Stat bar and timer
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@@ -5,9 +5,7 @@ using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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using Godot;
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public interface IGame : IProvide<IGameRepo>, INode3D
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{
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}
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public interface IGame : IProvide<IGameRepo>, INode3D;
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[Meta(typeof(IAutoNode))]
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public partial class Game : Node3D, IGame
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@@ -38,6 +36,7 @@ public partial class Game : Node3D, IGame
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GameLogic.Set(AppRepo);
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}
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public void OnResolved()
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{
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GameBinding = GameLogic.Bind();
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