Move inventory screen to UI folder

This commit is contained in:
2025-06-28 14:23:52 -07:00
parent cf03c75ada
commit bdc3bdf61d
19 changed files with 16 additions and 14 deletions

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[gd_resource type="LabelSettings" load_steps=2 format=3 uid="uid://kpdmgv5ktypo"]
[sub_resource type="SystemFont" id="SystemFont_w2gvn"]
[resource]
font = SubResource("SystemFont_w2gvn")
font_color = Color(0, 0, 1, 1)

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[gd_resource type="Theme" load_steps=2 format=3 uid="uid://daxuhpmyxwxck"]
[ext_resource type="FontFile" uid="uid://cb41qqmxqurj8" path="res://src/ui/fonts/FT88-Bold.ttf" id="1_r1ugn"]
[resource]
default_font = ExtResource("1_r1ugn")
default_font_size = 32

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[gd_resource type="LabelSettings" load_steps=2 format=3 uid="uid://bl5xpqyq8vjtv"]
[ext_resource type="FontFile" uid="uid://dit3vylt7hmmx" path="res://src/ui/fonts/FT88-Regular.ttf" id="1_1lnq2"]
[resource]
font = ExtResource("1_1lnq2")
font_size = 30

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using Chickensoft.AutoInject;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using Godot;
using System.Linq;
using System.Threading.Tasks;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
public interface IInventoryMenu : IControl
{
public Task RefreshInventoryScreen();
public Task DisplayMessage(string message);
public void RemoveItem(InventoryItem item);
}
[Meta(typeof(IAutoNode))]
public partial class InventoryMenu : Control, IInventoryMenu
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] private IGameRepo _gameRepo => this.DependOn<IGameRepo>();
[Dependency] public IGame Game => this.DependOn<IGame>();
[Dependency] public IPlayer Player => this.DependOn<IPlayer>();
[Dependency] public IMap _map => this.DependOn<IMap>();
[Dependency] public IGameEventDepot GameEventDepot => this.DependOn<IGameEventDepot>();
private InventoryPageNumber _currentPageNumber = InventoryPageNumber.FirstPage;
private string ITEM_SLOT_SCENE = "res://src/inventory_menu/ItemSlot.tscn";
private const int _itemsPerPage = 10;
private int _currentIndex = 0;
private IItemSlot[] ItemSlots => ItemsPage.GetChildren().OfType<IItemSlot>().ToArray();
#region Control Nodes
[Node] public Label FloorLabel { get; set; } = default!;
[Node] public Label CurrentLevelLabel { get; set; } = default!;
[Node] public Label EXPValue { get; set; } = default!;
[Node] public Label HPValue { get; set; } = default!;
[Node] public Label HPBonusLabel { get; set; } = default!;
[Node] public Label VTValue { get; set; } = default!;
[Node] public Label VTBonusLabel { get; set; } = default!;
[Node] public Label ATKValue { get; set; } = default!;
[Node] public Label ATKBonusLabel { get; set; } = default!;
[Node] public Label DEFValue { get; set; } = default!;
[Node] public Label DEFBonusLabel { get; set; } = default!;
[Node] public Label ItemDescriptionTitle { get; set; } = default!;
[Node] public Label ItemEffectLabel { get; set; } = default!;
// Item Menu
[Node] public Label BackArrow { get; set; } = default!;
[Node] public Label ForwardArrow { get; set; } = default!;
[Node] public Control ItemsPage { get; set; } = default!;
// User Prompt Menu
[Node] public Label UseItemPrompt { get; set; } = default!;
[Node] public Button UseButton { get; set; } = default!;
[Node] public Button ThrowButton { get; set; } = default!;
[Node] public Button DropButton { get; set; } = default!;
[Node] public AnimationPlayer AnimationPlayer { get; set; } = default!;
#endregion
public void OnReady()
{
UseButton.Pressed += UseButtonPressed;
ThrowButton.Pressed += ThrowButtonPressed;
DropButton.Pressed += DropButtonPressed;
}
public void OnResolved()
{
SetProcessInput(false);
}
public async Task DisplayMessage(string message)
{
SetProcessInput(false);
await HideUserActionPrompt();
await ShowInventoryInfo();
ItemEffectLabel.Text = message;
await ToSignal(GetTree().CreateTimer(1f), "timeout");
await RefreshInventoryScreen();
SetProcessInput(true);
}
private void BonusAttack_Sync(int bonus)
{
ATKBonusLabel.Text = $"{bonus:+0;-#;\\.\\.\\.}";
DEFBonusLabel.Text = $"{Player.Stats.BonusDefense.Value:+0;-#;\\.\\.\\.}";
}
private void BonusDefense_Sync(int bonus)
{
ATKBonusLabel.Text = $"{Player.Stats.BonusAttack.Value:+0;-#;\\.\\.\\.}";
DEFBonusLabel.Text = $"{bonus:+0;-#;\\.\\.\\.}";
}
private void CurrentLevel_Sync(int obj) => CurrentLevelLabel.Text = $"Level {obj:D2}";
private void ExpToNextLevel_Sync(int obj) => EXPValue.Text = $"{Player.Stats.CurrentExp.Value}/{obj}";
private void CurrentExp_Sync(double obj) => EXPValue.Text = $"{obj}/{Player.Stats.ExpToNextLevel.Value}";
private void MaxDefense_Sync(int obj) => DEFValue.Text = $"{Player.Stats.CurrentDefense.Value}/{obj}";
private void CurrentDefense_Sync(int obj) => DEFValue.Text = $"{obj}/{Player.Stats.MaxDefense.Value}";
private void MaxAttack_Sync(int obj) => ATKValue.Text = $"{Player.Stats.CurrentAttack.Value}/{obj}";
private void CurrentAttack_Sync(int obj) => ATKValue.Text = $"{obj}/{Player.Stats.MaxAttack.Value}";
private void MaximumVT_Sync(int obj) => VTValue.Text = $"{Player.Stats.CurrentVT.Value}/{obj}";
private void CurrentVT_Sync(int obj) => VTValue.Text = $"{obj}/{Player.Stats.MaximumVT.Value}";
private void MaximumHP_Sync(int obj) => HPValue.Text = $"{Player.Stats.CurrentHP.Value}/{obj}";
private void CurrentHP_Sync(int obj) => HPValue.Text = $"{obj}/{Player.Stats.MaximumHP.Value}";
public async Task RefreshInventoryScreen()
{
Player.Stats.CurrentHP.Sync += CurrentHP_Sync;
Player.Stats.MaximumHP.Sync += MaximumHP_Sync;
Player.Stats.CurrentVT.Sync += CurrentVT_Sync;
Player.Stats.MaximumVT.Sync += MaximumVT_Sync;
Player.Stats.CurrentAttack.Sync += CurrentAttack_Sync;
Player.Stats.MaxAttack.Sync += MaxAttack_Sync;
Player.Stats.CurrentDefense.Sync += CurrentDefense_Sync;
Player.Stats.MaxDefense.Sync += MaxDefense_Sync;
Player.Stats.CurrentExp.Sync += CurrentExp_Sync;
Player.Stats.ExpToNextLevel.Sync += ExpToNextLevel_Sync;
Player.Stats.CurrentLevel.Sync += CurrentLevel_Sync;
Player.Stats.BonusAttack.Sync += BonusAttack_Sync;
Player.Stats.BonusDefense.Sync += BonusDefense_Sync;
await ClearItems();
PopulateInventory();
PopulatePlayerInfo();
await HideUserActionPrompt();
await ShowInventoryInfo();
}
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
public override void _Input(InputEvent @event)
{
var inventory = Player.Inventory;
if (@event.IsActionPressed(GameInputs.UiCancel))
{
if (UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus())
{
HideUserActionPrompt();
ShowInventoryInfo();
GameEventDepot.OnMenuBackedOut();
}
else
{
Player.Stats.CurrentHP.Sync -= CurrentHP_Sync;
Player.Stats.MaximumHP.Sync -= MaximumHP_Sync;
Player.Stats.CurrentVT.Sync -= CurrentVT_Sync;
Player.Stats.MaximumVT.Sync -= MaximumVT_Sync;
Player.Stats.CurrentAttack.Sync -= CurrentAttack_Sync;
Player.Stats.MaxAttack.Sync -= MaxAttack_Sync;
Player.Stats.CurrentDefense.Sync -= CurrentDefense_Sync;
Player.Stats.MaxDefense.Sync -= MaxDefense_Sync;
Player.Stats.CurrentExp.Sync -= CurrentExp_Sync;
Player.Stats.ExpToNextLevel.Sync -= ExpToNextLevel_Sync;
Player.Stats.CurrentLevel.Sync -= CurrentLevel_Sync;
Player.Stats.BonusAttack.Sync -= BonusAttack_Sync;
Player.Stats.BonusDefense.Sync -= BonusDefense_Sync;
_gameRepo.CloseInventory();
}
}
if (ItemSlots.Length == 0 || UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus())
return;
if (@event.IsActionPressed(GameInputs.UiRight) && _currentPageNumber == InventoryPageNumber.FirstPage && inventory.Items.Count > _itemsPerPage)
ChangeInventoryPage(InventoryPageNumber.SecondPage);
if (@event.IsActionPressed(GameInputs.UiLeft) && _currentPageNumber == InventoryPageNumber.SecondPage)
ChangeInventoryPage(InventoryPageNumber.FirstPage);
if (@event.IsActionPressed(GameInputs.UiDown))
{
var oldIndex = _currentIndex;
var newIndex = new[] { _currentIndex + 1, _itemsPerPage - 1, ItemSlots.Length - 1 }.Min();
if (oldIndex == newIndex)
return;
SetToUnselectedStyle(ItemSlots.ElementAt(oldIndex));
SetToSelectedStyle(ItemSlots.ElementAt(newIndex));
GameEventDepot.OnMenuScrolled();
_currentIndex = newIndex;
}
if (@event.IsActionPressed(GameInputs.UiUp))
{
var oldIndex = _currentIndex;
var newIndex = new[] { _currentIndex - 1, 0 }.Max();
if (oldIndex == newIndex)
return;
SetToUnselectedStyle(ItemSlots.ElementAt(oldIndex));
SetToSelectedStyle(ItemSlots.ElementAt(newIndex));
GameEventDepot.OnMenuScrolled();
_currentIndex = newIndex;
}
if (@event.IsActionPressed(GameInputs.UiAccept))
{
DisplayUserActionPrompt();
}
if (@event.IsActionPressed(GameInputs.InventorySort))
{
inventory.Sort();
if (_currentIndex > inventory.Items.Count - 1)
_currentIndex = inventory.Items.Count - 1;
GameEventDepot.OnInventorySorted();
RefreshInventoryScreen();
}
}
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
public async void RemoveItem(InventoryItem item)
{
Player.Inventory.Remove(item);
if (_currentIndex >= ItemSlots.Length - 1)
_currentIndex--;
if (_currentIndex <= 0)
_currentIndex = 0;
}
private void PopulateItems()
{
PopulateInventory();
PopulatePlayerInfo();
}
private async Task ClearItems()
{
foreach (var item in ItemSlots)
ItemsPage.RemoveChildEx(item);
ItemDescriptionTitle.Text = string.Empty;
ItemEffectLabel.Text = string.Empty;
}
private void PopulatePlayerInfo()
{
FloorLabel.Text = $"Floor {_map.CurrentFloorNumber:D2}";
if (ItemSlots.Length != 0)
{
var item = ItemSlots.ElementAt(_currentIndex).Item;
ItemDescriptionTitle.Text = $"{item.ItemName}";
ItemEffectLabel.Text = $"{item.Description}";
}
}
private void DisplayUserActionPrompt()
{
ItemDescriptionTitle.Hide();
ItemEffectLabel.Hide();
UseItemPrompt.Show();
UseButton.Show();
ThrowButton.Show();
DropButton.Show();
var currentItem = ItemSlots.ElementAt(_currentIndex).Item;
if (currentItem is EquipableItem equipable)
{
UseButton.Text = equipable.IsEquipped ? "Unequip" : "Equip";
ThrowButton.Disabled = equipable.IsEquipped;
ThrowButton.FocusMode = equipable.IsEquipped ? FocusModeEnum.None : FocusModeEnum.All;
DropButton.Disabled = equipable.IsEquipped;
DropButton.FocusMode = equipable.IsEquipped ? FocusModeEnum.None : FocusModeEnum.All;
}
else
{
UseButton.Text = "Use";
}
UseButton.CallDeferred(MethodName.GrabFocus);
}
private async Task HideUserActionPrompt()
{
UseItemPrompt.Hide();
UseButton.Hide();
ThrowButton.Hide();
DropButton.Hide();
UseButton.ReleaseFocus();
ThrowButton.ReleaseFocus();
DropButton.ReleaseFocus();
}
private async Task ShowInventoryInfo()
{
ItemDescriptionTitle.Show();
ItemEffectLabel.Show();
}
private async Task ChangeInventoryPage(InventoryPageNumber pageToChangeTo)
{
await ClearItems();
await ToSignal(GetTree().CreateTimer(0.1f), "timeout");
_currentIndex = 0;
_currentPageNumber = pageToChangeTo;
await RefreshInventoryScreen();
GameEventDepot.OnMenuScrolled();
}
private async void PopulateInventory()
{
var inventory = Player.Inventory;
var numberOfItemsToDisplay = _currentPageNumber == InventoryPageNumber.FirstPage ? Mathf.Min(inventory.Items.Count, _itemsPerPage) : Mathf.Min(inventory.Items.Count - _itemsPerPage, _itemsPerPage);
var indexToStart = _currentPageNumber == InventoryPageNumber.FirstPage ? 0 : _itemsPerPage;
ForwardArrow.Text = "";
BackArrow.Text = "";
if (_currentPageNumber == InventoryPageNumber.FirstPage && inventory.Items.Count > _itemsPerPage)
{
ForwardArrow.Text = "►";
BackArrow.Text = "";
}
if (_currentPageNumber == InventoryPageNumber.SecondPage)
{
ForwardArrow.Text = "";
BackArrow.Text = "◄";
}
for (var i = 0; i < numberOfItemsToDisplay; i++)
{
var item = inventory.Items.ElementAt(i + indexToStart);
var itemScene = GD.Load<PackedScene>(ITEM_SLOT_SCENE);
var itemSlot = itemScene.Instantiate<IItemSlot>();
itemSlot.Item = item;
ItemsPage.AddChildEx(itemSlot);
if (itemSlot.Item is EquipableItem equipable && equipable.IsEquipped)
itemSlot.SetEquippedItemStyle();
}
if (ItemSlots.Length != 0)
{
ItemSlots.ElementAt(_currentIndex).SetSelectedItemStyle();
if (ItemSlots.ElementAt(_currentIndex).Item is EquipableItem equipable && equipable.IsEquipped)
ItemSlots.ElementAt(_currentIndex).SetEquippedSelectedItemStyle();
}
}
private async Task SetToUnselectedStyle(IItemSlot itemSlot)
{
await ToSignal(GetTree().CreateTimer(0.1f), "timeout");
itemSlot.SetItemStyle();
if (itemSlot.Item is EquipableItem equipable && equipable.IsEquipped)
itemSlot.SetEquippedItemStyle();
}
private async Task SetToSelectedStyle(IItemSlot itemSlot)
{
await ToSignal(GetTree().CreateTimer(0.1f), "timeout");
itemSlot.SetSelectedItemStyle();
ItemDescriptionTitle.Text = $"{itemSlot.Item.ItemName}";
ItemEffectLabel.Text = $"{itemSlot.Item.Description}";
}
private async Task EquipOrUnequipItem()
{
var itemSlot = ItemSlots[_currentIndex];
if (itemSlot.Item is EquipableItem equipableItem)
{
if (equipableItem.IsEquipped)
{
ItemEffectLabel.Text = $"{itemSlot.Item.GetType()} unequipped.";
Player.Unequip(equipableItem);
itemSlot.SetSelectedItemStyle();
if (equipableItem.ItemTag == ItemTag.BreaksOnChange)
Player.Inventory.Remove(equipableItem);
}
else
{
ItemEffectLabel.Text = $"{itemSlot.Item.GetType()} equipped.";
Player.Equip(equipableItem);
itemSlot.SetEquippedSelectedItemStyle();
}
RefreshUIAfterUserSelection();
}
}
private async void UseButtonPressed()
{
UseButton.Disabled = true;
var currentItem = ItemSlots[_currentIndex].Item;
if (currentItem is EquipableItem)
await EquipOrUnequipItem();
else
await Game.UseItem(currentItem);
RefreshUIAfterUserSelection();
UseButton.Disabled = false;
}
private async void ThrowButtonPressed()
{
var currentItem = ItemSlots[_currentIndex].Item;
Game.ThrowItem(currentItem);
Player.Inventory.Remove(currentItem);
if (_currentIndex >= ItemSlots.Length - 1)
_currentIndex--;
if (_currentIndex <= 0)
_currentIndex = 0;
_gameRepo.CloseInventory();
}
private async void DropButtonPressed()
{
var currentItem = ItemSlots[_currentIndex].Item;
Game.DropItem(currentItem);
Player.Inventory.Remove(currentItem);
if (_currentIndex >= ItemSlots.Length - 1)
_currentIndex--;
if (_currentIndex <= 0)
_currentIndex = 0;
_gameRepo.CloseInventory();
}
private async void RefreshUIAfterUserSelection()
{
SetProcessInput(false);
await HideUserActionPrompt();
await ShowInventoryInfo();
await RefreshInventoryScreen();
await ToSignal(GetTree().CreateTimer(1f), "timeout");
SetProcessInput(true);
}
private enum InventoryPageNumber
{
FirstPage,
SecondPage
}
}

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uid://cmtet15hi5oiy

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shader_type canvas_item;
#define iTime TIME
#define iResolution 1.0/SCREEN_PIXEL_SIZE
uniform vec3 color1 = vec3(0.5, 0.5, 0.5);
uniform vec3 color2 = vec3(0.5, 0.5, 0.5);
uniform vec3 color3 = vec3(1., 1., 1.);
uniform vec3 color4 = vec3(0., 0.1, 0.2);
uniform float grandient : hint_range(0.01, 2.0, 0.01) = 0.04;
uniform float zoom : hint_range(0, 2., 0.1) = 1.0;
uniform vec2 disp = vec2(0.0);
uniform vec2 rot_angle = vec2(1.0);
uniform float wiggle : hint_range(0.0, 5.0, 0.1) = 0.35;
uniform float speed1 : hint_range(0.0, 10.0, 0.1) = 0.2;
uniform float speed2 : hint_range(0.0, 10.0, 0.1) = 0.2;
uniform float speed3 : hint_range(0.0, 5.0, 0.1) = 0.4;
// Box sdf function
float sdBox ( vec3 p, vec3 b ) {
vec3 q = abs(p) - b;
return length(max(q, 0.0)) + min(max(q.x, max(q.y, q.z)), 0.0);
}
//Octahedron
float sdOctahedron( vec3 p, float s) {
p = abs(p);
return (p.x+p.y+p.z-s)*0.57735027;
}
float map(vec3 p) {
p.z += iTime * speed3; // Move effect
// Space Repetition
p.xy = (fract(p.xy) - .5); // Spacing by 1
p.z = mod(p.z, .25) - 0.125; // Spacing by .25
float box = sdOctahedron(p, .15); // SDF
return box;
}
// Coloring
vec3 palette(float t) {
vec3 a = color1;
vec3 b = color2;
vec3 c = color3;
vec3 d = color4;
return a + b * cos(6.28318 * (c * t + d));
}
// 2D Rotation
mat2 rot2D(float angle) {
float s = sin(angle * rot_angle.x);
float c = cos(angle * rot_angle.y);
return mat2(vec2(c, -s), vec2(s, c));
}
void fragment() {
vec2 uv = UV * 2.0 - 1.0;
//vec2 m = (iMouse.xy * 2. - iResolution.xy) / iResolution.y;
vec2 m = uv;
// Initialization
vec3 ro = vec3(disp.x, disp.y, -0); // Ray origin
vec3 rd = normalize(vec3(uv, 1)) * zoom; // Ray zoom
vec3 col = vec3(0);
float t = 0.0; // Total distance travelled
// Default circular motion if mouse is not clicked
m = vec2(cos(iTime * speed1), sin(iTime * speed2));
// Raymarching
int i;
for (int i = 0; i < 80; i++) {
vec3 p = ro + rd * t; // Posiiton along the ray
p.xy *= rot2D(t * 0.2 * m.x); // Rotate ray around z-axis
p.y += sin(t * (m.y + 1.) * 0.5) * wiggle; // Wiggle
float d = map(p); // Current distance to the scene
t += d; // March the rays
col = vec3(float(i)) / 80.;
if (d < .001 || t > 100.) break; // Early Stop
}
// Coloring
col = palette(t * grandient + float(i) * 0.005); // Lower the float value to see further away
COLOR = vec4(col, 1);
}

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uid://cnphwvmr05hp1

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[gd_scene load_steps=35 format=3 uid="uid://dlj8qdg1c5048"]
[ext_resource type="Script" uid="uid://cmtet15hi5oiy" path="res://src/ui/inventory_menu/InventoryMenu.cs" id="1_l64wl"]
[ext_resource type="Shader" uid="uid://cnphwvmr05hp1" path="res://src/ui/inventory_menu/InventoryMenu.gdshader" id="2_0fvsh"]
[ext_resource type="FontFile" uid="uid://cm8j5vcdop5x0" path="res://src/ui/fonts/Mrs-Eaves-OT-Roman_31443.ttf" id="3_lm4o1"]
[ext_resource type="FontFile" uid="uid://cb41qqmxqurj8" path="res://src/ui/fonts/FT88-Bold.ttf" id="4_rg5yb"]
[ext_resource type="FontFile" uid="uid://dit3vylt7hmmx" path="res://src/ui/fonts/FT88-Regular.ttf" id="5_2qnnx"]
[ext_resource type="LabelSettings" uid="uid://ca1q6yu8blwxf" path="res://src/ui/label_settings/InventoryMainTextBold.tres" id="6_tmdno"]
[ext_resource type="LabelSettings" uid="uid://cuuo43x72xcsc" path="res://src/ui/label_settings/MainTextBold.tres" id="7_vyrxm"]
[ext_resource type="Theme" uid="uid://daxuhpmyxwxck" path="res://src/ui/inventory_menu/InventoryDialogueSelectionStyle.tres" id="8_khyvo"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_i55tv"]
shader = ExtResource("2_0fvsh")
shader_parameter/color1 = Vector3(-1.635, -0.665, 0.005)
shader_parameter/color2 = Vector3(-0.275, 0.91, 1.005)
shader_parameter/color3 = Vector3(1, 1, 1)
shader_parameter/color4 = Vector3(0, 0.1, 0.2)
shader_parameter/grandient = 0.01
shader_parameter/zoom = 2.0
shader_parameter/disp = Vector2(0, 0)
shader_parameter/rot_angle = Vector2(1, 1)
shader_parameter/wiggle = 0.35
shader_parameter/speed1 = 0.1
shader_parameter/speed2 = 0.1
shader_parameter/speed3 = 0.1
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_3ynpe"]
[sub_resource type="LabelSettings" id="LabelSettings_q0afw"]
font = ExtResource("3_lm4o1")
font_size = 48
font_color = Color(0.737255, 0.705882, 0.690196, 1)
[sub_resource type="LabelSettings" id="LabelSettings_yw3yo"]
font = ExtResource("3_lm4o1")
font_size = 64
font_color = Color(0.737255, 0.705882, 0.690196, 1)
[sub_resource type="LabelSettings" id="LabelSettings_xxgnh"]
font = ExtResource("4_rg5yb")
font_size = 46
font_color = Color(0.737255, 0.705882, 0.690196, 1)
[sub_resource type="LabelSettings" id="LabelSettings_biilt"]
font = ExtResource("5_2qnnx")
font_size = 40
font_color = Color(0.737255, 0.705882, 0.690196, 1)
[sub_resource type="LabelSettings" id="LabelSettings_dot3k"]
font = ExtResource("4_rg5yb")
font_size = 46
font_color = Color(0.737255, 0.705882, 0.690196, 1)
[sub_resource type="LabelSettings" id="LabelSettings_th0sm"]
font = ExtResource("4_rg5yb")
font_size = 40
font_color = Color(0.737255, 0.705882, 0.690196, 1)
[sub_resource type="LabelSettings" id="LabelSettings_ankkq"]
font = ExtResource("4_rg5yb")
font_size = 46
font_color = Color(0.737255, 0.705882, 0.690196, 1)
[sub_resource type="LabelSettings" id="LabelSettings_ouwww"]
font = ExtResource("4_rg5yb")
font_size = 40
font_color = Color(0.737255, 0.705882, 0.690196, 1)
[sub_resource type="LabelSettings" id="LabelSettings_mundu"]
font = ExtResource("5_2qnnx")
font_size = 20
font_color = Color(0.737255, 0.705882, 0.690196, 1)
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_0kb6l"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_fu7o2"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_nkvce"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_545ij"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ascpt"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_abpb1"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_omlgh"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_uerb4"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_lvcf8"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ct6ql"]
[sub_resource type="LabelSettings" id="LabelSettings_x4aj3"]
font = ExtResource("3_lm4o1")
font_size = 80
font_color = Color(0.737255, 0.705882, 0.690196, 1)
[sub_resource type="LabelSettings" id="LabelSettings_31kc7"]
font = ExtResource("3_lm4o1")
font_size = 80
font_color = Color(0.737255, 0.705882, 0.690196, 1)
[sub_resource type="Animation" id="Animation_dg155"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer/VBoxContainer/ItemEffectLabel:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer/VBoxContainer/ItemEffectLabel:text")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [""]
}
[sub_resource type="Animation" id="Animation_7by7u"]
resource_name = "status_up"
length = 2.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer/VBoxContainer/ItemEffectLabel:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 2.5),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer/VBoxContainer/ItemEffectLabel:text")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(2.5),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [""]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_eivo2"]
_data = {
&"RESET": SubResource("Animation_dg155"),
&"status_up": SubResource("Animation_7by7u")
}
[node name="InventoryMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("1_l64wl")
[node name="BG" type="TextureRect" parent="."]
material = SubResource("ShaderMaterial_i55tv")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = SubResource("PlaceholderTexture2D_3ynpe")
expand_mode = 2
[node name="InventoryInfo" type="MarginContainer" parent="."]
layout_mode = 0
offset_right = 1359.0
offset_bottom = 958.0
theme_override_constants/margin_top = 100
[node name="HBoxContainer" type="HBoxContainer" parent="InventoryInfo"]
layout_mode = 2
[node name="PlayerInfo" type="VBoxContainer" parent="InventoryInfo/HBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 20
[node name="FloorBox" type="HBoxContainer" parent="InventoryInfo/HBoxContainer/PlayerInfo"]
layout_mode = 2
[node name="ReferenceRect2" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo/FloorBox"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
[node name="FloorLabel" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/FloorBox"]
unique_name_in_owner = true
layout_mode = 2
text = "FLOOR 00"
label_settings = SubResource("LabelSettings_q0afw")
[node name="LevelBox" type="HBoxContainer" parent="InventoryInfo/HBoxContainer/PlayerInfo"]
layout_mode = 2
[node name="ReferenceRect2" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo/LevelBox"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
[node name="CurrentLevelLabel" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/LevelBox"]
unique_name_in_owner = true
layout_mode = 2
text = "LEVEL 0"
label_settings = SubResource("LabelSettings_yw3yo")
[node name="ReferenceRect2" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo"]
custom_minimum_size = Vector2(0, 12)
layout_mode = 2
[node name="EXPBox" type="HBoxContainer" parent="InventoryInfo/HBoxContainer/PlayerInfo"]
layout_mode = 2
[node name="ReferenceRect2" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo/EXPBox"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
[node name="EXPLabel" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/EXPBox"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
text = "EXP"
label_settings = SubResource("LabelSettings_xxgnh")
[node name="ReferenceRect" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo/EXPBox"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
[node name="EXPValue" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/EXPBox"]
unique_name_in_owner = true
layout_mode = 2
text = "444/888"
label_settings = SubResource("LabelSettings_biilt")
[node name="HPBox" type="HBoxContainer" parent="InventoryInfo/HBoxContainer/PlayerInfo"]
layout_mode = 2
[node name="ReferenceRect2" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo/HPBox"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
[node name="HPLabel" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/HPBox"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
text = "HP"
label_settings = SubResource("LabelSettings_dot3k")
[node name="ReferenceRect" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo/HPBox"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
[node name="HPValue" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/HPBox"]
unique_name_in_owner = true
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
text = "222/222"
label_settings = SubResource("LabelSettings_th0sm")
[node name="ReferenceRect3" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo/HPBox"]
custom_minimum_size = Vector2(18, 0)
layout_mode = 2
[node name="HPBonusLabel" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/HPBox"]
unique_name_in_owner = true
layout_mode = 2
text = "..."
label_settings = ExtResource("6_tmdno")
[node name="VTBox" type="HBoxContainer" parent="InventoryInfo/HBoxContainer/PlayerInfo"]
layout_mode = 2
[node name="ReferenceRect2" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo/VTBox"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
[node name="VTLabel" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/VTBox"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
text = "VT"
label_settings = SubResource("LabelSettings_ankkq")
[node name="ReferenceRect" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo/VTBox"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
[node name="VTValue" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/VTBox"]
unique_name_in_owner = true
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
text = "444/444"
label_settings = SubResource("LabelSettings_ouwww")
[node name="ReferenceRect4" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo/VTBox"]
custom_minimum_size = Vector2(18, 0)
layout_mode = 2
[node name="VTBonusLabel" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/VTBox"]
unique_name_in_owner = true
layout_mode = 2
text = "..."
label_settings = ExtResource("6_tmdno")
[node name="ATKBox" type="HBoxContainer" parent="InventoryInfo/HBoxContainer/PlayerInfo"]
layout_mode = 2
[node name="ReferenceRect2" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo/ATKBox"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
[node name="ATKLabel" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/ATKBox"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
text = "ATK"
label_settings = SubResource("LabelSettings_ankkq")
[node name="ReferenceRect" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo/ATKBox"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
[node name="ATKValue" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/ATKBox"]
unique_name_in_owner = true
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
text = "666/666"
label_settings = SubResource("LabelSettings_ouwww")
[node name="ReferenceRect4" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo/ATKBox"]
custom_minimum_size = Vector2(18, 0)
layout_mode = 2
[node name="ATKBonusLabel" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/ATKBox"]
unique_name_in_owner = true
layout_mode = 2
text = "..."
label_settings = ExtResource("6_tmdno")
[node name="DEFBox" type="HBoxContainer" parent="InventoryInfo/HBoxContainer/PlayerInfo"]
layout_mode = 2
[node name="ReferenceRect2" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo/DEFBox"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
[node name="DEFLabel" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/DEFBox"]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
text = "DEF
"
label_settings = SubResource("LabelSettings_ankkq")
[node name="ReferenceRect" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo/DEFBox"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
[node name="DEFValue" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/DEFBox"]
unique_name_in_owner = true
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
text = "888/888"
label_settings = SubResource("LabelSettings_ouwww")
[node name="ReferenceRect4" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo/DEFBox"]
custom_minimum_size = Vector2(18, 0)
layout_mode = 2
[node name="DEFBonusLabel" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/DEFBox"]
unique_name_in_owner = true
layout_mode = 2
text = "..."
label_settings = ExtResource("6_tmdno")
[node name="ReferenceRect3" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo"]
custom_minimum_size = Vector2(0, 25)
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="InventoryInfo/HBoxContainer/PlayerInfo"]
layout_mode = 2
[node name="ReferenceRect2" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer"]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer"]
layout_mode = 2
[node name="ItemDescriptionTitle" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer/VBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(400, 50)
layout_mode = 2
size_flags_horizontal = 0
label_settings = ExtResource("7_vyrxm")
autowrap_mode = 2
[node name="UseItemPrompt" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer/VBoxContainer"]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(400, 100)
layout_mode = 2
size_flags_horizontal = 0
text = "Use Item?"
label_settings = ExtResource("6_tmdno")
autowrap_mode = 2
[node name="ItemEffectLabel" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer/VBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(400, 100)
layout_mode = 2
size_flags_horizontal = 0
label_settings = SubResource("LabelSettings_mundu")
autowrap_mode = 2
[node name="UseButton" type="Button" parent="InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer/VBoxContainer"]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 0
focus_neighbor_left = NodePath(".")
focus_neighbor_top = NodePath(".")
focus_neighbor_right = NodePath(".")
focus_neighbor_bottom = NodePath("../ThrowButton")
theme = ExtResource("8_khyvo")
theme_override_colors/font_disabled_color = Color(0.137255, 0.121569, 0.12549, 1)
theme_override_colors/font_color = Color(0.737255, 0.705882, 0.690196, 1)
theme_override_colors/font_focus_color = Color(1, 0.94902, 0, 1)
theme_override_colors/font_pressed_color = Color(0.137255, 0.121569, 0.12549, 1)
theme_override_styles/focus = SubResource("StyleBoxEmpty_0kb6l")
theme_override_styles/disabled = SubResource("StyleBoxEmpty_fu7o2")
theme_override_styles/pressed = SubResource("StyleBoxEmpty_nkvce")
theme_override_styles/normal = SubResource("StyleBoxEmpty_545ij")
button_mask = 0
text = "Use"
alignment = 0
[node name="ThrowButton" type="Button" parent="InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer/VBoxContainer"]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 0
focus_neighbor_left = NodePath(".")
focus_neighbor_top = NodePath("../UseButton")
focus_neighbor_right = NodePath(".")
focus_neighbor_bottom = NodePath("../DropButton")
theme = ExtResource("8_khyvo")
theme_override_colors/font_disabled_color = Color(0.137255, 0.121569, 0.12549, 1)
theme_override_colors/font_color = Color(0.737255, 0.705882, 0.690196, 1)
theme_override_colors/font_focus_color = Color(1, 0.94902, 0, 1)
theme_override_colors/font_pressed_color = Color(0.137255, 0.121569, 0.12549, 1)
theme_override_styles/focus = SubResource("StyleBoxEmpty_0kb6l")
theme_override_styles/disabled = SubResource("StyleBoxEmpty_ascpt")
theme_override_styles/pressed = SubResource("StyleBoxEmpty_abpb1")
theme_override_styles/normal = SubResource("StyleBoxEmpty_545ij")
button_mask = 0
text = "Throw"
alignment = 0
[node name="DropButton" type="Button" parent="InventoryInfo/HBoxContainer/PlayerInfo/HBoxContainer/VBoxContainer"]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 0
focus_neighbor_left = NodePath(".")
focus_neighbor_top = NodePath("../ThrowButton")
focus_neighbor_right = NodePath(".")
focus_neighbor_bottom = NodePath(".")
theme = ExtResource("8_khyvo")
theme_override_colors/font_disabled_color = Color(0.137255, 0.121569, 0.12549, 1)
theme_override_colors/font_color = Color(0.737255, 0.705882, 0.690196, 1)
theme_override_colors/font_focus_color = Color(1, 0.94902, 0, 1)
theme_override_colors/font_pressed_color = Color(0.137255, 0.121569, 0.12549, 1)
theme_override_styles/focus = SubResource("StyleBoxEmpty_omlgh")
theme_override_styles/disabled = SubResource("StyleBoxEmpty_uerb4")
theme_override_styles/pressed = SubResource("StyleBoxEmpty_lvcf8")
theme_override_styles/normal = SubResource("StyleBoxEmpty_ct6ql")
button_mask = 0
text = "Drop"
alignment = 0
[node name="ItemInfo" type="VBoxContainer" parent="InventoryInfo/HBoxContainer"]
custom_minimum_size = Vector2(700, 0)
layout_mode = 2
theme_override_constants/separation = 20
[node name="ItemTitleContainer" type="MarginContainer" parent="InventoryInfo/HBoxContainer/ItemInfo"]
custom_minimum_size = Vector2(300, 125)
layout_mode = 2
size_flags_horizontal = 4
[node name="BackArrow" type="Label" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemTitleContainer"]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
text = "◄"
label_settings = SubResource("LabelSettings_x4aj3")
[node name="ItemsTitle" type="Label" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemTitleContainer"]
custom_minimum_size = Vector2(450, 0)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
text = " ITEMS"
label_settings = SubResource("LabelSettings_31kc7")
horizontal_alignment = 1
vertical_alignment = 1
[node name="ForwardArrow" type="Label" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemTitleContainer"]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(300, 0)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
text = "►"
label_settings = SubResource("LabelSettings_x4aj3")
horizontal_alignment = 2
[node name="ItemsPage" type="VBoxContainer" parent="InventoryInfo/HBoxContainer/ItemInfo"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 0
theme_override_constants/separation = 15
alignment = 1
[node name="ReferenceRect3" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/ItemInfo/ItemsPage"]
custom_minimum_size = Vector2(0, 14)
layout_mode = 2
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
&"": SubResource("AnimationLibrary_eivo2")
}

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using Zennysoft.Game.Ma;
using Godot;
namespace Zennysoft.Game.Ma;
public partial class ItemLabel : Label
{
public ItemLabel()
{
LabelSettings = UnequippedItemFont;
}
private static LabelSettings UnequippedItemFont => GD.Load<LabelSettings>("res://src/ui/label_settings/MainTextRegular.tres");
private static LabelSettings EquippedItemFont => GD.Load<LabelSettings>("res://src/ui/label_settings/MainTextFontEquipped.tres");
public void EquipItem()
{
LabelSettings = EquippedItemFont;
}
public void UnequipItem()
{
LabelSettings = UnequippedItemFont;
}
}

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uid://b0rrpkpsfdga8

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using Chickensoft.AutoInject;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using Godot;
using Zennysoft.Game.Abstractions;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
public interface IItemSlot : IHBoxContainer
{
public InventoryItem Item { get; set; }
public void SetItemStyle();
public void SetSelectedItemStyle();
public void SetEquippedItemStyle();
public void SetEquippedSelectedItemStyle();
}
[Meta(typeof(IAutoNode))]
public partial class ItemSlot : HBoxContainer, IItemSlot
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] public IPlayer Player => this.DependOn<IPlayer>();
//[Node] public Label EquipBonus { get; set; } = default!;
[Node] public TextureRect ItemTexture { get; set; } = default!;
[Node] public Label ItemName { get; set; } = default!;
[Node] public Label ItemCount { get; set; } = default!;
private static LabelSettings ItemFont => GD.Load<LabelSettings>("res://src/ui/label_settings/MainTextRegular.tres");
private static LabelSettings SelectedItemFont => GD.Load<LabelSettings>("res://src/ui/label_settings/MainTextFontItalicized.tres");
private static LabelSettings EquippedItemFont => GD.Load<LabelSettings>("res://src/ui/label_settings/MainTextFontEquipped.tres");
private static LabelSettings SelectedEquippedItemFont => GD.Load<LabelSettings>("res://src/ui/label_settings/MainTextFontSelectedEquipped.tres");
public void OnReady()
{
ItemName.Text = Item.ItemName;
ItemTexture.Texture = Item.GetTexture();
Player.EquippedWeapon.Sync += EquipableItem_Sync;
Player.EquippedArmor.Sync += EquipableItem_Sync;
Player.EquippedAccessory.Sync += EquipableItem_Sync;
if (Item is IStackable stackableItem)
{
ItemCount.Text = $"{stackableItem.Count:D2}";
ItemCount.Visible = true;
}
}
private void EquipableItem_Sync(EquipableItem obj)
{
if (Item is EquipableItem equipableItem && equipableItem == obj)
{
SetEquippedSelectedItemStyle();
}
if (Item is EquipableItem unequippedItem && unequippedItem != obj)
{
SetItemStyle();
}
}
public void SetItemStyle()
{
ItemName.LabelSettings = ItemFont;
}
public void SetSelectedItemStyle()
{
if (Item is EquipableItem equipableItem && equipableItem.IsEquipped)
{
ItemName.LabelSettings = SelectedEquippedItemFont;
}
else
{
ItemName.LabelSettings = SelectedItemFont;
}
}
public void SetEquippedItemStyle()
{
ItemName.LabelSettings = EquippedItemFont;
}
public void SetEquippedSelectedItemStyle()
{
ItemName.LabelSettings = SelectedEquippedItemFont;
}
public InventoryItem Item { get; set; } = default!;
}

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uid://cglxk7v8hpesn

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[gd_scene load_steps=7 format=3 uid="uid://c005nd0m2eim"]
[ext_resource type="Script" uid="uid://cglxk7v8hpesn" path="res://src/ui/inventory_menu/ItemSlot.cs" id="1_yttxt"]
[ext_resource type="Texture2D" uid="uid://0r1dws4ajhdx" path="res://src/items/accessory/textures/MASK 01.PNG" id="2_7kdbd"]
[ext_resource type="Script" uid="uid://b0rrpkpsfdga8" path="res://src/ui/inventory_menu/ItemLabel.cs" id="3_xlgl0"]
[ext_resource type="FontFile" uid="uid://bohbd123672ea" path="res://src/ui/fonts/FT88-Italic.ttf" id="4_vcxwm"]
[ext_resource type="LabelSettings" uid="uid://bl5xpqyq8vjtv" path="res://src/ui/inventory_menu/InventoryLabelSettings.tres" id="5_a7hko"]
[sub_resource type="LabelSettings" id="LabelSettings_lgjx0"]
font = ExtResource("4_vcxwm")
font_size = 30
font_color = Color(0, 0.682353, 0.937255, 1)
[node name="ItemSlot" type="HBoxContainer"]
custom_minimum_size = Vector2(100, 60)
offset_right = 1748.0
offset_bottom = 85.0
script = ExtResource("1_yttxt")
[node name="ReferenceRect" type="ReferenceRect" parent="."]
custom_minimum_size = Vector2(100, 0)
layout_mode = 2
[node name="ItemTexture" type="TextureRect" parent="."]
unique_name_in_owner = true
layout_mode = 2
texture = ExtResource("2_7kdbd")
expand_mode = 2
[node name="ReferenceRect2" type="ReferenceRect" parent="."]
custom_minimum_size = Vector2(40, 0)
layout_mode = 2
[node name="ItemName" type="Label" parent="."]
unique_name_in_owner = true
custom_minimum_size = Vector2(550, 50)
layout_mode = 2
text = "Mask of the Goddess of Destruction"
label_settings = SubResource("LabelSettings_lgjx0")
vertical_alignment = 1
autowrap_mode = 2
script = ExtResource("3_xlgl0")
[node name="ItemCount" type="Label" parent="."]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = "x99"
label_settings = ExtResource("5_a7hko")

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