
bones/11/parent = 10 bones/11/parent = 10
bones/11/rest = Transform3D(0.999927, -0.00348307, -0.0115382, 0.00625005, 0.968404, 0.249308, 0.0103053, -0.249362, 0.968356, -4.47035e-07, 0.236611, -1.2666e-07) bones/11/rest = Transform3D(0.999927, -0.00348307, -0.0115382, 0.00625005, 0.968404, 0.249308, 0.0103053, -0.249362, 0.968356, -4.47035e-07, 0.236611, -1.2666e-07)
bones/11/enabled = true bones/11/enabled = true
bones/11/position = Vector3(-4.47035e-07, 0.236611, -1.2666e-07) bones/11/position = Vector3(-4.47035e-07, 0.236611, -1.2666e-07)
bones/11/rotation = Quaternion(-0.121288, 0.00760575, 0.011892, 0.992517) bones/11/rotation = Quaternion(-0.124472, -0.0019178, 0.00503538, 0.992208)
bones/11/scale = Vector3(1, 1, 1) bones/11/scale = Vector3(1, 1, 1)
bones/12/name = "Bone.012" bones/12/name = "Bone.012"
bones/12/parent = 11 bones/12/parent = 11
bones/12/rest = Transform3D(0.997952, 0.0219325, -0.0600964, -0.0135852, 0.990624, 0.13594, 0.0625145, -0.134845, 0.988893, -2.6077e-08, 0.172989, -8.9407e-08) bones/12/rest = Transform3D(0.997952, 0.0219325, -0.0600964, -0.0135852, 0.990624, 0.13594, 0.0625145, -0.134845, 0.988893, -2.6077e-08, 0.172989, -8.9407e-08)
bones/12/enabled = true bones/12/enabled = true
bones/12/position = Vector3(-2.6077e-08, 0.172989, -8.9407e-08) bones/12/position = Vector3(-2.6077e-08, 0.172989, -8.9407e-08)
bones/12/rotation = Quaternion(-0.110802, -0.0447867, -0.00644841, 0.992812) bones/12/rotation = Quaternion(-0.0796264, -0.0345836, -0.00823533, 0.996191)
bones/12/scale = Vector3(1, 1, 1) bones/12/scale = Vector3(1, 1, 1)
bones/13/name = "Bone.013" bones/13/name = "Bone.013"
bones/13/parent = 1 bones/13/parent = 1
bones/13/rest = Transform3D(0.924678, -0.380194, -0.020553, 0.380732, 0.922777, 0.0593802, -0.00361024, -0.0627328, 0.998024, 5.59958e-08, 0.416929, 4.28408e-08) bones/13/rest = Transform3D(0.924678, -0.380194, -0.020553, 0.380732, 0.922777, 0.0593802, -0.00361024, -0.0627328, 0.998024, 5.59958e-08, 0.416929, 4.28408e-08)
bones/13/enabled = true bones/13/enabled = true
bones/13/position = Vector3(5.59958e-08, 0.416929, 4.28408e-08) bones/13/position = Vector3(5.59958e-08, 0.416929, 4.28408e-08)
bones/13/rotation = Quaternion(-0.0869678, -0.0352005, 0.183681, 0.978498) bones/13/rotation = Quaternion(-0.116277, -0.0514328, 0.177919, 0.975797)
bones/13/scale = Vector3(1, 1, 1) bones/13/scale = Vector3(1, 1, 1)
bones/14/name = "Bone.014" bones/14/name = "Bone.014"
bones/14/parent = 13 bones/14/parent = 13
bones/14/rest = Transform3D(0.961502, 0.268956, 0.0563545, -0.274783, 0.938957, 0.207014, 0.00276324, -0.21453, 0.976713, -5.96046e-08, 0.369994, -1.19209e-07) bones/14/rest = Transform3D(0.961502, 0.268956, 0.0563545, -0.274783, 0.938957, 0.207014, 0.00276324, -0.21453, 0.976713, -5.96046e-08, 0.369994, -1.19209e-07)
bones/14/enabled = true bones/14/enabled = true
bones/14/position = Vector3(-5.96046e-08, 0.369994, -1.19209e-07) bones/14/position = Vector3(-5.96046e-08, 0.369994, -1.19209e-07)
bones/14/rotation = Quaternion(-0.0248698, 0.0824354, -0.164811, 0.98256) bones/14/rotation = Quaternion(-0.0848285, 0.0323395, -0.145509, 0.985183)
bones/14/scale = Vector3(1, 1, 1) bones/14/scale = Vector3(1, 1, 1)
bones/15/name = "Bone.015" bones/15/name = "Bone.015"
bones/15/parent = 14 bones/15/parent = 14
bones/15/rest = Transform3D(0.991898, -0.123696, -0.0289435, 0.124233, 0.89688, 0.424467, -0.0265461, -0.424624, 0.904981, 3.35276e-07, 0.248162, 2.98023e-08) bones/15/rest = Transform3D(0.991898, -0.123696, -0.0289435, 0.124233, 0.89688, 0.424467, -0.0265461, -0.424624, 0.904981, 3.35276e-07, 0.248162, 2.98023e-08)
bones/15/enabled = true bones/15/enabled = true
bones/15/position = Vector3(3.35276e-07, 0.248162, 2.98023e-08) bones/15/position = Vector3(3.35276e-07, 0.248162, 2.98023e-08)
bones/15/rotation = Quaternion(-0.24607, -0.0826342, 0.043597, 0.964739) bones/15/rotation = Quaternion(-0.225803, -0.0229835, 0.0582279, 0.972159)
bones/15/scale = Vector3(1, 1, 1) bones/15/scale = Vector3(1, 1, 1)
bones/16/name = "Bone.016" bones/16/name = "Bone.016"
bones/16/parent = 15 bones/16/parent = 15
bones/16/rest = Transform3D(0.985405, 0.151269, 0.0780704, -0.133169, 0.970709, -0.199973, -0.106033, 0.186658, 0.976686, 2.5332e-07, 0.160425, 2.38419e-07) bones/16/rest = Transform3D(0.985405, 0.151269, 0.0780704, -0.133169, 0.970709, -0.199973, -0.106033, 0.186658, 0.976686, 2.5332e-07, 0.160425, 2.38419e-07)
bones/16/enabled = true bones/16/enabled = true
bones/16/position = Vector3(2.5332e-07, 0.160425, 2.38419e-07) bones/16/position = Vector3(2.5332e-07, 0.160425, 2.38419e-07)
bones/16/rotation = Quaternion(-0.069046, 0.00387104, -0.0714932, 0.995041) bones/16/rotation = Quaternion(0.052825, 0.0350712, -0.0718641, 0.995397)
bones/16/scale = Vector3(1, 1, 1) bones/16/scale = Vector3(1, 1, 1)
bones/17/name = "Bone.017" bones/17/name = "Bone.017"
bones/17/parent = 1 bones/17/parent = 1
bones/17/rest = Transform3D(0.731155, -0.681922, -0.0198728, 0.682036, 0.729995, 0.0439838, -0.0154864, -0.0457129, 0.998835, 5.59958e-08, 0.416929, 4.28408e-08) bones/17/rest = Transform3D(0.731155, -0.681922, -0.0198728, 0.682036, 0.729995, 0.0439838, -0.0154864, -0.0457129, 0.998835, 5.59958e-08, 0.416929, 4.28408e-08)
bones/17/enabled = true bones/17/enabled = true
bones/17/position = Vector3(5.59958e-08, 0.416929, 4.28408e-08) bones/17/position = Vector3(5.59958e-08, 0.416929, 4.28408e-08)
bones/17/rotation = Quaternion(-0.0312671, -0.0783219, 0.361119, 0.928699) bones/17/rotation = Quaternion(-0.0260753, -0.0222024, 0.365352, 0.930239)
bones/17/scale = Vector3(1, 1, 1) bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "Bone.018" bones/18/name = "Bone.018"
bones/18/parent = 17 bones/18/parent = 17
bones/18/rest = Transform3D(0.857941, 0.502855, 0.105234, -0.513706, 0.842315, 0.163131, -0.00660895, -0.194016, 0.980976, 3.20375e-07, 0.400228, 5.21541e-08) bones/18/rest = Transform3D(0.857941, 0.502855, 0.105234, -0.513706, 0.842315, 0.163131, -0.00660895, -0.194016, 0.980976, 3.20375e-07, 0.400228, 5.21541e-08)
bones/18/enabled = true bones/18/enabled = true
bones/18/position = Vector3(3.20375e-07, 0.400228, 5.21541e-08) bones/18/position = Vector3(3.20375e-07, 0.400228, 5.21541e-08)
bones/18/rotation = Quaternion(-0.0689274, 0.145322, -0.241733, 0.95692) bones/18/rotation = Quaternion(-0.0866441, 0.060767, -0.258998, 0.960063)
bones/18/scale = Vector3(1, 1, 1) bones/18/scale = Vector3(1, 1, 1)
bones/19/name = "Bone.019" bones/19/name = "Bone.019"
bones/19/parent = 18 bones/19/parent = 18
bones/19/rest = Transform3D(0.998612, 0.039922, -0.0343595, -0.0384998, 0.998413, 0.041105, 0.035946, -0.0397251, 0.998564, -1.11759e-08, 0.196711, 2.08616e-07) bones/19/rest = Transform3D(0.998612, 0.039922, -0.0343595, -0.0384998, 0.998413, 0.041105, 0.035946, -0.0397251, 0.998564, -1.11759e-08, 0.196711, 2.08616e-07)
bones/19/enabled = true bones/19/enabled = true
bones/19/position = Vector3(-1.11759e-08, 0.196711, 2.08616e-07) bones/19/position = Vector3(-1.11759e-08, 0.196711, 2.08616e-07)
bones/19/rotation = Quaternion(-0.0162987, -0.0614774, -0.0332012, 0.997423) bones/19/rotation = Quaternion(-0.0191526, -0.0295748, -0.02333, 0.999107)
bones/19/scale = Vector3(1, 1, 1) bones/19/scale = Vector3(1, 1, 1)
bones/20/name = "Bone.020" bones/20/name = "Bone.020"
bones/20/parent = 19 bones/20/parent = 19
bones/20/rest = Transform3D(0.986971, -0.159729, -0.0193674, 0.158629, 0.945818, 0.283312, -0.0269352, -0.282693, 0.958832, -2.01166e-07, 0.127215, 4.47035e-08) bones/20/rest = Transform3D(0.986971, -0.159729, -0.0193674, 0.158629, 0.945818, 0.283312, -0.0269352, -0.282693, 0.958832, -2.01166e-07, 0.127215, 4.47035e-08)
bones/20/enabled = true bones/20/enabled = true
bones/20/position = Vector3(-2.01166e-07, 0.127215, 4.47035e-08) bones/20/position = Vector3(-2.01166e-07, 0.127215, 4.47035e-08)
bones/20/rotation = Quaternion(-0.178844, -0.0328056, 0.0749572, 0.980469) bones/20/rotation = Quaternion(-0.153167, -0.0075734, 0.0791432, 0.984997)
bones/20/scale = Vector3(1, 1, 1) bones/20/scale = Vector3(1, 1, 1)
bones/21/name = "Bone.021" bones/21/name = "Bone.021"
bones/21/parent = -1 bones/21/parent = -1
bones/21/rest = Transform3D(0.769842, -0.636234, 0.0505047, 0.097048, 0.038481, -0.994536, 0.630814, 0.770536, 0.0913695, 3.03019, -0.0704427, -3.30826) bones/21/rest = Transform3D(0.769842, -0.636234, 0.0505047, 0.097048, 0.038481, -0.994536, 0.630814, 0.770536, 0.0913695, 3.03019, -0.0704427, -3.30826)
bones/21/enabled = true bones/21/enabled = true
bones/21/position = Vector3(2.73431, 0.0596237, -3.39884) bones/21/position = Vector3(2.70805, 0.0321641, -3.41549)
bones/21/rotation = Quaternion(0.75749, 0.0699753, 0.292474, 0.579458) bones/21/rotation = Quaternion(0.751096, 0.0858709, 0.285687, 0.588951)
bones/21/scale = Vector3(1, 1, 1) bones/21/scale = Vector3(1, 1, 1)
[node name="CHEST_002" type="MeshInstance3D" parent="Pivot/ARM7/7_ L AGNI CONE ARM/Skeleton3D"] [node name="CHEST_002" type="MeshInstance3D" parent="Pivot/ARM7/7_ L AGNI CONE ARM/Skeleton3D"]
@@ -761,7 +761,7 @@ mesh = SubResource("ArrayMesh_x24rv")
skin = SubResource("Skin_pqs8c") skin = SubResource("Skin_pqs8c")
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Pivot/ARM7/7_ L AGNI CONE ARM/Skeleton3D"] [node name="BoneAttachment3D" type="BoneAttachment3D" parent="Pivot/ARM7/7_ L AGNI CONE ARM/Skeleton3D"]
transform = Transform3D(-0.85496, -0.464969, 0.229884, 0.277923, -0.036444, 0.959912, -0.437951, 0.884577, 0.160384, 0.928445, -0.339424, -0.220325) transform = Transform3D(-0.867307, -0.426281, 0.257027, 0.357948, -0.175284, 0.917142, -0.345908, 0.887446, 0.304611, 0.867071, -0.92676, -0.326641)
bone_name = "Bone.001" bone_name = "Bone.001"
bone_idx = 1 bone_idx = 1

View File

@@ -1,14 +1,14 @@
@startuml EnemyLogic @startuml EnemyLogic
state "EnemyLogic State" as Zennysoft_Game_Ma_EnemyLogic_State { state "EnemyLogic State" as Zennysoft_Game_Ma_EnemyLogic_State {
state "Defeated" as Zennysoft_Game_Ma_EnemyLogic_State_Defeated
state "Alive" as Zennysoft_Game_Ma_EnemyLogic_State_Alive { state "Alive" as Zennysoft_Game_Ma_EnemyLogic_State_Alive {
state "Activated" as Zennysoft_Game_Ma_EnemyLogic_State_Activated { state "Activated" as Zennysoft_Game_Ma_EnemyLogic_State_Activated {
state "Patrolling" as Zennysoft_Game_Ma_EnemyLogic_State_Patrolling
state "Attacking" as Zennysoft_Game_Ma_EnemyLogic_State_Attacking state "Attacking" as Zennysoft_Game_Ma_EnemyLogic_State_Attacking
state "FollowPlayer" as Zennysoft_Game_Ma_EnemyLogic_State_FollowPlayer state "FollowPlayer" as Zennysoft_Game_Ma_EnemyLogic_State_FollowPlayer
state "Patrolling" as Zennysoft_Game_Ma_EnemyLogic_State_Patrolling
} }
state "Idle" as Zennysoft_Game_Ma_EnemyLogic_State_Idle state "Idle" as Zennysoft_Game_Ma_EnemyLogic_State_Idle
} }
state "Defeated" as Zennysoft_Game_Ma_EnemyLogic_State_Defeated
} }
Zennysoft_Game_Ma_EnemyLogic_State_Alive --> Zennysoft_Game_Ma_EnemyLogic_State_Attacking : AttackTimer Zennysoft_Game_Ma_EnemyLogic_State_Alive --> Zennysoft_Game_Ma_EnemyLogic_State_Attacking : AttackTimer

View File

@@ -18,3 +18,4 @@ depth_draw_mode = 1
shading_mode = 0 shading_mode = 0
vertex_color_use_as_albedo = true vertex_color_use_as_albedo = true
albedo_color = Color(0.929412, 0.454902, 0.117647, 0.843137) albedo_color = Color(0.929412, 0.454902, 0.117647, 0.843137)
texture_filter = 0

View File

@@ -13,7 +13,7 @@
[ext_resource type="Texture2D" uid="uid://b4qtikxmktrii" path="res://src/minimap/textures/Room Maps/mi_saint_room.png" id="11_glndl"] [ext_resource type="Texture2D" uid="uid://b4qtikxmktrii" path="res://src/minimap/textures/Room Maps/mi_saint_room.png" id="11_glndl"]
[ext_resource type="Texture2D" uid="uid://br4b2otlc2kr6" path="res://src/minimap/textures/Room Maps/corridor corner.png" id="12_10d4v"] [ext_resource type="Texture2D" uid="uid://br4b2otlc2kr6" path="res://src/minimap/textures/Room Maps/corridor corner.png" id="12_10d4v"]
[ext_resource type="Texture2D" uid="uid://bihvvvta3qhd" path="res://src/minimap/textures/Room Maps/mi_largeblock.png" id="13_eq355"] [ext_resource type="Texture2D" uid="uid://bihvvvta3qhd" path="res://src/minimap/textures/Room Maps/mi_largeblock.png" id="13_eq355"]
[ext_resource type="Texture2D" uid="uid://dddv7r2ab5x36" path="res://src/minimap/textures/Room Maps/corridor Straight.png" id="14_nkxni"] [ext_resource type="Texture2D" uid="uid://banoei5tevwm6" path="res://src/minimap/textures/Room Maps/corridor Straight.png" id="14_nkxni"]
[ext_resource type="Texture2D" uid="uid://6cyy3k7ib6tr" path="res://src/minimap/textures/Room Maps/corridor intersection.png" id="15_1e6dl"] [ext_resource type="Texture2D" uid="uid://6cyy3k7ib6tr" path="res://src/minimap/textures/Room Maps/corridor intersection.png" id="15_1e6dl"]
[ext_resource type="Texture2D" uid="uid://2fohjeg2kxqi" path="res://src/minimap/textures/Room Maps/mi_smallblock.png" id="16_3f6os"] [ext_resource type="Texture2D" uid="uid://2fohjeg2kxqi" path="res://src/minimap/textures/Room Maps/mi_smallblock.png" id="16_3f6os"]
[ext_resource type="Texture2D" uid="uid://c7tjf7h2mtkyv" path="res://src/minimap/textures/Room Maps/mi_transfer_room.png" id="17_v1m0l"] [ext_resource type="Texture2D" uid="uid://c7tjf7h2mtkyv" path="res://src/minimap/textures/Room Maps/mi_transfer_room.png" id="17_v1m0l"]

View File

@@ -426,7 +426,7 @@ transform = Transform3D(-0.015, 0, -2.26494e-09, 0, 0.015, 0, 2.26494e-09, 0, -0
[node name="Minimap Sprite" type="Sprite3D" parent="Minimap"] [node name="Minimap Sprite" type="Sprite3D" parent="Minimap"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.265086, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.265086, 0)
layers = 2 layers = 2
sorting_offset = -100.0 sorting_offset = 100.0
pixel_size = 0.025 pixel_size = 0.025
axis = 1 axis = 1
texture = ExtResource("7_8hi2n") texture = ExtResource("7_8hi2n")